remove again skinsdb5 and backport modpack changes

This commit is contained in:
Alexander Weber 2020-09-06 08:59:18 +02:00
parent 44ad633a2b
commit 150e0cd104
30 changed files with 56 additions and 630 deletions

View file

@ -7,13 +7,15 @@ player_api = {}
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
player_api.registered_models = { }
player_api.registered_skins = { }
player_api.registered_models = {}
player_api.registered_skins = {}
-- Local for speed.
local models = player_api.registered_models
local skins = player_api.registered_skins
local registered_skin_modifiers = {}
local registered_on_skin_change = {}
local registered_skin_dyn_values = {}
function player_api.register_model(name, def)
-- compatibility defaults
@ -29,19 +31,44 @@ function player_api.register_model(name, def)
models[name] = def
end
local skin_meta = { __index = function( skin, key )
local dyn_values = registered_skin_dyn_values[key]
if not dyn_values then
return
end
local return_value
for _, hook in ipairs(dyn_values) do
return_value = hook(skin, return_value)
end
return return_value
end }
-- Add new skin
function player_api.register_skin(name, def)
def.name = name
skins[name] = def
if not def.textures and def.texture then
def.textures = { def.texture }
def.texture = nil
end
skins[name] = setmetatable(def, skin_meta)
end
-- Modifier function is called before a skin is applied to the player
function player_api.register_skin_modifier(modifier_func)
table.insert(registered_skin_modifiers, modifier_func)
end
-- Modifier is called after the skin was applied to the player
function player_api.register_on_skin_change(modifier_func)
table.insert(registered_on_skin_change, modifier_func)
end
-- Modifer is called if a skin attribute "key" was requrested but does not exists for the skin
function player_api.register_skin_dyn_values(key, hook)
registered_skin_dyn_values[key] = registered_skin_dyn_values[key] or {}
table.insert(registered_skin_dyn_values[key], hook)
end
-- Player stats and animations
local player_model = {}
local player_textures = {}
@ -63,13 +90,8 @@ end
-- Called when a player's appearance needs to be updated
function player_api.set_model(player, model_name)
local default_model = models[player_api.default_model]
local name = player:get_player_name()
local model = model_name and models[model_name]
if not model then
model_name = player_api.default_model
model = default_model
end
local model = models[model_name]
player:set_properties({
mesh = model.mesh,
@ -94,9 +116,6 @@ function player_api.set_textures(player, textures)
elseif skin.textures then
textures = table.copy(skin.textures)
skin_textures[name] = skin.textures
elseif skin.texture then
textures = { skin.texture }
skin_textures[name] = { skin.texture }
else
textures = table.copy(model.textures)
skin_textures[name] = model.textures
@ -163,7 +182,7 @@ local textures_skin_suffix_blacklist = {
player_api.textures_skin_suffix_blacklist = textures_skin_suffix_blacklist
-- Read and analyze data in textures and metadata folder and register them
function player_api.read_textures_and_meta(hook)
function player_api.read_textures_and_meta()
local modpath = minetest.get_modpath(minetest.get_current_modname())
for _, fn in pairs(minetest.get_dir_list(modpath..'/textures/')) do
local nameparts = fn:sub(1, -5):split("_")
@ -171,9 +190,13 @@ function player_api.read_textures_and_meta(hook)
if ( prefix == 'player' and nameparts[2] or prefix == 'character' ) then
if not textures_skin_suffix_blacklist[nameparts[#nameparts]] then
local skin = {texture = fn}
local skin_id = table.concat(nameparts,'_')
local skin = {
texture = fn,
filename = modpath.."/textures/"..skin_id..".png"
}
-- get metadata from file
local file = io.open(modpath.."/meta/"..skin_id..".txt", "r")
if file then
@ -208,10 +231,6 @@ function player_api.read_textures_and_meta(hook)
skin.description = table.concat(nameparts,' ')
end
-- process hook
if hook then
hook(modpath..'/textures/'..fn, skin)
end
player_api.register_skin(skin_id, skin)
end
end

