Commit graph

457 commits

Author SHA1 Message Date
Siggi
022280e938 map02: Completely new map02!
Replaces the old one, which is still in use by the Doom 1 IWAD targets
as E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-03 21:46:20 -08:00
Catoptromancy
ce2dd94b84 patches: Add many patches for Plutonia support
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-02 20:20:25 -08:00
Mike Swanson
c76b06544b graphics: Add raw font files back to the tree
These are recovered from an old backup of Freedoom dated 2002-08-5.  I
found a use for them (specifically, PrBoom menu graphics), so here they
are again if anyone else finds them useful :-)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-01-01 18:39:47 -08:00
Mike Swanson
50d3e8f246 Docs: Update ChangeLog and NEWS for the new release.
The ChangeLog isn't going to be so manually maintained anymore; it's a
bunch of busy-work which is better served through version control.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:41:31 -08:00
Mike Swanson
ed7227e32a VERSION: Bump to 0.6.3
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:34:31 -08:00
Mike Swanson
b3f7c4971a README: Fix 50% of the TODO sections :-)
Expanded contribution sections for intellectual property advice, and
graphics guidelines.  The "Submitting your work" section is still
unfinished, but that's unfixable for the time being.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 23:08:53 -08:00
Catoptromancy
8436f14ada e1m2: Fix to be fully compatible in doom1.wad
Used hanging bodies which aren't in episode one, these have been
removed.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-31 22:09:21 -08:00
Mike Swanson
43947f1886 buildcfg: Separate demos to specific IWAD targets
The same demos won't work across IWADs; the previous commit completely
locked up Boom when using doom.wad.  Now there will be independent demos
for each IWAD.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-30 17:08:59 -08:00
Catoptromancy
66eb36a198 lumps: Add demo1
New demo1 to replace the dummy one that was here.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-29 15:50:34 -08:00
Mike Swanson
b295ccba15 README: Clarify the usage of Boom 2.02
PrBoom and other ports actually raise limits even higher than what Boom
supported, so testing only in those ports might make Boom-incompatible
levels without realizing it.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 15:28:59 -08:00
Simon Howard
b62412b9a6 README: Add some initial level design guidelines.
These are based on the old level guidelines from Sourceforge.  They may
need amending or extending.
Signed-off-by: Simon Howard <fraggle@gmail.com>
2008-12-27 22:51:32 +00:00
RjY
78bac8364d Add Siggi to CREDITS
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:09 -08:00
RjY
a51359e39c Add free-fun.wad by Siggi and link it as map32
"fun.wad" by Siggi is a wad originally made with Plutonia textures but
retextured by the author to work with Freedoom and donated to it.

Catoptromancy feels it is appropriate to have the super secret level as
a huge slaughter map.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
7c68fb59ed Add Catoptromancy's ENDOOM lump instead
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
dc7f0f5750 Add URL to ENDOOM
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
4882c71f94 acc_e2m2: rebuild REJECT
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
e0f373bc56 Shareware-compatible version of acc_e2m2 from Catoptromancy
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:08 -08:00
RjY
fab669a191 Add acc to CREDITS
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
RjY
bac66b0bd9 Minor fixes to acc's E1M2
- Fix implicit manual lift (sector 45)
- Fix blue door (sector 64) which was red-locked on one side
- Replace lower texture FLOOR4_8 with METAL1 on linedefs 639-642
- Set lower unpegging flag on various doortracks
- Build reject map

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
RjY
fecc3ab461 Add acc_e2m2 as E1M2
Catoptromancy writes:
>This is a map made by acc I took from a dw thread.
>Retextured a small bit for udoom. Added coop and dm starts.

