Commit graph

3127 commits

Author SHA1 Message Date
mc776
c4e091908a
credits: remove doubled Mort. (#1330)
Keeping the 19 in case someone does only a string search for "mortrixs19" and not "mortrixs".

Got rid of the time stamp in the invitation to update info.
2024-02-06 19:23:38 -08:00
uni
7ae3e97f4c
Address #1325 with a CREDITS-LEVELS file. (#1326)
Similar to CREDITS-MUSIC let's have a per level credits file.
2024-02-06 08:43:00 -08:00
mc776
beb51bd056
dist: update screenshots on metainfo XML files. (#1311)
These should now be "forever" URLs linking to image files that can be overwritten with each release without touching these XML files each time.

**Linking to the thumbnails is intentional.** Unlike the full screenshots the shrunken jpegs will always be smaller than pngs for these, so we never need to change the file extension; and there's really no reason for making everyone download huge screenshots with this stuff anyway - they can go to the website for that.

The current website organizes everything so that we have 8 screenshots of each game, numbered 1-4 for Chocolate and 5-8 for GZ. Including screenshots 1, 2, 7 and 8 therefore should give us a fairly representative variety.
2024-02-05 07:44:32 -08:00
mc776
1e1b630192
textures: rename BROVINE2 to BROVINE3. (#1324)
It was overwriting the existing id BROVINE2. Both are now available.

All levels have been converted to use BROVINE3 with a script. There are a few spots where BROVINE2 actually looks better but we can presume the brown wall green vine was the original authorial intent since that one has been the only one available since who knows how long, and it's not like we can't update these later anyway.

Also incorporates the Map11 edits from #1318.
2024-02-03 19:24:45 -08:00
uni
46c4864323
sprites: new tech pillar by Cascade (#1323) 2024-02-03 11:22:13 -08:00
uni
5e460fde61
sprites: new ripsaw by Cascade. (#1321) 2024-02-03 11:20:30 -08:00
uni
f8de5e2a79
levels: tweak E1M5 (#1319)
Change the sofas to resemble actual sofas instead of flesh, using COMPTILEs with texture offsets to emulate chair legs without having to make new textures.

Restore Ralphis' old E1M1 track as E1M5 - taking Matt's suggestion here into heart: https://github.com/freedoom/freedoom/pull/1292#issuecomment-1913358481_

"The Raging Sun" - although I like it - is quite bland. Ralphis' old E1M1 track is a fast-action-styled track that fits the shooting gallery aspect of E1M5.

Also addressed #996 for the crate area and simplified a bit of geometry (no visual changes, just merging sectors), as well as giving more internally consistent lighting to the basement red key area.
2024-02-03 09:15:12 -08:00
uhbooh
0d1148f8b6
textures: new brick patches (#1229)
Old green slime bricks preserved as SLIME13A and BRICK13A.

Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
2024-02-01 22:53:09 -08:00
uni
c7a44e7d08
credits: update music credits; correctly cite origin of d_map30. (#1306) 2024-01-31 07:52:55 -08:00
Steven Elliott
8f46d7ed6d
NEWS: Add octaminator to NEWS.adoc (#1303)
Unfortunately I overlooked adding this wonderful new monster to
NEWS.adoc for 0.13.0.

The downloadable ZIP files have already been tagged, so I don't think we should mess with them, but there's no reason that NEWS.adoc can't be retroactively made accurate in master for previous releases.

I can update the website with this change once it's merged.
2024-01-30 15:35:10 -08:00
Steven Elliott
93e720b18a Bump version to 0.14.0-alpha
Most revisions in master prior to a release are the "alpha" version of
that release.
2024-01-29 18:21:55 -05:00
Steven Elliott
cfb8644b1a Bump version to 0.13.0
This includes all places that the version appears as well as a new
"NEWS" section with the new changes.
2024-01-29 18:21:55 -05:00
Steven Elliott
e8b3dc2a6a scripts: Fix extra newline for news-to-feed
news-to-feed added an extra newline at the end.
2024-01-29 18:21:55 -05:00
uni
33b6e25907
music: new D_DM02. (#1301)
"Descent from Grace" by Lola "BlueWorrior" Harvey replacing "Untitled Jam" by Ralph "Ralphis" Vickers.
2024-01-29 15:12:03 -08:00
uni
c42242bd4a
sounds: use muffins.exe's old rocket launch for octaminator ball. (#1296)
Closes #1122. 