View file

@ -36,3 +36,13 @@ player_api.register_skin("sprite", {
player_api.default_model = "character.b3d"
player_api.default_skin = "character"
-- Apply default model to all skins
player_api.register_skin_dyn_values("model_name", function(skin, othermod_value)
return othermod_value or player_api.default_model
end )
-- Some compatibility bits
player_api.register_skin_dyn_values("texture", function(skin, othermod_value)
return othermod_value or ( skin.textures and skin.textures[1] )
end )

View file

@ -7,6 +7,8 @@ textures Skin textures table
## Other mods require or use additional attirubes that can be added in registration
format Skins format. "1.0" (default) or "1.8"
filename Full path to the skin file
hand_node Node name stored in players "hand" inventory to skin the hand
## formspecs related
description Descriptive skin name to be shown in formspecs

View file

@ -20,7 +20,7 @@ local skins_formspec_main = function(name, context)
local selected = 1
for i = 1, #skins_list do
local skin = skins_list[i]
formspec = formspec .. (skin.description or skin.name)
formspec = formspec .. minetest.formspec_escape(skin.description or skin.name)
if i < #skins_list then
formspec = formspec .. ","
end
@ -31,13 +31,16 @@ local skins_formspec_main = function(name, context)
formspec = formspec .. ";" .. selected .. ";false]"
if selected_skin then
if selected_skin.description then
formspec = formspec .. "label[0.0,0.0;" .. "Current skin: " .. selected_skin.description .. "]"
formspec = formspec .. "label[0.0,0.0;" .. "Current skin: " ..
minetest.formspec_escape(selected_skin.description) .. "]"
end
if selected_skin.author then
formspec = formspec .. "label[0.0,0.5;" .. "Author: " .. selected_skin.author .. "]"
formspec = formspec .. "label[0.0,0.5;" .. "Author: " ..
minetest.formspec_escape(selected_skin.author) .. "]"
end
if selected_skin.license then
formspec = formspec .. "label[0.0,1;" .. "License: " .. selected_skin.license .. "]"
formspec = formspec .. "label[0.0,1;" .. "License: " ..
minetest.formspec_escape(selected_skin.license) .. "]"
end
end
return formspec

View file

@ -1,9 +0,0 @@
# Skinsdb Interface
## skinsdb5.get_skinlist_for_player(playername)
Get all allowed skins for player. All public and all player's private skins. If playername not given only public skins returned
## skinsdb5.get_skinlist_with_meta(key, value)
Get all skins with metadata key is set to value. Example:
skinsdb5.get_skinlist_with_meta("playername", playername) - Get all private skins (w.o. public) for playername

View file

@ -1,24 +0,0 @@
# skinsdb5
This Minetest mod offers changeable player skins with a graphical interface for multiple inventory mods.
## Features
- player_api Skins management compatible, as proposed for minetest_game-0.5
- Skin change menu for sfinv (in minetest_game) and [unified_inventory](https://forum.minetest.net/viewtopic.php?t=12767)
- Own skin change menu and command line using chat command /skinsdb (set | show | list | list private | list public | ui)
- Skin previews supported in selection
- Additional information for each skin
- Support for different skins lists: public and a per-player list are currently implemented
## License
If nothing else is specified, it is licensed as GPLv3.
### Credits
- RealBadAngel (unified_inventory)
- Zeg9 (skinsdb)
- cornernote (source code)
- Krock (source code)
- bell07 (source code)

View file

@ -1,37 +0,0 @@
local function skins_sort(skinslist)
table.sort(skinslist, function(a,b)
local a_sortid = a.sort_id or ""
local b_sortid = b.sort_id or ""
if a_sortid ~= b_sortid then
return a_sortid < b_sortid
else
return tostring(a.description or a.name or "") < tostring(b.description or b.name or "")
end
end)
end
-- Get skinlist for player. If no player given, public skins only selected
function skinsdb5.get_skinlist_for_player(playername)
local skinslist = {}
for _, skin in pairs(player_api.registered_skins) do
if skin.in_inventory_list ~= false and
(not skin.playername or (playername and skin.playername:lower() == playername:lower())) then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end
-- Get skinlist selected by metadata
function skinsdb5.get_skinlist_with_meta(key, value)
assert(key, "key parameter for skinsdb5.get_skinlist_with_meta() missed")
local skinslist = {}
for _, skin in pairs(player_api.registered_skins) do
if skin[key] == value then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end

