remove again skinsdb5 and backport modpack changes
|
@ -9,11 +9,13 @@ local animation_blend = 0
|
|||
|
||||
player_api.registered_models = {}
|
||||
player_api.registered_skins = {}
|
||||
|
||||
-- Local for speed.
|
||||
local models = player_api.registered_models
|
||||
local skins = player_api.registered_skins
|
||||
local registered_skin_modifiers = {}
|
||||
local registered_on_skin_change = {}
|
||||
local registered_skin_dyn_values = {}
|
||||
|
||||
function player_api.register_model(name, def)
|
||||
-- compatibility defaults
|
||||
|
@ -29,19 +31,44 @@ function player_api.register_model(name, def)
|
|||
models[name] = def
|
||||
end
|
||||
|
||||
local skin_meta = { __index = function( skin, key )
|
||||
local dyn_values = registered_skin_dyn_values[key]
|
||||
if not dyn_values then
|
||||
return
|
||||
end
|
||||
local return_value
|
||||
for _, hook in ipairs(dyn_values) do
|
||||
return_value = hook(skin, return_value)
|
||||
end
|
||||
return return_value
|
||||
end }
|
||||
|
||||
-- Add new skin
|
||||
function player_api.register_skin(name, def)
|
||||
def.name = name
|
||||
skins[name] = def
|
||||
if not def.textures and def.texture then
|
||||
def.textures = { def.texture }
|
||||
def.texture = nil
|
||||
end
|
||||
skins[name] = setmetatable(def, skin_meta)
|
||||
end
|
||||
|
||||
-- Modifier function is called before a skin is applied to the player
|
||||
function player_api.register_skin_modifier(modifier_func)
|
||||
table.insert(registered_skin_modifiers, modifier_func)
|
||||
end
|
||||
|
||||
-- Modifier is called after the skin was applied to the player
|
||||
function player_api.register_on_skin_change(modifier_func)
|
||||
table.insert(registered_on_skin_change, modifier_func)
|
||||
end
|
||||
|
||||
-- Modifer is called if a skin attribute "key" was requrested but does not exists for the skin
|
||||
function player_api.register_skin_dyn_values(key, hook)
|
||||
registered_skin_dyn_values[key] = registered_skin_dyn_values[key] or {}
|
||||
table.insert(registered_skin_dyn_values[key], hook)
|
||||
end
|
||||
|
||||
-- Player stats and animations
|
||||
local player_model = {}
|
||||
local player_textures = {}
|
||||
|
@ -63,13 +90,8 @@ end
|
|||
|
||||
-- Called when a player's appearance needs to be updated
|
||||
function player_api.set_model(player, model_name)
|
||||
local default_model = models[player_api.default_model]
|
||||
local name = player:get_player_name()
|
||||
local model = model_name and models[model_name]
|
||||
if not model then
|
||||
model_name = player_api.default_model
|
||||
model = default_model
|
||||
end
|
||||
local model = models[model_name]
|
||||
|
||||
player:set_properties({
|
||||
mesh = model.mesh,
|
||||
|
@ -94,9 +116,6 @@ function player_api.set_textures(player, textures)
|
|||
elseif skin.textures then
|
||||
textures = table.copy(skin.textures)
|
||||
skin_textures[name] = skin.textures
|
||||
elseif skin.texture then
|
||||
textures = { skin.texture }
|
||||
skin_textures[name] = { skin.texture }
|
||||
else
|
||||
textures = table.copy(model.textures)
|
||||
skin_textures[name] = model.textures
|
||||
|
@ -163,7 +182,7 @@ local textures_skin_suffix_blacklist = {
|
|||
player_api.textures_skin_suffix_blacklist = textures_skin_suffix_blacklist
|
||||
|
||||
-- Read and analyze data in textures and metadata folder and register them
|
||||
function player_api.read_textures_and_meta(hook)
|
||||
function player_api.read_textures_and_meta()
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
for _, fn in pairs(minetest.get_dir_list(modpath..'/textures/')) do
|
||||
local nameparts = fn:sub(1, -5):split("_")
|
||||
|
@ -171,9 +190,13 @@ function player_api.read_textures_and_meta(hook)
|
|||
if ( prefix == 'player' and nameparts[2] or prefix == 'character' ) then
|
||||
if not textures_skin_suffix_blacklist[nameparts[#nameparts]] then
|
||||
|
||||
local skin = {texture = fn}
|
||||
local skin_id = table.concat(nameparts,'_')
|
||||
|
||||
local skin = {
|
||||
texture = fn,
|
||||
