Commit graph

791 commits

Author SHA1 Message Date
Simon Howard
1791ff4dca Revert "Updated Charli's E1M1 map. (#1496)"
This reverts commit 9b25e1447a.

The first level of the game is very prominent and I'm not convinced that
this had sufficient debate on the original PR. Opinions on the original
PR seemed mixed to lukewarm.

I'm also not convinced that this is an improvement over the previous
E1M1 but that is just my personal opinion. If we want to make this
change then we can, but it should be discussed more first.
2025-07-24 19:37:40 -04:00
M015
9b25e1447a
Updated Charli's E1M1 map. (#1496) 2025-06-16 21:10:43 -03:00
M015
9c7567cff3
MAP01, MAP03 & MAP06 optimization. (#1481)
This include reduced vertexes and wadptr compression, in the case of MAP03 it's actually quite of a hell to compress the vertexes as the maps has alot of unnecessarily high amount of vertexes with little to no reasons, this also alters the gate texture in MAP03 to replace the DOORSTOP texture with SUPPORT2 texture instead as it could cause visible seams in vanilla.
2025-06-16 20:58:31 -03:00
mc776
344d31f22f
levels: make Map25 SE radsuit secret repeatable. (#1514)
Addresses #1510.
2025-06-16 19:17:29 -03:00
Xindage
206872a1dc DM30 (Replaced):
> Map developed using an old deathzor donated map for freedm prior to v0.9.
> The map is city themed and big, well suited for 4 players or more.
> Replaces last man standing for being just as well big and dont plays well.
Name: Violent Vicinity
2025-03-06 20:55:19 -03:00
Xindage
05f31d62bd
DM25 (Major edit): (#1483)
> I recycled a old version of this map.
> Layout was made simple and clear.
> Increase the general size of the map and added a new area to fit deathmatch better.
Name: Tripod keep
2025-02-09 02:31:55 -03:00
Xindage
aaa1b8efb2
All freedm map have the same standard exit, the texture inside may vary but are all the same. (#1480)
All spawnspots can turn to the exit as needed in #27
> Resolve #27
2025-02-05 22:12:39 -03:00
Xindage
98e84078c4
DM03 (Major edit): (#1478)
> Simplified the layout and item placement.
> Changed the theme to a simpler design.
> Added an upper section on the south area.
> Removed the northernmost area and its teleport.
> Increased the overall map size.
2025-02-05 20:14:56 -03:00
TheSuperDave938
a6b76c9629 fixing up the JoD's face on map 30 2025-02-05 08:58:45 -05:00
Xindage
a4ff579cff
E2M1 update (#1470)
resolves #1463
2025-01-31 09:58:34 -03:00
Xindage
8bc7255a3f
Wip Rework of map22. (#1309)
*Rework of map22.
2025-01-30 20:46:00 -03:00
Xindage
033973fb80 DM26 (Replaced): Old map was removed. <Acid Cripty: Map way too bad>
> Bit bad for DM but excellent for duel, better than the old map at least.
Name: Crater Excavation
2025-01-30 08:28:05 -03:00
Xindage
61f00d5ca4 DM23 (Replaced): Old map was removed. <Confrontation: Not good>
> New map based on one of my duel map pack, this map was reworked to be bigger to fit the deathmatch standards.
Name: Testing Grounds
2025-01-30 08:25:36 -03:00
Xindage
a51d4c23fd DM20 (Replaced): Old map was not really removed. <Warehouse: Much big, not fun>
> Believe or not it's a rework of the dm20 original layout, i kept the main layout and them I reduced the map size and give it a new theme, this map looks way better than it was before.
Name: Terra Mortis
2025-01-30 08:21:33 -03:00
Xindage
a42eb329f4 DM19 (Replaced): Old map was removed. <Tech isle: Way too big>
> New map is still not good but it's way playable than it's predecessor.
Name: Unwanted Backyard
2025-01-30 08:18:21 -03:00
Xindage
b436ef899a DM02 (Major edit):
> I recycled a old version of this map with a different theme, making the map more open and fluid.
Name: Sauna Fissure
2025-01-30 08:10:30 -03:00
Xindage
ea682ab36c
New e1m5 "Cloudspire Keep" (#1459)
Original author granted permission but does not wanted to be credited to further maintain the map, but its a good map to be on freedoom, I'll take the credits so and maintain it if needed.
2025-01-30 06:22:25 -03:00
Xindage
27699a83cf
Merge pull request #1349 from Xindage/e2m1
New e2m1.
2024-10-01 19:42:17 -03:00
Xindage
26e5d71fa0
Merge pull request #1355 from Xindage/deathmatch
Freedm partial #720 PR
2024-10-01 19:34:47 -03:00
Xindage
23bb5007f5
Merge pull request #1408 from mc776/mcstat
textures: add dedicated non-animated MC series.
2024-10-01 19:28:48 -03:00
Xindage
e77d5b056a
Merge branch 'master' into map-improvements 2024-10-01 19:23:30 -03:00
Just-an-anon
36b5470475
Reduced lines + sectors and candle fix for E2M3. 2024-09-22 14:31:01 +07:00
Richard Stayman
d5034d2146
Add overlapping chains to door
Makes it more obvious you can't walk through.
2024-09-02 10:10:10 +00:00
Richard Stayman
5e07bdabf7
Minor improvements: MAP01 and MAP21
Add debris and slightly 'open' the door in MAP01.
Add more depth to the bookshelves in MAP01, change banner to red in the secret weapon room, and add detail to marble tower.
2024-09-01 06:26:35 +00:00
mc776
da582da4dc
levels: fix E4M8 final swarm + water area secret.
The detailing on the way the airlock of the ship docks to the starport had one spot that was too steep for monsters to move over, trapping them inside.