View file

@ -1,104 +0,0 @@
local S = minetest.get_translator("skinsdb")
local function show_selection_formspec(player)
local context = skinsdb5.get_formspec_context(player)
local name = player:get_player_name()
local skin = player_api.get_skin(player)
local formspec = "size[8,8]"..skinsdb5.get_skin_info_formspec(skin)
formspec = formspec..skinsdb5.get_skin_selection_formspec(player, context, 3.5)
minetest.show_formspec(name, 'skinsdb_show_ui', formspec)
end
minetest.register_chatcommand("skinsdb", {
params = "[set] <skin key> | show [<skin key>] | list | list private | list public | [ui]",
description = S("Show, list or set player's skin"),
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, S("Player not found")
end
-- parse command line
local command, parameter
local words = param:split(" ")
local word = words[1]
if word == 'set' or word == 'list' or word == 'show' or word == 'ui' then
command = word
parameter = words[2]
elseif player_api.registered_skins[word] then
command = 'set'
parameter = word
elseif not word then
command = 'ui'
else
return false, S("unknown command").." "..word..", "..S("see /help skinsdb for supported parameters")
end
if command == "set" then
if parameter then
if player_api.registered_skins[parameter] then
player_api.set_skin(player, parameter)
return true, S("skin set to").." "..parameter
else
return false, S("invalid skin").." "..parameter
end
else
return false, S("requires skin key")
end
elseif command == "list" then
local list
if parameter == "private" then
list = skinsdb5.get_skinlist_with_meta("playername", name)
elseif parameter == "public" then
list = skinsdb5.get_skinlist_for_player()
elseif not parameter then
list = skinsdb5.get_skinlist_for_player(name)
else
return false, S("unknown parameter"), parameter
end
local current_skin_key = player_api.get_skin(player)
for _, skin in ipairs(list) do
local info = skin.name.." - "
..S("Name").."="..(skin.description or skin.name or "").." "
..S("Author").."="..(skin.author or "").." "
..S("License").."="..(skin.license or "")
if skin.name == current_skin_key then
info = minetest.colorize("#00FFFF", info)
end
minetest.chat_send_player(name, info)
end
elseif command == "show" then
local skin
if parameter then
skin = parameter
else
skin = player_api.get_skin(player)
end
if not skin then
return false, S("invalid skin")
end
local formspec = "size[8,3]"..skinsdb5.get_skin_info_formspec(skin)
minetest.show_formspec(name, 'skinsdb_show_skin', formspec)
elseif command == "ui" then
show_selection_formspec(player)
end
end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "skinsdb_show_ui" then
return
end
local context = skinsdb5.get_formspec_context(player)
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
if action == 'set' then
minetest.close_formspec(player:get_player_name(), formname)
elseif action == 'page' then
show_selection_formspec(player)
end
end)