filename = modpath.."/textures/"..skin_id..".png"
|
||||
}
|
||||
|
||||
-- get metadata from file
|
||||
local file = io.open(modpath.."/meta/"..skin_id..".txt", "r")
|
||||
if file then
|
||||
|
@ -208,10 +231,6 @@ function player_api.read_textures_and_meta(hook)
|
|||
skin.description = table.concat(nameparts,' ')
|
||||
end
|
||||
|
||||
-- process hook
|
||||
if hook then
|
||||
hook(modpath..'/textures/'..fn, skin)
|
||||
end
|
||||
player_api.register_skin(skin_id, skin)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -36,3 +36,13 @@ player_api.register_skin("sprite", {
|
|||
|
||||
player_api.default_model = "character.b3d"
|
||||
player_api.default_skin = "character"
|
||||
|
||||
-- Apply default model to all skins
|
||||
player_api.register_skin_dyn_values("model_name", function(skin, othermod_value)
|
||||
return othermod_value or player_api.default_model
|
||||
end )
|
||||
|
||||
-- Some compatibility bits
|
||||
player_api.register_skin_dyn_values("texture", function(skin, othermod_value)
|
||||
return othermod_value or ( skin.textures and skin.textures[1] )
|
||||
end )
|
||||
|
|
|
@ -7,6 +7,8 @@ textures Skin textures table
|
|||
|
||||
## Other mods require or use additional attirubes that can be added in registration
|
||||
format Skins format. "1.0" (default) or "1.8"
|
||||
filename Full path to the skin file
|
||||
hand_node Node name stored in players "hand" inventory to skin the hand
|
||||
|
||||
## formspecs related
|
||||
description Descriptive skin name to be shown in formspecs
|
||||
|
|
|
@ -20,7 +20,7 @@ local skins_formspec_main = function(name, context)
|
|||
local selected = 1
|
||||
for i = 1, #skins_list do
|
||||
local skin = skins_list[i]
|
||||
formspec = formspec .. (skin.description or skin.name)
|
||||
formspec = formspec .. minetest.formspec_escape(skin.description or skin.name)
|
||||
if i < #skins_list then
|
||||
formspec = formspec .. ","
|
||||
end
|
||||
|
@ -31,13 +31,16 @@ local skins_formspec_main = function(name, context)
|
|||
formspec = formspec .. ";" .. selected .. ";false]"
|
||||
if selected_skin then
|
||||
if selected_skin.description then
|
||||
formspec = formspec .. "label[0.0,0.0;" .. "Current skin: " .. selected_skin.description .. "]"
|
||||
formspec = formspec .. "label[0.0,0.0;" .. "Current skin: " ..
|
||||
minetest.formspec_escape(selected_skin.description) .. "]"
|
||||
end
|
||||
if selected_skin.author then
|
||||
formspec = formspec .. "label[0.0,0.5;" .. "Author: " .. selected_skin.author .. "]"
|
||||
formspec = formspec .. "label[0.0,0.5;" .. "Author: " ..
|
||||
minetest.formspec_escape(selected_skin.author) .. "]"
|
||||
end
|
||||
if selected_skin.license then
|
||||
formspec = formspec .. "label[0.0,1;" .. "License: " .. selected_skin.license .. "]"
|
||||
formspec = formspec .. "label[0.0,1;" .. "License: " ..
|
||||
minetest.formspec_escape(selected_skin.license) .. "]"
|
||||
end
|
||||
end
|
||||
return formspec
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
# Skinsdb Interface
|
||||
|
||||
## skinsdb5.get_skinlist_for_player(playername)
|
||||
Get all allowed skins for player. All public and all player's private skins. If playername not given only public skins returned
|
||||
|
||||
## skinsdb5.get_skinlist_with_meta(key, value)
|
||||
Get all skins with metadata key is set to value. Example:
|
||||
skinsdb5.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
# skinsdb5
|
||||
|
||||
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
|
||||
|
||||
## Features
|
||||
|
||||
- player_api Skins management compatible, as proposed for minetest_game-0.5
|
||||
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
|
||||
- Own skin change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
|
||||
- Skin previews supported in selection
|
||||
- Additional information for each skin
|
||||
- Support for different skins lists: public and a per-player list are currently implemented
|
||||
|
||||
## License
|
||||
|
||||
If nothing else is specified, it is licensed as GPLv3.