The secret switch behind the pressure plate in the water is impossible to see in vanilla. The switch is now the skull wall itself.
2024-08-24 22:13:40 -07:00
Just-an-anon
a9c67feae2
E2M3 quickfix. (#1416)
* Fixes E2M3 sector tag.
More accurate to the previous edits.
2024-08-22 21:12:30 -03:00
xindage
9d7f9c2df4 Direct commit - Force apply #1388 - Resolves #1386 2024-08-21 21:47:14 -03:00
Xindage
0115be164c
Merge pull request #1397 from mc776/e2m9tutti
levels: fix some E2M9 tutti-frutti.
2024-08-21 20:30:48 -03:00
mc776
826a817cf7
levels: fix HOM in Map09 berserk secret.
The edges of the opening that were revealed were missing some textures.
2024-08-20 21:31:21 -07:00
mc776
2a6fa4c47f
Merge branch 'master' into mcstat 2024-08-13 07:28:42 -07:00
mc776
76ddbdc1f9
textures: add dedicated non-animated MC series.
Nothing else in FD's repetoire quite matches the deep, rich, earthy green-brown that these textures have. They're perfect for certain outdoor environments - except in Final Doom they're part of this really unnatural fade-in fade-out animation. This doesn't really matter in FD in isolation but if you try to load a Final Doom-compatible animation definition then the entire intended effect is ruined.

This commit also updates E1M1 to use these new textures.
2024-08-02 12:32:28 -07:00
mc776
241a061887
levels: fix Map27 tutti frutti in plasma arena.
The big wall hole decoration doesn't work in vanilla with that spine texture because it's only 96 pixels tall.
2024-07-28 12:11:22 -07:00
mc776
41e3e8f67b
levels: fix some E2M9 tutti-frutti.
Absolutely not a comprehensive fix, just randomly noticed these while checking out how the new switches look ingame.