View file

@ -1,132 +0,0 @@
local S = minetest.get_translator("skinsdb")
function skinsdb5.get_formspec_context(player)
if player then
local playername = player:get_player_name()
skinsdb5.ui_context[playername] = skinsdb5.ui_context[playername] or {}
return skinsdb5.ui_context[playername]
else
return {}
end
end
-- Show skin info
function skinsdb5.get_skin_info_formspec(skin_name)
local skin = player_api.registered_skins[skin_name]
if not skin then
return ""
end
local texture = skin.texture or (skin.textures and skin.textures[1])
if not skin.preview and texture then
skin.preview = skinsdb5.get_preview(texture, skin.format)
end
local formspec = ""
if skin.preview then
formspec = formspec.."image[0,.75;1,2;"..skin.preview.."]"
end
if texture then
local raw_size = skin.format == "1.8" and "2,2" or "2,1"
formspec = formspec.."label[6,.5;"..S("Raw texture")..":]image[6,1;"..raw_size..";"..texture.."]"
end
formspec = formspec.."label[2,.5;"..S("Name")..": "..minetest.formspec_escape(skin.description or skin.name).."]"
if skin.author then
formspec = formspec.."label[2,1;"..S("Author")..": "..minetest.formspec_escape(skin.author).."]"
end
if skin.license then
formspec = formspec.."label[2,1.5;"..S("License")..": "..minetest.formspec_escape(skin.license).."]"
end
return formspec
end
function skinsdb5.get_skin_selection_formspec(player, context, y_delta)
local skins_list = skinsdb5.get_skinlist_for_player(player:get_player_name())
local current_skin = player_api.registered_skins[player_api.get_skin(player)]
context.skins_list = {}
context.total_pages = 1
context.dropdown_values = nil
for i, skin in ipairs(skins_list) do
local page = math.floor((i-1) / 16)+1
local page_index = (i-1)%16+1
context.total_pages = page
context.skins_list[i] = {
name = skin.name,
page = page,
page_index = page_index
}
if not context.skins_page and skin.name == current_skin then
context.skins_page = page
end
end
context.skins_page = context.skins_page or 1
local current_page = context.skins_page
local formspec = ""
for i = (current_page-1)*16+1, current_page*16 do
local skin = skins_list[i]
if not skin then
break
end
if not skin.preview then
local texture = skin.texture or (skin.textures and skin.textures[1])
if texture then
skin.preview = skinsdb5.get_preview(texture, skin.format)
end
end
local index_p = context.skins_list[i].page_index
local x = (index_p-1) % 8
local y
if index_p > 8 then
y = y_delta + 1.9
else
y = y_delta
end
formspec = formspec.."image_button["..x..","..y..";1,2;"..
(skin.preview or "")..";skins_set$"..i..";]"..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin.description or skin.name).."]"
end
if context.total_pages > 1 then
local page_prev = current_page - 1
local page_next = current_page + 1
if page_prev < 1 then
page_prev = context.total_pages
end
if page_next > context.total_pages then
page_next = 1
end
local page_list = ""
context.dropdown_values = {}
for pg=1, context.total_pages do
local pagename = S("Page").." "..pg.."/"..context.total_pages
context.dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec
.."button[0,"..(y_delta+4.0)..";1,.5;skins_page$"..page_prev..";<<]"
.."dropdown[0.9,"..(y_delta+3.88)..";6.5,.5;skins_selpg;"..page_list..";"..context.skins_page.."]"
.."button[7,"..(y_delta+4.0)..";1,.5;skins_page$"..page_next..";>>]"
end
return formspec
end
function skinsdb5.on_skin_selection_receive_fields(player, context, fields)
for field, _ in pairs(fields) do
local current = field:split("$", 2)
if current[1] == "skins_set" then
player_api.set_skin(player, context.skins_list[tonumber(current[2])].name)
return 'set'
elseif current[1] == "skins_page" then
context.skins_page = tonumber(current[2])
return 'page'
end
end
if fields.skins_selpg then
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
return 'page'
end
end

View file

@ -1,29 +0,0 @@
-- Rework 2018-2020 by bell07
-- License: GPLv3
skinsdb5 = {}
local modpath = minetest.get_modpath(minetest.get_current_modname())
skinsdb5.modpath = modpath
dofile(modpath.."/api.lua")
dofile(modpath.."/preview.lua")
dofile(modpath.."/formspecs.lua")
dofile(modpath.."/chatcommands.lua")
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then
dofile(modpath.."/unified_inventory_page.lua")
end
if minetest.get_modpath("sfinv") then
dofile(modpath.."/sfinv_page.lua")
end
-- Update skin on join
skinsdb5.ui_context = {}
minetest.register_on_leaveplayer(function(player)
skinsdb5.ui_context[player:get_player_name()] = nil
end)
-- Read current mod textures- and meta- folder
player_api.read_textures_and_meta()