|
||||
|
||||
### Credits
|
||||
|
||||
- RealBadAngel (unified_inventory)
|
||||
- Zeg9 (skinsdb)
|
||||
- cornernote (source code)
|
||||
- Krock (source code)
|
||||
- bell07 (source code)
|
|
@ -1,37 +0,0 @@
|
|||
local function skins_sort(skinslist)
|
||||
table.sort(skinslist, function(a,b)
|
||||
local a_sortid = a.sort_id or ""
|
||||
local b_sortid = b.sort_id or ""
|
||||
if a_sortid ~= b_sortid then
|
||||
return a_sortid < b_sortid
|
||||
else
|
||||
return tostring(a.description or a.name or "") < tostring(b.description or b.name or "")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Get skinlist for player. If no player given, public skins only selected
|
||||
function skinsdb5.get_skinlist_for_player(playername)
|
||||
local skinslist = {}
|
||||
for _, skin in pairs(player_api.registered_skins) do
|
||||
if skin.in_inventory_list ~= false and
|
||||
(not skin.playername or (playername and skin.playername:lower() == playername:lower())) then
|
||||
table.insert(skinslist, skin)
|
||||
end
|
||||
end
|
||||
skins_sort(skinslist)
|
||||
return skinslist
|
||||
end
|
||||
|
||||
-- Get skinlist selected by metadata
|
||||
function skinsdb5.get_skinlist_with_meta(key, value)
|
||||
assert(key, "key parameter for skinsdb5.get_skinlist_with_meta() missed")
|
||||
local skinslist = {}
|
||||
for _, skin in pairs(player_api.registered_skins) do
|
||||
if skin[key] == value then
|
||||
table.insert(skinslist, skin)
|
||||
end
|
||||
end
|
||||
skins_sort(skinslist)
|
||||
return skinslist
|
||||
end
|
|
@ -1,104 +0,0 @@
|
|||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
local function show_selection_formspec(player)
|
||||
local context = skinsdb5.get_formspec_context(player)
|
||||
local name = player:get_player_name()
|
||||
local skin = player_api.get_skin(player)
|
||||
local formspec = "size[8,8]"..skinsdb5.get_skin_info_formspec(skin)
|
||||
formspec = formspec..skinsdb5.get_skin_selection_formspec(player, context, 3.5)
|
||||
minetest.show_formspec(name, 'skinsdb_show_ui', formspec)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_chatcommand("skinsdb", {
|
||||
params = "[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]",
|
||||
description = S("Show, list or set player's skin"),
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return false, S("Player not found")
|
||||
end
|
||||
|
||||
-- parse command line
|
||||
local command, parameter
|
||||
local words = param:split(" ")
|
||||
local word = words[1]
|
||||
if word == 'set' or word == 'list' or word == 'show' or word == 'ui' then
|
||||
command = word
|
||||
parameter = words[2]
|
||||
elseif player_api.registered_skins[word] then
|
||||
command = 'set'
|
||||
parameter = word
|
||||
elseif not word then
|
||||
command = 'ui'
|
||||
else
|
||||
return false, S("unknown command").." "..word..", "..S("see /help skinsdb for supported parameters")
|
||||
end
|
||||
|
||||
if command == "set" then
|
||||
if parameter then
|
||||
if player_api.registered_skins[parameter] then
|
||||
player_api.set_skin(player, parameter)
|
||||
return true, S("skin set to").." "..parameter
|
||||
else
|
||||
return false, S("invalid skin").." "..parameter
|
||||
end
|
||||
else
|
||||
return false, S("requires skin key")
|
||||
end
|
||||
elseif command == "list" then
|
||||
local list
|
||||
if parameter == "private" then
|
||||
list = skinsdb5.get_skinlist_with_meta("playername", name)
|
||||
elseif parameter == "public" then
|
||||
list = skinsdb5.get_skinlist_for_player()
|
||||
elseif not parameter then
|
||||
list = skinsdb5.get_skinlist_for_player(name)
|
||||
else
|
||||
return false, S("unknown parameter"), parameter
|
||||
end
|
||||
|
||||
local current_skin_key = player_api.get_skin(player)
|
||||
for _, skin in ipairs(list) do
|
||||
local info = skin.name.." - "
|
||||
..S("Name").."="..(skin.description or skin.name or "").." "
|
||||
..S("Author").."="..(skin.author or "").." "
|
||||
..S("License").."="..(skin.license or "")
|
||||
if skin.name == current_skin_key then
