weapons
- move chaingun to outside blue key building's (secret, locked) back entrance
- (don't think a supershotgun is needed -- no sufficiently nasty monsters)
route simplification
- red key and rocket launcher swapped
- red key now on donut pillar outside water pump building
- no need to make long and obscure backtrack from water pump building.
- cacodemons now teleport to donut pillar when switch approached.
rocket launcher secret
- rocket launcher visible in gloom on ledge, where red key used to be
- add a couple of lamps to highlight it
- blocking bars changed to resemble columns of water, as a hint
- secret switch in the wall behind the donut pillar removes these columns
- water columns on pump machine also lower
- add a third lowering water column next to the switch in the rock
other fixes
- yellow key monster teleporter redesigned to deploy its payload faster
DW: https://www.doomworld.com/vb/post/1534058
Previously left alone, and with the old font, due to their special
nature, but since then, the small-text generator exists too! Only
thing special is that wikilrs is rotated, which is resolved simply by
using ImageMagick.
Closes#184
- Remove the extraneous secret room accessible right from the start.
- Increase the floor height of sector holding the red fake key, so it
is better visible from the outside.
- Entirely remove the dull rectangular sector that once surrounded the
Doom logo.
- Change the texture of the wall leading to the backpack secret.
- Remove the teleport from the super-secret room (accessible from the
backpack secret) that lead to the northern-most sector behind the
bars, instead add a switch to the super-secret room to lower the three
bars on the left of that sector.
- The three bars on the right of that sector are now lowered when the
switch lowering the fake red key and unveiling the real red key is
activated.
- Move the invisible secret switch revealing the rocket launcher
secret to the switch at the northern end of the northern-most
corridor (it is still hard enough to discover, after all).
- The three eastern blue bars are now directly switchable (just as
their western counterparts), remove switches from the walls on
either sides.
- Turn the sector surrounding the yellow key back into damaging lava
(it is in a hell area after all), but leave it escapable.
- Also, turn the sector surrounding the rocket launcher back into
damaging nukage.
- Replace the two Barons guarding the red key by Cacodemons.
- Replace a stuck demon in the yellow key area by a Chaingunner.
- Change linedef on lift into yellow/red key area to type 88.
- Baptize the map "Waste Water Basin" in 'lumps/fraggle/freedoom.bex'.
TODO: Thing placement!