View file

@ -1,19 +0,0 @@
# textdomain: skinsdb
# Translation by Xanthin
Raw texture=Rohtextur
Name=Name
Author=Autor
Change=Wechseln
Page=Seite
License=Lizenz
Description=Beschreibung
Show, list or set player's skin=Anzeigen oder setzen der Spieler-Skins
Player not found=Spieler nicht da
unknown command=unbekannter Befehl
see /help skinsdb for supported parameters=Lese /help für erlaubte Parameter
skin set to=Skin ist jetzt
invalid skin=unbekannter Skin
requires skin key=Skin key benötigt
unknown parameter=unbekannter Parameter
Skins=Aussehen

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@ -1,18 +0,0 @@
# textdomain: skinsdb
Raw texture=Texture
Name=Nom
Author=Auteur
Change=Changer
Page=Page
License=Licence
Description=Description
Show, list or set player's skin=Afficher, lister ou définir le skin du joueur
Player not found=Joueur non trouvé
unknown command=commande inconnue
see /help skinsdb for supported parameters=voir /help skinsdb pour les paramètres supportés
skin set to=skin définie sur
invalid skin=skin peau invalide
unknown parameter=paramètre inconnu
unknown skin=skin inconnue

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@ -1,18 +0,0 @@
# textdomain: skinsdb
# Malay translation by muhdnurhidayat
Raw texture=Tekstur mentah
Name=Nama
Author=Pencipta
Change=Ubah
Page=Halaman
License=Lesen
Description=Keterangan
Show, list or set player's skin=Tunjukkan, senaraikan atau tetapkan kulit pemain
Player not found=Pemain tidak dijumpai
unknown command=perintah tidak diketahui
see /help skinsdb for supported parameters=lihat /help skinsdb untuk parameter yang disokong
skin set to=kulit ditetapkan kepada
invalid skin=kulit tidak sah
unknown parameter=parameter tidak diketahui
unknown skin=kulit tidak diketahui

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@ -1,20 +0,0 @@
# textdomain: skinsdb
#Translation by IFRFSX(BingFengFSX)
Raw texture=自然状态的纹理
Name=名称
Author=作者
Change=更换
Page=页面
License=许可证
Description=说明
Show, list or set player's skin=显示,列出或者设置玩家的皮肤
Player not found=玩家未找到
unknown command=未知命令
see /help skinsdb for supported parameters=有关skinsdb支持的参数参见 /help
skin set to=皮肤设置为
invalid skin=无效皮肤
unknown parameter=未知参数
unknown skin=未知皮肤
Downloads the specified range of skins and shuts down the server=下载指定范围的皮肤并关闭服务器
Skins=皮肤

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@ -1,19 +0,0 @@
# textdomain: skinsdb
#Translation by IFRFSXBingFengFSX
Raw texture=自然狀態的紋理
Name=名稱
Author=作者
Change=更換
Page=頁面
License=許可證
Description=說明
Showlist or set player's skin=顯示,列出或者設定玩家的皮膚
Player not found=玩家未找到
unknown command=未知命令
see /help skinsdb for supported parameters=有關skinsdb支持的參數參見/help
skin set to=皮膚設定為
invalid skin=無效皮膚
unknown parameter=未知參數
unknown skin=未知皮膚
Downloads the specified range of skins and shuts down the server=下載指定範圍的皮膚並關閉服務器
Skins=皮膚

View file

@ -1,20 +0,0 @@
# textdomain: skinsdb
Raw texture=
Name=
Author=
Change=
Page=
License=
Description=
Show, list or set player's skin=
Player not found=
unknown command=
see /help skinsdb for supported parameters=
skin set to=
invalid skin=
requires skin key=
unknown parameter=
unknown skin=
Downloads the specified range of skins and shuts down the server=
Skins=

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@ -1,3 +0,0 @@
For each skin in textures folder a metadata file can be applied with ".txt" suffix.
character.png requires character.txt for example.
For file content see player_api/skin_api.txt for reference.