|
||||
info = minetest.colorize("#00FFFF", info)
|
||||
end
|
||||
minetest.chat_send_player(name, info)
|
||||
end
|
||||
elseif command == "show" then
|
||||
local skin
|
||||
if parameter then
|
||||
skin = parameter
|
||||
else
|
||||
skin = player_api.get_skin(player)
|
||||
end
|
||||
if not skin then
|
||||
return false, S("invalid skin")
|
||||
end
|
||||
local formspec = "size[8,3]"..skinsdb5.get_skin_info_formspec(skin)
|
||||
minetest.show_formspec(name, 'skinsdb_show_skin', formspec)
|
||||
elseif command == "ui" then
|
||||
show_selection_formspec(player)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "skinsdb_show_ui" then
|
||||
return
|
||||
end
|
||||
|
||||
local context = skinsdb5.get_formspec_context(player)
|
||||
|
||||
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
|
||||
if action == 'set' then
|
||||
minetest.close_formspec(player:get_player_name(), formname)
|
||||
elseif action == 'page' then
|
||||
show_selection_formspec(player)
|
||||
end
|
||||
end)
|
|
@ -1,132 +0,0 @@
|
|||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
function skinsdb5.get_formspec_context(player)
|
||||
if player then
|
||||
local playername = player:get_player_name()
|
||||
skinsdb5.ui_context[playername] = skinsdb5.ui_context[playername] or {}
|
||||
return skinsdb5.ui_context[playername]
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
|
||||
-- Show skin info
|
||||
function skinsdb5.get_skin_info_formspec(skin_name)
|
||||
local skin = player_api.registered_skins[skin_name]
|
||||
if not skin then
|
||||
return ""
|
||||
end
|
||||
local texture = skin.texture or (skin.textures and skin.textures[1])
|
||||
if not skin.preview and texture then
|
||||
skin.preview = skinsdb5.get_preview(texture, skin.format)
|
||||
end
|
||||
local formspec = ""
|
||||
if skin.preview then
|
||||
formspec = formspec.."image[0,.75;1,2;"..skin.preview.."]"
|
||||
end
|
||||
if texture then
|
||||
local raw_size = skin.format == "1.8" and "2,2" or "2,1"
|
||||
formspec = formspec.."label[6,.5;"..S("Raw texture")..":]image[6,1;"..raw_size..";"..texture.."]"
|
||||
end
|
||||
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(skin.description or skin.name).."]"
|
||||
if skin.author then
|
||||
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(skin.author).."]"
|
||||
end
|
||||
if skin.license then
|
||||
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(skin.license).."]"
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
function skinsdb5.get_skin_selection_formspec(player, context, y_delta)
|
||||
local skins_list = skinsdb5.get_skinlist_for_player(player:get_player_name())
|
||||
local current_skin = player_api.registered_skins[player_api.get_skin(player)]
|
||||
context.skins_list = {}
|
||||
context.total_pages = 1
|
||||
context.dropdown_values = nil
|
||||
|
||||
for i, skin in ipairs(skins_list) do
|
||||
local page = math.floor((i-1) / 16)+1
|
||||
local page_index = (i-1)%16+1
|
||||
context.total_pages = page
|
||||
context.skins_list[i] = {
|
||||
name = skin.name,
|
||||
page = page,
|
||||
page_index = page_index
|
||||
}
|
||||
|
||||
if not context.skins_page and skin.name == current_skin then
|
||||
context.skins_page = page
|
||||
end
|
||||
end
|
||||
|
||||
context.skins_page = context.skins_page or 1
|
||||
local current_page = context.skins_page
|
||||
local formspec = ""
|
||||
for i = (current_page-1)*16+1, current_page*16 do
|
||||
local skin = skins_list[i]
|
||||
if not skin then
|
||||
break
|
||||
end
|
||||
|
||||
if not skin.preview then
|
||||
local texture = skin.texture or (skin.textures and skin.textures[1])
|
||||
if texture then
|
||||
skin.preview = skinsdb5.get_preview(texture, skin.format)
|
||||
end
|
||||
end
|
||||
|
||||
local index_p = context.skins_list[i].page_index
|
||||
local x = (index_p-1) % 8
|
||||
local y
|
||||
if index_p > 8 then
|
||||
y = y_delta + 1.9
|
||||
else
|
||||
y = y_delta
|
||||
end
|
||||
formspec = formspec.."image_button["..x..","..y..";1,2;"..