Reuse 0.9 and before's rocket launcher sound to make the revenant attack sound more distinct and impactful, allowing it to be heard easier than the quite weak "swoosh" it is currently.
2024-01-29 09:23:37 -08:00
uni
442b8784d3
dehacked: remove reference to old MAP31 (#1298)
The juxtaposition of "hell-rock" and "strange prison" was accidentally evocative of the old "Safety in Numbers", which was removed in 0.11.
2024-01-29 08:45:49 -08:00
mc776
57bf37ec77
graphics: use dehacked for skill+episode names. (#1286) 2024-01-29 07:50:28 -08:00
Goji
66696cb620
music: new title theme for FreeDM (#1293)
Also renamed Bunny Song
2024-01-29 00:02:13 -08:00
Steven Elliott
84fed5174d
Merge pull request #1292 from unithecutie/crawl-as-e1m1
Replace E1M1's track
2024-01-28 12:35:41 -05:00
uni
6bde8247e0
levels: retune MAP29 (#1289)
Halved the damage of the damaging floors in the map.
Made the double-barred shotgun platform do no damage.
Made the blood pool in the green marble chamber do no damage.
Moved the torches around the first teleporter to enter the red key arena to make running into it a lot easier.
Replaced the pain lord on the initial lift with a pain bringer on hard, a few serpentipedes on medium, and nothing on easy.
Replaced two of the matribites in the cramped blue key room with trilobites.
Made the blue key platform larger and not lower when you step on it.
Removed the damaging floor in the blue key room.
2024-01-27 15:44:05 -08:00
uni
985e5d5ae4
Update CREDITS-MUSIC 2024-01-27 22:39:48 +00:00
uni
449a640486
Restore a slightly modified version of "Death's Embrace" as DM11
...with tweaked panning and volume + fixed looping
2024-01-27 22:38:43 +00:00
uni
6116e7199d
Move "Stanky Leg Specialist" to E1M1
Thought this track wouldn't work initially, then I tried it.
2024-01-27 22:37:21 +00:00
uni
0e2722ffb4
Merge branch 'freedoom:master' into crawl-as-e1m1 2024-01-27 04:17:28 +00:00
uni
128ca7d617
Minor credits fixes (#1291)
iRedMC is credited twice.
2024-01-26 20:14:51 -08:00
uni
4c67ca0513
Update CREDITS-MUSIC 2024-01-27 04:14:37 +00:00
uni
e312936773
Restore "Crawl" as E1M1
Continue what was done in 0.10 and replace all of the Doom remixes.
This track should've been replaced a while ago.

While it is a good E1M1 track and a good remix at that, the "remix" part is the problem.
"Crawl" is a medium-paced metal track that helps set the mood at the start of the adventure.
2024-01-27 04:13:48 +00:00
uni
3e60f51f2c
musics: Restore "Paranoia" by Picklehammer as DM10 (#1290) 2024-01-26 17:04:50 -08:00
mc776
76ac956717
flats: remove pure black bit from FLAT1_1. (#1288) 2024-01-26 08:20:56 -08:00
TheSuperDave938
c9d15eae61
sprites: remove red pixels from the Octaminator (#1287)
Remove leftover red pixels on the tan parts of the Octaminator.
2024-01-22 08:30:53 -08:00
uni
470fa03a0b
music: restore "Pit" by Ajanddino as DM04 (#1284)
Replaces "Music for Freedoom 7" by Jeremy "Vandalorian" Emerson which was considered too slow as a DM track.
2024-01-21 14:28:00 -08:00
Josephus-DH4050-Astartes
31ad1087bc
music: new tune for E1M7 (#1285)
E1M7 "Totally Surrounded" by Josephus "DH4050" Astartes replacing "Derelict" by continuum.mid
2024-01-21 14:26:25 -08:00
uni
01647a4850
music: make "The Raging Sun" loop. (#1283) 2024-01-18 17:42:03 -08:00
mc776
d64505ea65
patches: get rid of BFALL black pixel. (#1282) 2024-01-18 08:35:27 -08:00
Josephus-DH4050-Astartes
ca8367ad0e
The Final edition of MAP20's theme. (#1281)
The final edition of the song, I am happy with this final state.
2024-01-17 15:11:30 -08:00
Steven Elliott
e9035f4cd8
Merge pull request #1279 from selliott512/credits-music-processing
build: Add processing for "CREDITS-MUSIC"
2024-01-16 14:37:37 -05:00
Steven Elliott
1bcc1510f4
Merge pull request #1278 from selliott512/manual-availability
manual: Make the manual more available
2024-01-16 14:36:35 -05:00
Steven Elliott
3fc5f6b049 build: Add processing for "CREDITS-MUSIC"
Fix those places where "CREDITS-MUSIC" did not have the same processing
as "CREDITS".
2024-01-16 12:35:48 -05:00
Steven Elliott
8350df1711 manual: Make the manual more available
The following changes should make the manual more available, and easier
to understand:
  1) "make dist" and "make install" will now include all translations of
     the manual.
  1) A "freedoom-" prefix will be used in all cases in place of just
     "manual".
  2) All languages will have a two letter suffix, so English is now
     "-en".
  3) Only the PDF specified will be built when invoked in the top level
     directory. For example:
       make manual/freedoom-manual-en.pdf
2024-01-16 11:59:01 -05:00
uni
518dbc4298
musis: fix "Mists Over the Mire"'s looping. (#1276) 2024-01-15 09:44:15 -08:00
uni
68626d8340
music: new MAP11 track. (#1274)
Korp wanted this replaced - the new MIDI "Undergrowth" is a remix of the old MAP09 track by jute.
2024-01-14 19:05:55 -08:00
mc776
0f93b12173
levels: make E1M7 yellow key platform obvious. (#1270)
Ran past this and got lost again.

