For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.
The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
More accurate replacements for TNT's DOBIGTV textures, made from Freed∞m's COMP patches.
New DOBLIP patches from the TNT set, made from Freed∞m's COMP04_5 and COMP04_6 textures: the frame is from the current version by Fredrik, the computer board part is from the older version of the same by nb_nmare (taken from the attic).
Animated computer screens for TNT, made from TOMW2_2, just like the originals.
Animated small computer screens for TNT, matching the original's geometry.
Re-made from Freed∞m's RW46_3, just like TNT's originals.
Old green slime bricks preserved as SLIME13A and BRICK13A.
Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
For maps that do things that might actually give an impression of an ostensibly horzontal-moving door that can be viewed from either side, or a pair of double-doors at the entrance to a level.
Delete files that have no impact on the three IWADs built by searching
for references to them. Deleting these files has no impact on the
three IWADs built so long as "VERSION" in "Makefile" is changed to a
static string.
WOLF1 grey rocks by AxelMoon, copypasted into WOLF2 through 4 by me.
WOLF9 blue wall by 16BitGuy (Klikach) and AxelMoon.
WOLF10, 11, 12, 18 (steel doors) by SuperDave938.
Hand chain portrait converted by Craneo.
Swordsman portrait converted by AxelMoon.
AGM CEO portrait by Goji and Craneo.
Banners by Craneo.
Star chart by me.
I've created a set of replacement textures here for the boss wall heavily inspired by the old texture (using fragglet's replacement as a base).
The metal paneling here is recreated without any of the paneling from the original graphic, with some other parts of the textures using elements of the patches "GRATE", "RW33_2", "W109_1", "W109_2", and "W110_1", alongside "w17_1" from the attic.
In addition it provides some extra PWAD compatibility over the original texture, with "monitor" graphics provided in certain locations for PWADs expecting their placement.
The metal panneling appears to have been taken from a Hexen wall
texture. I've replaced all of it with chopped-up bits of the W17_1
patch. It can certainly be improved further but for the time being
this will resolve the copyright issue.
Fixes#1158.
See discussion in #1049.
If RW33_5 really is extraneous we can still get rid of it; otherwise it is now METAL9.
I've also taken the liberty of moving one of my recent textures.cfg additions to their proper place in the "Custom textures using resources of freedoom" section.
* textures: add GRAYRED and GRAYWIDE.
Also address #48 with respect to GRAYRED.
* textures: add AQPIPE06-7 and BROWN4.
The latter is called "BIGDOR6A" as the alternative BIGDOOR6.
* New Gray/ick wall by korp.
AS well new ones using stock patches.
* textures: add changes after April 2023.
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Co-authored-by: mc776 <24984517+mc776@users.noreply.github.com>
* patches: raise sloppy skull.
The skull now better fits the original patch's skull position, making for a better Map28 start.
* patches: fix seams on adjusted rw48s.
Some maps probably still have some COMPUTE4 textures that use the rightmost column of screens to the left of the leftmost column, which the recent expansion to 256 pixels would have broken. This adds two brand new screens to fill up the space, using colour schemes similar to the spectral graph and blue nebula.
I would like to add these to PLANET1 as well but there are probably maps that accidentally use the previously existing blank space to the right that would be broken by such an addition. If it is known for sure that I am wrong about this, let me know and I will add those as well.
Since color index 255 is a special transparent color in some game
engines color 255 has been mapped to similar color 133 using make
target 'fix-legacy-transparency-pngs'. The images have also been
normalized with make target 'fix-deutex-pngs'.