|
||||
(skin.preview or "")..";skins_set$"..i..";]"..
|
||||
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin.description or skin.name).."]"
|
||||
end
|
||||
|
||||
if context.total_pages > 1 then
|
||||
local page_prev = current_page - 1
|
||||
local page_next = current_page + 1
|
||||
if page_prev < 1 then
|
||||
page_prev = context.total_pages
|
||||
end
|
||||
if page_next > context.total_pages then
|
||||
page_next = 1
|
||||
end
|
||||
local page_list = ""
|
||||
context.dropdown_values = {}
|
||||
for pg=1, context.total_pages do
|
||||
local pagename = S("Page").." "..pg.."/"..context.total_pages
|
||||
context.dropdown_values[pagename] = pg
|
||||
if pg > 1 then page_list = page_list.."," end
|
||||
page_list = page_list..pagename
|
||||
end
|
||||
formspec = formspec
|
||||
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
|
||||
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..context.skins_page.."]"
|
||||
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
function skinsdb5.on_skin_selection_receive_fields(player, context, fields)
|
||||
for field, _ in pairs(fields) do
|
||||
local current = field:split("$", 2)
|
||||
if current[1] == "skins_set" then
|
||||
player_api.set_skin(player, context.skins_list[tonumber(current[2])].name)
|
||||
return 'set'
|
||||
elseif current[1] == "skins_page" then
|
||||
context.skins_page = tonumber(current[2])
|
||||
return 'page'
|
||||
end
|
||||
end
|
||||
if fields.skins_selpg then
|
||||
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
|
||||
return 'page'
|
||||
end
|
||||
end
|
|
@ -1,29 +0,0 @@
|
|||
-- Rework 2018-2020 by bell07
|
||||
-- License: GPLv3
|
||||
|
||||
skinsdb5 = {}
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
skinsdb5.modpath = modpath
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/preview.lua")
|
||||
dofile(modpath.."/formspecs.lua")
|
||||
dofile(modpath.."/chatcommands.lua")
|
||||
|
||||
-- Unified inventory page/integration
|
||||
if minetest.get_modpath("unified_inventory") then
|
||||
dofile(modpath.."/unified_inventory_page.lua")
|
||||
end
|
||||
|
||||
if minetest.get_modpath("sfinv") then
|
||||
dofile(modpath.."/sfinv_page.lua")
|
||||
end
|
||||
|
||||
-- Update skin on join
|
||||
skinsdb5.ui_context = {}
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
skinsdb5.ui_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Read current mod textures- and meta- folder
|
||||
player_api.read_textures_and_meta()
|
|
@ -1,19 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
# Translation by Xanthin
|
||||
|
||||
Raw texture=Rohtextur
|
||||
Name=Name
|
||||
Author=Autor
|
||||
Change=Wechseln
|
||||
Page=Seite
|
||||
License=Lizenz
|
||||
Description=Beschreibung
|
||||
Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
|
||||
Player not found=Spieler nicht da
|
||||
unknown command=unbekannter Befehl
|
||||
see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
|
||||
skin set to=Skin ist jetzt
|
||||
invalid skin=unbekannter Skin
|
||||
requires skin key=Skin key benötigt
|
||||
unknown parameter=unbekannter Parameter
|
||||
Skins=Aussehen
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
|
||||
Raw texture=Texture
|
||||
Name=Nom
|
||||
Author=Auteur
|
||||
Change=Changer
|
||||
