Eric S. Raymond
0b02763bf0
More collecting of globals.
2017-06-07 06:38:40 -04:00
Eric S. Raymond
c1f1f2f79f
Magic-number cleanup.
2017-06-07 06:24:18 -04:00
Eric S. Raymond
461575ef4c
Bite the bullet - size siymbols have to be shared.
...
Otherwise we end up duplicating magic sizes and tey can drift apart.
2017-06-07 05:45:51 -04:00
Eric S. Raymond
7f4cff1188
Bring SETUP variable into game state block
...
Saved separately because the kogic around this variable looks
a bit dubious and may need review.
2017-06-07 05:24:48 -04:00
Eric S. Raymond
dda636bbc1
Pull more globals into the game state block.
2017-06-07 05:10:20 -04:00
Eric S. Raymond
91ad0185ff
Move more globals into the game state block.
2017-06-07 01:12:49 -04:00
Eric S. Raymond
62ee15c892
Pack more globals into the game block structure.
2017-06-07 00:41:51 -04:00
Eric S. Raymond
bb78ca96ce
Capture clock variables into the game-state block.
2017-06-07 00:15:31 -04:00
Eric S. Raymond
c68b92d9da
More magic-number elimination, and some information hiding.
2017-06-07 00:05:03 -04:00
Eric S. Raymond
ab04fe4d41
More more globals into the game state block.
2017-06-06 21:46:17 -04:00
Eric S. Raymond
07c0020a7a
First step in game state encapsulation: the dwarf & pirate locations.
2017-06-06 21:34:11 -04:00
Eric S. Raymond
3b8122ae3a
Magic-number elimination.
2017-06-06 21:06:16 -04:00
Eric S. Raymond
4e1ab63322
Semantic types.
2017-06-06 18:22:24 -04:00
Eric S. Raymond
c1ee521f73
Begin to split undifferentiated longs into semantic types.
2017-06-06 14:28:27 -04:00
Eric S. Raymond
978168523a
Magic-number elimination.
2017-06-06 11:12:00 -04:00
Eric S. Raymond
4d6078d8a8
Replace homebrew IABS() with C kubrary labs(3).
2017-06-06 09:21:46 -04:00
Jason S. Ninneman
83048ee832
Remove a disused function, thereby upping the code coverage.
2017-06-04 08:58:43 -07:00
Eric S. Raymond
aef609291d
Simplify bitmask test/set from FORTRANish to actual C.
2017-06-02 16:40:29 -04:00
Eric S. Raymond
63f53c026d
Macro elimination - easy cases first. No logic changes.
2017-06-02 16:20:40 -04:00
Eric S. Raymond
d402e09411
Header consolidation - main.h, misc.h, and share.h merge to advent.h.
...
For a project this small size with a small type ontology, it's better
C style to have one header where all the assumptions about types and
structures are immediately visible.
This is a first step towards turning all that global state into a handful
of structures - probably just two, one saveable as a binary game state.
2017-06-02 15:06:33 -04:00