Commit graph

22 commits

Author SHA1 Message Date
Jason S. Ninneman
f0528b0ded Move database compilation out into its own tool (for now). 2017-05-28 21:46:54 -07:00
Jason S. Ninneman
df46df6979 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Eric S. Raymond
31837249f8 Revert SEED handling and comment orocessing. It broke database compilation.
This code is remarkably like the game it implements - a maze of twisty
little FORTRANisms, all alike.  Very easy to get lost.
2017-05-24 18:24:09 -04:00
Eric S. Raymond
cf219e920b Seed command fully implemented but apparently buggy.
Dwarf appearance is not yet reproducible.
2017-05-24 09:06:41 -04:00
Eric S. Raymond
65c081a0ac Implement stub handler for SEED command. Not hooked up to PRNG yet. 2017-05-24 08:30:06 -04:00
Eric S. Raymond
484ca4e9fd Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
7e5448e974 More switch reformatting. 2017-05-23 23:17:57 -04:00
Eric S. Raymond
1e2e24f4d5 Reformat a switch statement for readability. No logic changes. 2017-05-23 23:01:34 -04:00
Eric S. Raymond
f9eb6383f1 Revert a variable name previously changed to be out of the way.
Also, make output from replays easier to interpret by adding prompts.
2017-05-23 22:29:24 -04:00
Eric S. Raymond
f72141fbe3 More structurization. 2017-05-23 20:59:21 -04:00
Eric S. Raymond
f68f3a1205 More globals to the game structure. 2017-05-23 20:34:53 -04:00
Eric S. Raymond
c3add5c206 More global-to-structure moves. 2017-05-23 20:22:35 -04:00
Eric S. Raymond
fa1f859162 Move more globals into the state structure. 2017-05-23 19:40:34 -04:00
Eric S. Raymond
42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
dc9d9e467b Input source is parametrized all the way down.
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-05-23 15:57:38 -04:00
Eric S. Raymond
f89f63c6d1 Fix capitalization glitches. 2017-05-23 09:18:28 -04:00
Eric S. Raymond
040f19adde Fix strange inside-out organization of the input routines.
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.

A step towards logging and log replay.
2017-05-22 21:26:14 -04:00
Eric S. Raymond
18767d52dd Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-05-21 13:12:24 -04:00
Eric S. Raymond
b38c11abef Use prototypes and bools. 2017-05-18 09:06:32 -04:00
Eric S. Raymond
c9e9b64575 Partially ANSIfy C, fix compiler warnings. 2017-05-18 08:55:38 -04:00
Eric S. Raymond
50ab7b9d47 Minimal forward-port to modern C - just enough to get it to compile. 2017-02-16 13:14:57 -05:00
Eric S. Raymond
24d7aeaf8a Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-02-16 11:59:50 -05:00