Page=Page
|
||||
License=Licence
|
||||
Description=Description
|
||||
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
|
||||
Player not found=Joueur non trouvé
|
||||
unknown command=commande inconnue
|
||||
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
|
||||
skin set to=skin définie sur
|
||||
invalid skin=skin peau invalide
|
||||
unknown parameter=paramètre inconnu
|
||||
unknown skin=skin inconnue
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
# Malay translation by muhdnurhidayat
|
||||
|
||||
Raw texture=Tekstur mentah
|
||||
Name=Nama
|
||||
Author=Pencipta
|
||||
Change=Ubah
|
||||
Page=Halaman
|
||||
License=Lesen
|
||||
Description=Keterangan
|
||||
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
|
||||
Player not found=Pemain tidak dijumpai
|
||||
unknown command=perintah tidak diketahui
|
||||
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
|
||||
skin set to=kulit ditetapkan kepada
|
||||
invalid skin=kulit tidak sah
|
||||
unknown parameter=parameter tidak diketahui
|
||||
unknown skin=kulit tidak diketahui
|
|
@ -1,20 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
|
||||
Raw texture=自然状态的纹理
|
||||
Name=名称
|
||||
Author=作者
|
||||
Change=更换
|
||||
Page=页面
|
||||
License=许可证
|
||||
Description=说明
|
||||
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有关skinsdb支持的参数,参见 /help
|
||||
skin set to=皮肤设置为
|
||||
invalid skin=无效皮肤
|
||||
unknown parameter=未知参数
|
||||
unknown skin=未知皮肤
|
||||
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
|
||||
Skins=皮肤
|
|
@ -1,19 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
#Translation by IFRFSX(BingFengFSX)
|
||||
Raw texture=自然狀態的紋理
|
||||
Name=名稱
|
||||
Author=作者
|
||||
Change=更換
|
||||
Page=頁面
|
||||
License=許可證
|
||||
Description=說明
|
||||
Show,list or set player's skin=顯示,列出或者設定玩家的皮膚
|
||||
Player not found=玩家未找到
|
||||
unknown command=未知命令
|
||||
see /help skinsdb for supported parameters=有關skinsdb支持的參數,參見/help
|
||||
skin set to=皮膚設定為
|
||||
invalid skin=無效皮膚
|
||||
unknown parameter=未知參數
|
||||
unknown skin=未知皮膚
|
||||
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
|
||||
Skins=皮膚
|
|
@ -1,20 +0,0 @@
|
|||
# textdomain: skinsdb
|
||||
|
||||
Raw texture=
|
||||
Name=
|
||||
Author=
|
||||
Change=
|
||||
Page=
|
||||
License=
|
||||
Description=
|
||||
Show, list or set player's skin=
|
||||
Player not found=
|
||||
unknown command=
|
||||
see /help skinsdb for supported parameters=
|
||||
skin set to=
|
||||
invalid skin=
|
||||
requires skin key=
|
||||
unknown parameter=
|
||||
unknown skin=
|
||||
Downloads the specified range of skins and shuts down the server=
|
||||
Skins=
|
|
@ -1,3 +0,0 @@
|
|||
For each skin in textures folder a metadata file can be applied with ".txt" suffix.
|
||||
character.png requires character.txt for example.
|
||||
For file content see player_api/skin_api.txt for reference.
|
|
@ -1,4 +0,0 @@
|
|||
name = skinsdb5
|
||||
description = Player skin mod, supporting sfinv and unified_inventory
|
||||
depends = player_api
|
||||
optional_depends = sfinv,unified_inventory
|
|
@ -1,60 +0,0 @@
|
|||
-- stohlen from https://github.com/GreenXenith/skinsdb/blob/master/skin_meta_api.lua
|
||||
function skinsdb5.get_preview(texture, format)
|
||||
local player_skin = "("..texture..")"
