Commit graph

332 commits

Author SHA1 Message Date
Catoptromancy
55a4a5f594 patches: delete camo[23], add brick1, brown2, mosrok2
Enhancing plutonia support some more.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-05 03:27:02 -08:00
Catoptromancy
ce2dd94b84 patches: Add many patches for Plutonia support
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-02 20:20:25 -08:00
Mike Swanson
43947f1886 buildcfg: Separate demos to specific IWAD targets
The same demos won't work across IWADs; the previous commit completely
locked up Boom when using doom.wad.  Now there will be independent demos
for each IWAD.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-30 17:08:59 -08:00
Simon Howard
a1511aac95 Change build to use simplecpp for preprocessing, as this does not munge
up the configuration file.
2008-12-22 19:01:21 +00:00
RjY
52f2f5cf5e Include doom pnames in buildcfg.txt when ULTDOOM is defined
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
Mike Swanson
3b82923718 Add copyrights, remove latest/ directory
Adding copyright notices to critical files; some files which the project
is not strictly dependent on, such as tools/cleanroom, are not tagged;
many of these were meant for temporary use in assisting the development
of Freedoom and their existence should probably be questioned.

latest/ directory is removed since it's not critical to building the
project, its use was for pre-sourceforge daily builds.  Such a frequent
building system may still be sought after, but this doesn't need to be
in the repo ;)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-17 19:00:48 -08:00
Simon Howard
be0cd445a2 Add code to generate a GENMIDI lump using the register values from the OpenBSD OPL driver. 2007-12-28 20:33:22 +00:00
Simon Howard
73f66bddeb Remove DMXGUS and GENMIDI lumps, as these are derived from the Doom lumps. 2007-12-28 02:56:12 +00:00
Jon Dowland
8b5e82954b a new sucker wants to do a level ;)
add some missing skel angles
remove scuba's demon (old)
fix rev -> imp mapping. Although it's only half-fixed and it looks like the
revenant is doing the moon-walk sometimes.
2006-08-29 19:07:10 +00:00
Jon Dowland
7224bfe275 add missing bos2 frames
map last 3 skul death frames to rocket explosion
adjust bos2 death frame offsets
2006-08-29 14:42:38 +00:00
Jon Dowland
a22b2ad5eb map hellknight to the baron placeholder 2006-08-29 14:21:17 +00:00
Jon Dowland
9b2487fa83 Fredrik's new plasma gun 2006-08-29 14:02:31 +00:00
Jon Dowland
2d5fe7949f adjust cyber sprite offsets 2006-08-29 13:57:15 +00:00
Jon Dowland
e135454b7c fix spider mastermind frame offsets 2006-08-29 10:25:05 +00:00
Jon Dowland
aaae76b3d8 * re-add linguica's AOD skeleton sprites (well, the SARG* ones)
* map most of the vile frames to this AOD skeleton (missing: pain, 
resurrection)
Still to do: superimpose the "not done" rectangle
2006-08-28 14:40:38 +00:00
Jon Dowland
af43d84b2c a few more tweaks for revenant rocket remapping: change which caco
projectile frame we use, map the explosion frames too (these were
mislabelled as the mancubus projectile explosion frames -- it seems
the mancubus just uses normal rocket explosion frames)
2006-08-25 12:34:14 +00:00
Jon Dowland
1941c69e25 * add missing revenant death frames
* map revenant sprite (not done yet) to a mixture of the imp
  and caco fireballs (alternating, arcade-game style)
2006-08-24 22:44:04 +00:00
Jon Dowland
c30189d3d9 add some missing BOS2 definitions 2006-08-21 23:02:55 +00:00
Jon Dowland
afac99005a add lokito's baron sprite
adjust freedoom_graphics.wad so lumps are added (e.g. colormaps)
2006-08-21 10:24:55 +00:00
Jon Dowland
f63480b4a5 new imp sprites from gargylol, but map them to the revenant
(some frames missing so IWADs broken until that is fixed)
2006-08-21 09:45:58 +00:00
Jon Dowland
724372b1b1 updated barrel sprite placement 2006-08-16 21:42:38 +00:00
Jon Dowland
356b55abc0 add fredrik's WIP demon 2006-08-15 22:01:36 +00:00
Jon Dowland
929490f6b4 fredrik's chaingun 2006-08-15 21:43:50 +00:00
Jon Dowland
a8d3a42f30 new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
2006-06-25 22:03:32 +00:00
Simon Howard
926c4f5c29 Include the right patch list when building freedm.wad. 2006-06-16 17:11:05 +00:00
Jon Dowland
5e2593f7df move towards using system CPP
buildcfg.txt: rework OR relationship to be CPP-compliant
	remove tools/simplecpp
	Makefile: CPP=/usr/bin/cpp
stop redundant rebuilds
	remove all from PHONY in lumps/cph/misc-lumps/Makefile
clean up build output
	add a newline to lumps/cph/misc-lumps/colormap.pl
add a clean target, to:
	./Makefile
	./lumps/Makefile
	./lumps/cph/misc-lumps/Makefile
2006-06-12 20:36:32 +00:00
Simon Howard
fb99d84061 Draw black silhouettes for monsters in FreeDM. Gives a target to shoot
at on the few deathmatch levels that have monsters in.
2006-06-08 19:48:13 +00:00
Simon Howard
868ab15f43 Generate different titlepics for freedoom and freedm. 2006-06-04 15:33:28 +00:00
Simon Howard
585765b393 Fix problems with FBXP sprite in FreeDM. 2006-06-04 02:54:58 +00:00
Simon Howard
aa5f1342ed Add FreeDM levels and freedm.wad IWAD build. 2006-06-03 23:18:12 +00:00
Simon Howard
f6fee01cf8 Remove BLOOD4 from WAD build (blood textures go from BLOOD1-BLOOD3) 2006-05-13 15:20:43 +00:00
Simon Howard
36658bee0e Import other stuff. 2006-05-09 16:20:42 +00:00