The same demos won't work across IWADs; the previous commit completely
locked up Boom when using doom.wad. Now there will be independent demos
for each IWAD.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Adding copyright notices to critical files; some files which the project
is not strictly dependent on, such as tools/cleanroom, are not tagged;
many of these were meant for temporary use in assisting the development
of Freedoom and their existence should probably be questioned.
latest/ directory is removed since it's not critical to building the
project, its use was for pre-sourceforge daily builds. Such a frequent
building system may still be sought after, but this doesn't need to be
in the repo ;)
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
buildcfg.txt: rework OR relationship to be CPP-compliant
remove tools/simplecpp
Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
./Makefile
./lumps/Makefile
./lumps/cph/misc-lumps/Makefile