|
||||
local skin = ""
|
||||
|
||||
-- Consistent on both sizes:
|
||||
--Chest
|
||||
skin = skin .. "([combine:16x32:-16,-12=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Head
|
||||
skin = skin .. "([combine:16x32:-4,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||
--Hat
|
||||
skin = skin .. "([combine:16x32:-36,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
|
||||
--Right Arm
|
||||
skin = skin .. "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg
|
||||
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
|
||||
-- 64x skins have non-mirrored arms and legs
|
||||
local left_arm
|
||||
local left_leg
|
||||
|
||||
if format == "1.8" then
|
||||
left_arm = "([combine:16x32:-24,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
left_leg = "([combine:16x32:-12,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))^"
|
||||
else
|
||||
left_arm = "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png^[transformFX)^"
|
||||
left_leg = "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png^[transformFX)^"
|
||||
end
|
||||
|
||||
-- Left Arm
|
||||
skin = skin .. left_arm
|
||||
--Left Leg
|
||||
skin = skin .. left_leg
|
||||
|
||||
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
|
||||
--Chest Overlay
|
||||
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
|
||||
--Right Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
|
||||
--Right Leg Overlay
|
||||
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
|
||||
--Left Arm Overlay
|
||||
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
|
||||
--Left Leg Overlay
|
||||
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
|
||||
|
||||
-- Full Preview
|
||||
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
|
||||
return minetest.formspec_escape(skin)
|
||||
end
|
||||
|
||||
player_api.register_on_skin_change(function(player, model_name, skin_name)
|
||||
local skin = player_api.registered_skins[skin_name]
|
||||
if not skin.preview then
|
||||
local texture = skin.texture or (skin.textures and skin.textures[1])
|
||||
if texture then
|
||||
skin.preview = skinsdb5.get_preview(texture, skin.format)
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,29 +0,0 @@
|
|||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
-- generate the current formspec
|
||||
local function get_formspec(player, context)
|
||||
local skin = player_api.get_skin(player)
|
||||
local formspec = skinsdb5.get_skin_info_formspec(skin)
|
||||
formspec = formspec..skinsdb5.get_skin_selection_formspec(player, context, 4)
|
||||
return formspec
|
||||
end
|
||||
|
||||
sfinv.register_page("skinsdb5:overview", {
|
||||
title = S("Skins"),
|
||||
get = function(self, player, context)
|
||||
-- collect skins data
|
||||
return sfinv.make_formspec(player, context, get_formspec(player, context))
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
|
||||
if action == "page" then
|
||||
sfinv.set_player_inventory_formspec(player)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
player_api.register_on_skin_change(function(player, model_name, skin_name)
|
||||
if sfinv.enabled then
|
||||
sfinv.set_player_inventory_formspec(player)
|
||||
end
|
||||
end)
|
Before Width: | Height: | Size: 673 B |
|
@ -1,6 +0,0 @@
|
|||
In this folder the skin files could be placed according the next file naming convention
|
||||
character_[number].png - Public skin, available for all users
|
||||
character_[name].png - Public skin, but named as "name" - usefull to enhance already provided skins like sam
|
||||
player_[nick].png or player_[nick]_[number].png - one or multiple private skins for player "nick"
|
||||
*_preview.png - Preview files for public and private skins - Optional, overrides the generated preview
|
||||
|
Before Width: | Height: | Size: 114 B |
Before Width: | Height: | Size: 139 B |
Before Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 118 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 6 KiB |
|
@ -1,57 +0,0 @@
|
|||
local S = minetest.get_translator("skinsdb")
|
||||
|
||||
unified_inventory.register_page("skins", {
|
||||
get_formspec = function(player)
|
||||
local skin = player_api.get_skin(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skinsdb5.get_skin_info_formspec(skin)..
|
||||
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("skins", {
|
||||
type = "image",
|
||||
image = "skins_button.png",
|
||||
tooltip = S("Skins"),
|
||||
})
|
||||
|
||||
local function get_formspec(player)
|
||||
local context = skinsdb5.get_formspec_context(player)
|
||||
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
|
||||
skinsdb5.get_skin_selection_formspec(player, context, -0.2)
|
||||
return formspec
|
||||
end
|
||||
|
||||
unified_inventory.register_page("skins_page", {
|
||||
get_formspec = function(player)
|
||||
return {formspec=get_formspec(player)}
|
||||
end
|
||||
})
|
||||
|
||||
-- click button handlers
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.skins then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
return
|
||||
end
|
||||
|
||||
if formname ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
local context = skinsdb5.get_formspec_context(player)
|
||||
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
|
||||
if action == "set" then
|
||||
unified_inventory.set_inventory_formspec(player, "skins")
|
||||
elseif action == "page" then
|
||||
unified_inventory.set_inventory_formspec(player, "skins_page")
|
||||
end
|
||||
end)
|
||||
|
||||
player_api.register_on_skin_change(function(player, model_name, skin_name)
|
||||
local player_name = player:get_player_name()
|
||||
-- refresh skins page if selected
|
||||
if unified_inventory.current_page[player_name] == "skins" then
|
||||
unified_inventory.set_inventory_formspec(player, "skins")
|
||||
end
|
||||
end)
|