Just some misused SHAWN3 and COMPUTE2 in 272 and 279, and BROWNWEL in 208.
2024-07-24 00:40:46 -07:00
mc776
244721bb07
levels: fix some visplane errors. (#1382)
e2m2
Visplane Explorer blob of red in the northeast by the little screens in Visplane Explorer when all 3 doors in the final area are pre-opened. Simplified some of the lighting and also got rid of the upper floor trim in favour of using a flat there that was lined in a way that lined up with the big walls.

e2m9
It was almost immediate the moment you opened the door on sector 385 from the east, not sure how we didn't catch that a lot earlier.
The main culprit - again - is the trim around the hex floor. I've gotten rid of that, but have not simplified or adjusted anything otherwise.
2024-07-16 09:27:21 -03:00
Xindage
4ba18c8a23
Merge pull request #1354 from jadenquinn/E3M1-Thing
Change health/change multiplayer armor to normal on E3M1
2024-05-05 18:02:28 -03:00
Just-an-anon
eca9f29039
levels: Pentagram removal for E2M3, MAP05 and MAP28 (#1358) 2024-05-05 18:01:16 -03:00
xindage
f794b00324 DM21 (Major edit):
> While keeping the theme and the main layout everything was changed to improve the deathmatch pace.
> the wallways around the nukage areas was enlarged.
> The southest area was merged into the east room.
> Exit was moved to other area.
> The bfg area is now a underground area with a teleport and the bfg.
> This same underground area is now part of the playable area and its role is just to increase the options to where the player can go.
2024-03-13 23:03:17 -03:00
xindage
64d3c3b54e DM12 (Major edit):
> Changed theme, Slight changed layout, enlarged the map, simplified the rooms, added extra spawn points and eliminated the chance of spamming polaric cannon in the middle of map.
> Pre-rework this map had a serious issue with campers spamming a line of plasma across the level, now it's not possible anymore.
> It gained a new look based on judas.
> Small increase in size to be more friendly with deathmatch.
2024-03-13 22:15:41 -03:00
xindage
e7b91dfa10 DM09 (Major edit):
> This map increased a lot in size keeping the same theme.
> Designed to be played with 4 players or more in mind.
> Removed the moving lift. Now you can acess plasma by using a staircase.
> Each opposite side of map has a powerup.
2024-03-13 22:08:59 -03:00
xindage
ae3278022a DM31 (Minor edit):
> Ammo for chaingun in this map was way too low, so i added more.
2024-03-13 21:55:31 -03:00
xindage
517da8d309 DM27 (Minor edit):
> Removed the east side of the map.
2024-03-13 21:51:50 -03:00
xindage
c9f55c4b2c DM17 (Medium edit):
> Map was enlarged by 32px north.
> Teleports on the pit was changed by 2 pathways.
> Plasma locaion was moved.
> You can leave both pits by an stair there.
> Skag was removed.
> All spawn spots start with ssg.
> An extra Minigun and Missile launcher was added.
> Rebalanced some of the items placement of the map.
> Upper path was merged on the former bfg pillar room.
> Pillars on middle can be used to go up instead of only way down.
> Improved both deathmatch, altdeath and duel support.
2024-03-13 21:48:26 -03:00
Jaden LeMieux
d259c62bf0
Add health to E3M1
The level was too difficult with no armor and very limited health, so I changed some around.
2024-03-12 08:10:09 -07:00
Xindage
8c335ccd8c
Merge pull request #1351 from MoskovchenkoD/minor-cleanup
Minor cleanup of useless linedef actions
2024-03-10 21:00:25 -03:00
Dimon12321
6bba99c845 Map11: remove WR Teleport action of all linedefs of sector 439, remove tag 59, remove thing 385 (teleport destination) 2024-03-08 21:16:29 +02:00
Dimon12321
41a94ca471 Map23: remove unused action 31 of linedefs 488 and 515 (door is already opened) 2024-03-08 21:16:16 +02:00
Dimon12321
a401b2f940 Map23: remove action 62 and tag 5 from linedef 504 2024-03-08 21:16:04 +02:00
Dimon12321
c3ffd1fb5d Map22: remove tag 9 of linedefs 995, 998, 997, 69, 186, 239, 996 2024-03-08 21:15:55 +02:00
Dimon12321
06b52d70dc Map11: remove tag 59 of linedef 3013, the red key switch 2024-03-08 21:15:46 +02:00
Dimon12321
26abb30ae6 E3M3: remove tag 5 of linedefs 8, 122, 561, 559 (sector 3).
Remove action 38 (W1 Floor Lower to Lowest Floor) of linedefs 8, 122, 561
2024-03-08 21:15:29 +02:00