Eric S. Raymond
42b339a1b6
Abolish global variable L.
2017-06-09 11:14:04 -04:00
Eric S. Raymond
4df8fac952
Abolish global variable J.
2017-06-09 11:13:03 -04:00
Eric S. Raymond
dd9bbe1f00
Because (almost) everything is done in handlers now, merge the action files.
2017-06-09 08:54:03 -04:00
Eric S. Raymond
21adfe0807
More vocabulary handlers.
2017-06-09 02:12:59 -04:00
John Boyle
dbe2acd864
Reassure compiler ("control may reach end of non-void function")
2017-06-08 22:50:48 -04:00
Eric S. Raymond
8bf31a9c19
Localize V1 and V2 in main.c
2017-06-08 04:31:06 -04:00
Eric S. Raymond
46cd836df0
Abolish funcs.h.
2017-06-08 04:25:20 -04:00
Eric S. Raymond
1386d2b157
De-gotoify carry().
2017-06-08 02:43:40 -04:00
Eric S. Raymond
ff36dff18f
Attempt to repair GitLab build breakage.
2017-06-07 21:26:45 -04:00
Eric S. Raymond
ed80d6dd2f
Move MAXDIE computation to dungeonmaker.
2017-06-07 15:33:22 -04:00
Eric S. Raymond
7555eb7de3
Global-variable elimination.
2017-06-07 14:45:30 -04:00
Eric S. Raymond
14fee6b979
Eliminate globals.
2017-06-07 14:03:33 -04:00
Eric S. Raymond
2deb1b9f7f
Localize TK.
2017-06-07 10:38:18 -04:00
Eric S. Raymond
8a256a6e37
Narrow the scope of IGO.
2017-06-07 10:33:38 -04:00
Eric S. Raymond
48363ba536
Localize K2.
2017-06-07 10:25:59 -04:00
Eric S. Raymond
dad1df9796
Localize KK.
2017-06-07 10:23:06 -04:00
Eric S. Raymond
8d90b03ee4
Fully localize VERB.
2017-06-07 10:06:14 -04:00
Eric S. Raymond
cc618146e8
Localize a variable.
2017-06-07 09:46:25 -04:00
Eric S. Raymond
b2c85b36f8
OBJ is completely localized.
2017-06-07 09:03:14 -04:00
Eric S. Raymond
4fe6286cc6
LOC pulled into game structure block.
2017-06-07 07:50:09 -04:00
Eric S. Raymond
a38b61638c
Global LL becomes local to command interpreter toplevel...
...
...and doesn't have to be saved.
2017-06-07 07:30:56 -04:00
Eric S. Raymond
2d95c3f4f5
Finish moving state arrays into game structure block.
2017-06-07 07:10:07 -04:00
Eric S. Raymond
0b02763bf0
More collecting of globals.
2017-06-07 06:38:40 -04:00
Eric S. Raymond
c1f1f2f79f
Magic-number cleanup.
2017-06-07 06:24:18 -04:00
Eric S. Raymond
461575ef4c
Bite the bullet - size siymbols have to be shared.
...
Otherwise we end up duplicating magic sizes and tey can drift apart.
2017-06-07 05:45:51 -04:00
Eric S. Raymond
7f4cff1188
Bring SETUP variable into game state block
...
Saved separately because the kogic around this variable looks
a bit dubious and may need review.
2017-06-07 05:24:48 -04:00
Eric S. Raymond
dda636bbc1
Pull more globals into the game state block.
2017-06-07 05:10:20 -04:00
Eric S. Raymond
91ad0185ff
Move more globals into the game state block.
2017-06-07 01:12:49 -04:00
Eric S. Raymond
62ee15c892
Pack more globals into the game block structure.
2017-06-07 00:41:51 -04:00
Eric S. Raymond
bb78ca96ce
Capture clock variables into the game-state block.
2017-06-07 00:15:31 -04:00
Eric S. Raymond
c68b92d9da
More magic-number elimination, and some information hiding.
2017-06-07 00:05:03 -04:00
Eric S. Raymond
ab04fe4d41
More more globals into the game state block.
2017-06-06 21:46:17 -04:00
Eric S. Raymond
07c0020a7a
First step in game state encapsulation: the dwarf & pirate locations.
2017-06-06 21:34:11 -04:00
Eric S. Raymond
3b8122ae3a
Magic-number elimination.
2017-06-06 21:06:16 -04:00
Eric S. Raymond
4e1ab63322
Semantic types.
2017-06-06 18:22:24 -04:00
Eric S. Raymond
c1ee521f73
Begin to split undifferentiated longs into semantic types.
2017-06-06 14:28:27 -04:00
Eric S. Raymond
978168523a
Magic-number elimination.
2017-06-06 11:12:00 -04:00
Eric S. Raymond
4d6078d8a8
Replace homebrew IABS() with C kubrary labs(3).
2017-06-06 09:21:46 -04:00
Jason S. Ninneman
83048ee832
Remove a disused function, thereby upping the code coverage.
2017-06-04 08:58:43 -07:00
Eric S. Raymond
aef609291d
Simplify bitmask test/set from FORTRANish to actual C.
2017-06-02 16:40:29 -04:00
Eric S. Raymond
63f53c026d
Macro elimination - easy cases first. No logic changes.
2017-06-02 16:20:40 -04:00
Eric S. Raymond
d402e09411
Header consolidation - main.h, misc.h, and share.h merge to advent.h.
...
For a project this small size with a small type ontology, it's better
C style to have one header where all the assumptions about types and
structures are immediately visible.
This is a first step towards turning all that global state into a handful
of structures - probably just two, one saveable as a binary game state.
2017-06-02 15:06:33 -04:00