After further discussion he and I felt that it would fit better as E1M2,
which is otherwise missing (the style is more in line with ep.1)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-27 11:17:07 -08:00
Simon Howard
d9d812b152 Merge branch 'master' of git://git.savannah.nongnu.org/freedoom 2008-12-27 17:32:08 +00:00
Simon Howard
64244d674a wadinfo-builder: Convert assignment overrides to lower case.
Fixes a bug with the Revenant rockets appearing as the "graphic not done
yet" stand-in, when the sprite was actually present.
2008-12-27 17:30:03 +00:00
Jon Dowland
cabae425cd quieten deutex 2008-12-26 17:47:14 +00:00
Jon Dowland
03a64694db silence colormap.py 2008-12-26 17:40:18 +00:00
Simon Howard
6921e51792 Fix colormap script: leftover debugging code meant that all colormaps were at the same level. 2008-12-25 19:51:42 +00:00
Simon Howard
f040eb54bb Fix Makefile dist: .pl -> .py 2008-12-25 19:48:40 +00:00
Simon Howard
4a2af33288 Minor fix to wadinfo-builder script. 2008-12-24 22:47:36 +00:00
Simon Howard
dd5630bb1e Convert playpal generator script to Python. 2008-12-24 21:59:43 +00:00
Simon Howard
a923510076 Fix Makefile. 2008-12-24 21:58:15 +00:00
Simon Howard
4ededbd21e Convert colormap.py to Python. 2008-12-24 20:53:19 +00:00
Simon Howard
0249499031 Merge branch 'master' of git://git.savannah.nongnu.org/freedoom 2008-12-24 20:18:31 +00:00
Simon Howard
5f299ad776 Move scripts that are part of the build system into scripts/. 2008-12-24 18:50:30 +00:00
Simon Howard
ece77ca176 Convert simplecpp script to Python. 2008-12-24 18:44:36 +00:00
Simon Howard
0b332510ac Convert wadinfo-builder script to Python. 2008-12-24 18:43:56 +00:00
Simon Howard
ecb5d573d7 Convert sanity-check script to Python. 2008-12-24 18:43:00 +00:00
Simon Howard
c9e8446050 Convert extract-pnames script to Python. 2008-12-24 18:42:19 +00:00
Simon Howard
5abf2dccfe Convert makepkgs script to Python. 2008-12-24 18:33:31 +00:00
Mike Swanson
eaa5704d42 Change website URL in documents
Moved from SourceForge; also levels/sargebaldy/hellkeep.txt had some
weird end of lines (various mix of CRLF, LFCR), that's fixed.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-22 19:52:38 -08:00
Simon Howard
a1511aac95 Change build to use simplecpp for preprocessing, as this does not munge
up the configuration file.
2008-12-22 19:01:21 +00:00
RjY
ca55f8f0a6 Add SKY4 to Ultimate Doom build
Note the patch name is SKY4; all the others are RSKY* (which explains
why you get Doom2 skies in Doom - FIXME)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
52f2f5cf5e Include doom pnames in buildcfg.txt when ULTDOOM is defined
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
cc7a9e03d4 Define ULTDOOM when building wadinfo and texture1 for udoom
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
2fb3f785b3 Update .gitignore and clean target
- doom pnames and textures
- ultimate doom wadinfo

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:24 -08:00
RjY
dcfff7c042 Remove levels/e3m8.wad symlink
The map it points to appears to have been truncated (suspicious length
of exactly 49152 bytes, wad directory pointer points to 60413 - 11261
bytes past the end of the file, see also [1] - the map appears lost)

[1] http://www.doomworld.com/vb/freedoom/16596-e3m8-broken/

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
RjY
8e491ac871 Build wadinfo_ult.txt, needed by udoom iwad target
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
RjY
5c8314cbdf Add makefile section to build doom.wad
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
RjY
1ebdf2c905 Add doom.wad object target
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 16:41:23 -08:00
Catoptromancy
aff4f61025 sprites: added new Hell Knight and Pain Elemental sprites
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 02:58:20 -08:00
Catoptromancy
aa29b8ae26 levels: fixed errors in maps
map06: the spider mastermind wont shoot back, seems trapped on sector
       mismatch. FIXED, made spider platform larger.
map10: fixed map with new ammo and monster arrangements and exit.
map13: needs finished or replaced. Only added an exit, and made skill
       more sane.
map14: needs most sectors unjoined. FIXED, maybe. Much more noticeable
       in coop with random sectors and HOM.
map24: needs skill adjustment FIXED,

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-21 02:45:51 -08:00
Mike Swanson
3b82923718 Add copyrights, remove latest/ directory
Adding copyright notices to critical files; some files which the project
is not strictly dependent on, such as tools/cleanroom, are not tagged;
many of these were meant for temporary use in assisting the development
of Freedoom and their existence should probably be questioned.

latest/ directory is removed since it's not critical to building the
project, its use was for pre-sourceforge daily builds.  Such a frequent
building system may still be sought after, but this doesn't need to be
in the repo ;)

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2008-12-17 19:00:48 -08:00