Commit graph

41 commits

Author SHA1 Message Date
CWolfRu
581673d622 Levels: New C1M9, replaces protox's.
Fixes #133
2015-12-14 15:15:26 -08:00
Nick Zatkovich
0ec617cb9c Fixing missing yellow skullkey
Fixes issue #150. key in blue skullkey room was accidentally set to blue
skullkey, resulting in two blue skullkeys.
2015-11-28 16:34:52 -08:00
Protox
984e6073b9 levels: new c2m1 2015-08-27 12:39:21 -07:00
Mike Swanson
6c7b05d31e c2m9: change scrolling linedefs to still, fixes #149 2015-07-23 15:41:23 -07:00
Sodaholic
11672b2284 map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
  lowered by 16
* First door made manual, associated extra vertexes removed (goes
  against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
  SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
  lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
  extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
  stairs) narrowed by 16 units on each side to prevent straferunning
  out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
2015-07-08 12:13:00 -07:00
Protox
1082c0f793 c2m1: Skill level refinements from Cato, new beginning resembling C1M8 2015-06-03 18:44:51 -07:00
Protox
3275e7fc07 levels: Fix texturing problems in dm03, dm04, dm05, dm07 2014-10-23 14:39:50 -07:00
Mike Swanson
1b59e2028c levels: replace Wolf-themed DM31/32 with nub_hat maps
As per #114, it is generally decided that FreeDM should not contain
remakes of other levels.  These weren't remakes, but definitely
Wolfenstein 3D homages, which don't really make interesting levels.
nub_hat had previously submitted these two maps for DM33/34 but they
were swiftly removed when it was decided to reduce FreeDM to a limited
number of maps (32), so let's replace the Wolf levels with them.
2014-10-17 22:06:49 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Catoptromancy
8c90c66e70 levels: DM03 retexturing 2014-10-11 13:12:52 -07:00
Ilja Sara
1931d3a4e6 levels: DM09 added lavapit, slime pit for plasma gun
Also fixes #116
2014-10-10 13:02:06 -07:00
Mike Swanson
092a911e34 levels: rebuilds nodes in maps that needed updating 2014-10-09 19:40:25 -07:00
Protox
af51836da5 levels: Add monsters to E2M3 2014-10-03 15:45:18 -07:00
Protox
c81876cd4c levels: New E2M3 2014-09-29 19:54:47 -07:00
Simon Howard
451e4d81ef levels: Build REJECT lump for levels missing it.
Quite a few levels did not have a REJECT lump and were using null
(all-zero) REJECT lumps instead. I ran these through RMB so that all
the levels would have efficient REJECT lumps.
2014-09-07 18:30:16 -04:00
Protox
75830872a2 levels: Add new E2M9.
This new E2M9 includes a merge of parts of the old E1M8 and E2M8.
More context can be found here:
http://www.doomworld.com/vb/freedoom/69882-new-maps-e2m5-and-e2m9/
2014-09-06 22:01:28 -04:00
Protox
97ad9705a9 levels: Add missing player 1 start to DM32.
DM32 had deathmatch starts but was missing a player 1 start thing,
making it unplayable in single player mode.

This fixes #93.
2014-08-31 05:33:23 +00:00
Protox
f5663a6bad levels: Fix up FreeDM levels.
This tweaks a bunch of FreeDM levels and fixes several known bugs
in them.

Issues fixed:
- Fixes #23 (DM01 lighting level).
- Fixes #61 (DM13 nonfunctional teleport).
- Fixes #75 (DM14 rockets explode behind teleport lines).
- Fixes #26 (DM02 tutti-frutti).
- Fixes #7 (DM24 HoM).
2014-08-24 22:56:51 +00:00
Protox
960c0754c5 levels: Add new DM19, DM20.
These two new levels by Protox bring the FreeDM level count back up to
the full 32 again, after the great renaming.
2014-08-24 22:54:13 +00:00
Simon Howard
714ba8c80d levels: The great FreeDM level reordering.
This commit applies a new ordering for FreeDM's levels, designed by Protox
and preserving the existing names and music used for the levels.
This Doomworld thread has some more information:
http://www.doomworld.com/vb/freedoom/69435-proposed-map-lineup-for-freedm/

Five of the existing levels were moved as they were judged not to meet
quality standards.