The grey of the pillar just blends in too well with the wall behind it, while the height takes it out of the player's visual area of attention.

The pillar is given a texture that stands out and looks like something that should possibly move, while its base has been given the same markings as the switch that lowers the pillar. The pillar is also extended so that the yellow key is visible from the blue key (and if you can somehow jump to reach that key then more power to you - it should be an even harder jump than the old one.)
2024-01-14 07:37:05 -08:00
uni
910675551c
sprites: restore Korp's rising pistol offset effect. (#1275) 2024-01-13 18:23:40 -08:00
uni
224a752248
Flip E2M3 and DM06's tracks (#1271)
"Tunnel" feels out of place among E2's tracks and a lot more suited for the sandy, Egyptian temple-styled DM06. The feeling is coming from the harpsichord and thrashy instrumentation.

"Workout" is a lot more upbeat and fitting for the first few E2 tracks, Korp had originally intended it for E2M1 also.
2024-01-12 22:08:07 -08:00
uni
5854d3a3b1
dehacked: rename levels as agreed in #1264 + E3M2/E3M7. (#1267)
E1M7: There was some talk about reverting to "Viral Research" but the viral waste being kept in open air pits seemed no more plausible than this building being a "transportation bay". "Materials" was evocative of something that would probably stay put if left alone. (Probably.)

E3M2: There never was anything added to this level that actually resembled a temple, though there are plenty of tunnels and things evocative of heat. There's also machinery suggesting some kind of power generation, and "Heate Tunnels" seemed oddly bathetic and understandably replaced.

DM22: Fixed inconsistent capitalization.

Map02: This level didn't really resemble a lab, let alone multiple of them. It was originally named "Jade Tumult" but that name doesn't fit this cluster at all; another name with the same initials was suggested, with "Janus" for the two-faced appearance of the starting area and "Terminal" for the big end teleporter (and cluster finale).

Map24: This is a dark, tight, claustrophobic map with narrow doorways and a very uneven floor, and in no way resembles something that can be called a "loading bay". It does, however, contain an odd arrangement of teleporters that does not appear to serve any practical purpose.

Map25: "Red Works" seemed still too reminiscent of id "Bloodfalls". "Surreality" was initially suggested by Uni but I disagreed because I always associated that name with the old E2M1, so we agreed to split the difference by naming it after a famous surrealist painting that involved melting and impossible machines.

Map29: "Last Stand" is not a stand, nor last. There's nothing about the flow of the level that would suggest anyone's doing a "last stand" here. The most prominent thing about it is the vast expanse of lava that some of the architecture is melting into. "Lake of Fire" was rejected as too doomily biblical.
2024-01-12 12:10:26 -08:00
mc776
b4f85fa138
levels: make E2M3 skylight area exitable if entered. (#1263)
Now there's a teleporter leading out if you do in fact jump in, and it actually looks like a proper little courtyard.
2024-01-12 08:17:08 -08:00
uni
e5dd534c36
music: swap DM23 and DM27's tracks. (#1268)
"Shells" is a lot faster and more suited for the small, duel map that is DM23.

"White Lights" is more grandiose (why it was removed in 0.12 in the first place, didn't fit E1M2 at all) and fits the large, fortress-like DM27.
2024-01-11 17:47:22 -08:00
UltimateCraneo
b557b868af
sprites: better GOR1. (#1266)
Better sprites for the twitching bloody hangedman !!!
2024-01-11 14:09:40 -08:00
uni
ad60186812
New FreeDM story track (#1265)
Track by MoonDeLaAxel, remix of 0.7-0.11.3's E2M8 track "Why?".
2024-01-10 23:03:46 -08:00
Mr795
587abeafd6
sounds: add jump and ouch sounds for Doom Legacy (#1260) 2024-01-07 08:57:27 -08:00