Commit graph

90 commits

Author SHA1 Message Date
Jason S. Ninneman
519d8f07e6 Really mean it about strict C99 compliance. 2017-05-29 09:30:37 -07:00
Eric S. Raymond
5ae76995d2 Simplify build: nested makefiles considered harmful. 2017-05-29 01:33:59 -04:00
Jason S. Ninneman
f0528b0ded Move database compilation out into its own tool (for now). 2017-05-28 21:46:54 -07:00
Jason S. Ninneman
df46df6979 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Jason S. Ninneman
2270c6ad12 Just say no to encrypting internal state. 2017-05-26 10:21:19 -07:00
Eric S. Raymond
d2643712dd Fix bug that led to comments bnot being ignored. 2017-05-26 05:14:18 -04:00
Eric S. Raymond
79ef3e38c2 Implement fallback handler that looks at the raw command buffer.
With database cinpilation not broken this time...
2017-05-25 18:21:38 -04:00
Jason S. Ninneman
580565e254 Stop command-logging from non-stdin sources. 2017-05-24 22:31:26 -07:00
Eric S. Raymond
6ba9a7de7f Once again, take srand()/random() out of the initialization chain.
They have exactly the wrong kind of randomness for this job - not
returning consistent sequences across different platforms or C library
versions, and because pseodorandom not really better than sampling
the clock.
2017-05-24 23:36:25 -04:00
Eric S. Raymond
6146406990 Re-enable skipping of #-led comments. 2017-05-24 23:05:19 -04:00
Eric S. Raymond
3a2c0ca199 Reapply "Clean up logic for exiting input loop and scoring." 2017-05-24 22:51:36 -04:00
Eric S. Raymond
31837249f8 Revert SEED handling and comment orocessing. It broke database compilation.
This code is remarkably like the game it implements - a maze of twisty
little FORTRANisms, all alike.  Very easy to get lost.
2017-05-24 18:24:09 -04:00
Eric S. Raymond
44e7ddc2ed Take srand()/rand() out of the initialization chain...
...they're not guatanteed to produce consistent across platforms or
libc versions.
2017-05-24 11:57:53 -04:00
Eric S. Raymond
c703bd78d9 Clean up logic for exiting input loop and scoring. 2017-05-24 11:16:59 -04:00
Eric S. Raymond
263b5ac3ba Allow comments in logfiles. 2017-05-24 10:07:05 -04:00
Eric S. Raymond
cf219e920b Seed command fully implemented but apparently buggy.
Dwarf appearance is not yet reproducible.
2017-05-24 09:06:41 -04:00
Eric S. Raymond
65c081a0ac Implement stub handler for SEED command. Not hooked up to PRNG yet. 2017-05-24 08:30:06 -04:00
Jason S. Ninneman
627144354c Remove a bad use of tv_nsec. 2017-05-23 23:46:20 -07:00
Jason S. Ninneman
61031ce55c Move a line that got out of place. 2017-05-23 23:42:54 -07:00
Jason S. Ninneman
8a8770375e Add seedable PRNG using an adaptation the original LCG algorithm. 2017-05-23 23:37:56 -07:00
Eric S. Raymond
2bc887c84e Fix the slightly broken prompt test. 2017-05-24 00:28:38 -04:00
Eric S. Raymond
484ca4e9fd Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
f9eb6383f1 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-05-23 22:29:24 -04:00
Eric S. Raymond
8d0587b0ec Echo commands to stdout when replaying...
...makes check loads full transcripts abd more readable.
2017-05-23 20:38:46 -04:00
Eric S. Raymond
42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
dc9d9e467b Input source is parametrized all the way down.
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-05-23 15:57:38 -04:00
Eric S. Raymond
935d8b8e68 Added oldstyle option. 2017-05-23 11:28:56 -04:00
Eric S. Raymond
f89f63c6d1 Fix capitalization glitches. 2017-05-23 09:18:28 -04:00
Eric S. Raymond
943b3a62e6 Add -l option to enable command logging. 2017-05-23 08:57:35 -04:00
Eric S. Raymond
040f19adde Fix strange inside-out organization of the input routines.
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.

A step towards logging and log replay.
2017-05-22 21:26:14 -04:00
Eric S. Raymond
19b3e3e656 Remove unused labels. 2017-05-22 20:55:21 -04:00
Eric S. Raymond
5e2ca9a0e4 Don't use a magic number when we can use sizeof(). 2017-05-22 20:33:23 -04:00
Eric S. Raymond
ef24a63ced Prototypization. 2017-05-22 18:47:39 -04:00
Eric S. Raymond
5286f6b3bd Correct long-size bug that resulted in checksum error.
Idea thanks tp Max Ninneman.
2017-05-22 09:30:51 -04:00
Eric S. Raymond
18767d52dd Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-05-21 13:12:24 -04:00
Eric S. Raymond
d93746d078 More ANSI prototype conversions. 2017-05-19 01:28:38 -04:00
Eric S. Raymond
17ad4891ee More boolification.
Constants and formals have been converted, but not globals yet.
2017-05-18 17:28:18 -04:00
Eric S. Raymond
23f2dbe814 Replace fDATIME with ANSI/POSIX clock_gettime(). Rip out DOS/AMIGA shims.
The thinking here is that we simplify life by going pure ANSI/POSIX.
This is a text game.  If it ever runs on anything but Unix again it's
almost certain to be on something like WSL that supplies a
POSIX-conformant text console.
2017-05-18 17:18:16 -04:00
Eric S. Raymond
c9e9b64575 Partially ANSIfy C, fix compiler warnings. 2017-05-18 08:55:38 -04:00
Eric S. Raymond
24d7aeaf8a Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-02-16 11:59:50 -05:00