Summary of changes:

DM01 - Renamed to DM01
DM02 - Removed
DM03 - Renamed to DM15
DM04 - Renamed to DM08
DM05 - Renamed to DM27
DM06 - Renamed to DM18
DM07 - Renamed to DM07
DM08 - Renamed to DM10
DM09 - Renamed to DM28
DM10 - Renamed to DM13
DM11 - Removed
DM12 - Renamed to DM14
DM13 - Renamed to DM02
DM14 - Renamed to DM21
DM15 - Renamed to DM29
DM16 - Renamed to DM22
DM17 - Renamed to DM24
DM18 - Renamed to DM03
DM19 - Removed
DM20 - Removed
DM21 - Renamed to DM06
DM22 - Renamed to DM25
DM23 - Renamed to DM12
DM24 - Renamed to DM11
DM25 - Renamed to DM09
DM26 - Removed
DM27 - Renamed to DM17
DM28 - Renamed to DM23
DM29 - Renamed to DM04
DM30 - Renamed to DM30
DM31 - Renamed to DM16
DM32 - Renamed to DM26
DM33 - Renamed to DM05
DM34 - Renamed to DM31
DM35 - Renamed to DM32
2014-08-24 22:42:37 +00:00
Alexandre-Xavier Labonté-Lamoureux
95b1953e73 dm01: Fix some tutti-frutti effects
Fixes #71
2014-06-14 14:50:24 -07:00
Protox
c967809eac map01: fix for vanilla compatibility 2014-06-14 14:06:25 -07:00
Alexandre-Xavier Labonté-Lamoureux
a1433553e5 dm31: Symmetrically align hanging pillars on the side of a building
Fixes #72
2014-06-14 13:52:22 -07:00
Protox
4c9c8649dd levels: new map01 to make Phase 2 unique from Phase 1 2014-05-01 06:51:19 -07:00
Protox
91b1a14143 levels: Add new E1M8, E2M8.
This replaces the old E1M8 and E2M8. Remove those from the tree.
2014-03-09 02:56:09 +00:00
Protox
f971351bf9 levels: Updated FreeDM levels.
Update DM16, DM29, DM30, DM33. Add new DM35 level.
2014-02-21 03:46:06 +00:00
Simon Howard
d970245948 levels: Remove DM33 and renumber DM34,35.
Skib's unfinished level has been around for a long time, is barely
started and there's no suggestion anyone is likely to finish it any
time soon. Remove it and renumber Protox's DM34,35 to be DM33,34.
2014-02-13 02:21:16 +00:00
Protox
ad8f15993d levels: FreeDM updates from Protox. 2014-02-13 00:47:15 +00:00
Protox
6d08af9b17 levels: Add DM34, DM35 from Protox.
This completes all possible Vanilla levels and starts to enter the
extended range.
2014-02-13 00:35:59 +00:00
Catoptromancy
8226ee624d levels: Update DM19.
Fixes #31, and tweaks items and player starts.
2014-01-17 03:29:05 +00:00
Protox
cbbb851d36 levels: new e2m1
Replaces the old map that copied the themes from the original Doom
E2M1, this is an original concept instead.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2014-01-15 05:47:27 -08:00
Protox
462d079e38 levels: updated e1m6
Add monsters throughout the map, keyed door flags and the keys
themselves, and all-around fleshes it out. Resolves #33

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2014-01-15 04:56:27 -08:00
Simon Howard
f21c24de36 levels: Swap DM15 and DM24.
DM24 has a secret exit, which causes the level to reset as it's not a
level that is supposed to have a secret exit. Swap it with DM15 so that
the levels progress through the MAP31/MAP32 secret levels.
This fixes #29.
2014-01-12 03:56:49 +00:00
Protox
42fb083f18 levels: Add new deathmatch levels.
These new FreeDM levels fill all of the remaining slots.
2014-01-12 02:45:14 +00:00
Luiz Henrique Gasparin Jerônimo
1d44a9d1fd levels: Update FreeDM levels.
This adds detailing and other improvements to the existing FreeDM
levels.
2014-01-12 02:29:37 +00:00
Simon Howard
fbd8497d7d freedm: Swap DM01/DM02.
The layout of (the current) DM02 resembles a popular deathmatch level
and is therefore good as an opening map.
2014-01-11 23:46:03 +00:00
RjY
85a9d42a08 levels: dm02: stop using GRAY4 as a two-sided middle texture
Using a multi-patch texture on the middle texture of a two-sided linedef
causes the so-called medusa effect in vanilla, so in FreeDM it is a bug.

In dm02, we have several lines which use GRAY4 as a middle texture, with
silver borders above and below. These are all in front of a thin sector
backed by a one-sided line with GRAYBIG on it. So:

- set two-sided lines to have middle texture "-" instead of GRAY4;
- set one-sided lines to have middle texture GRAY4 instead of GRAYBIG;
- adjust a few texture alignments.

The sector formerly behind the GRAY4 lines is now visible as a thin
silver line in front of them, above and below the silver borders.
2011-11-14 21:38:29 +00:00
Protox
3eed1e6281 levels: completed E1M9 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-16 18:12:45 +01:00
Protox
78020f6db8 levels: updated E1M9 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00
Protox
bd03fb28fa levels: updated dm02 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00
Protox
a5b10eb2f0 levels: new dm27 from Protox
[RjY: despite the high visual detail it seems to be vanilla-compatible,
at least it was fine running around for 10 minutes in chocolate-doom]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00