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@ -1,4 +0,0 @@
name = skinsdb5
description = Player skin mod, supporting sfinv and unified_inventory
depends = player_api
optional_depends = sfinv,unified_inventory

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@ -1,60 +0,0 @@
-- stohlen from https://github.com/GreenXenith/skinsdb/blob/master/skin_meta_api.lua
function skinsdb5.get_preview(texture, format)
local player_skin = "("..texture..")"
local skin = ""
-- Consistent on both sizes:
--Chest
skin = skin .. "([combine:16x32:-16,-12=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Head
skin = skin .. "([combine:16x32:-4,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
--Hat
skin = skin .. "([combine:16x32:-36,-8=" .. player_skin .. "^[mask:skindb_mask_head.png)^"
--Right Arm
skin = skin .. "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
--Right Leg
skin = skin .. "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
-- 64x skins have non-mirrored arms and legs
local left_arm
local left_leg
if format == "1.8" then
left_arm = "([combine:16x32:-24,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
left_leg = "([combine:16x32:-12,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))^"
else
left_arm = "([combine:16x32:-44,-12=" .. player_skin .. "^[mask:skindb_mask_rarm.png^[transformFX)^"
left_leg = "([combine:16x32:0,0=" .. player_skin .. "^[mask:skindb_mask_rleg.png^[transformFX)^"
end
-- Left Arm
skin = skin .. left_arm
--Left Leg
skin = skin .. left_leg
-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
--Chest Overlay
skin = skin .. "([combine:16x32:-16,-28=" .. player_skin .. "^[mask:skindb_mask_chest.png)^"
--Right Arm Overlay
skin = skin .. "([combine:16x32:-44,-28=" .. player_skin .. "^[mask:skindb_mask_rarm.png)^"
--Right Leg Overlay
skin = skin .. "([combine:16x32:0,-16=" .. player_skin .. "^[mask:skindb_mask_rleg.png)^"
--Left Arm Overlay
skin = skin .. "([combine:16x32:-40,-44=" .. player_skin .. "^[mask:(skindb_mask_rarm.png^[transformFX))^"
--Left Leg Overlay
skin = skin .. "([combine:16x32:4,-32=" .. player_skin .. "^[mask:(skindb_mask_rleg.png^[transformFX))"
-- Full Preview
skin = "(((" .. skin .. ")^[resize:64x128)^[mask:skindb_transform.png)"
return minetest.formspec_escape(skin)
end
player_api.register_on_skin_change(function(player, model_name, skin_name)
local skin = player_api.registered_skins[skin_name]
if not skin.preview then
local texture = skin.texture or (skin.textures and skin.textures[1])
if texture then
skin.preview = skinsdb5.get_preview(texture, skin.format)
end
end
end)

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local S = minetest.get_translator("skinsdb")
-- generate the current formspec
local function get_formspec(player, context)
local skin = player_api.get_skin(player)
local formspec = skinsdb5.get_skin_info_formspec(skin)
formspec = formspec..skinsdb5.get_skin_selection_formspec(player, context, 4)
return formspec
end
sfinv.register_page("skinsdb5:overview", {
title = S("Skins"),
get = function(self, player, context)
-- collect skins data
return sfinv.make_formspec(player, context, get_formspec(player, context))
end,
on_player_receive_fields = function(self, player, context, fields)
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
if action == "page" then
sfinv.set_player_inventory_formspec(player)
end
end
})
player_api.register_on_skin_change(function(player, model_name, skin_name)
if sfinv.enabled then
sfinv.set_player_inventory_formspec(player)
end
end)

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In this folder the skin files could be placed according the next file naming convention
character_[number].png - Public skin, available for all users
character_[name].png - Public skin, but named as "name" - usefull to enhance already provided skins like sam
player_[nick].png or player_[nick]_[number].png - one or multiple private skins for player "nick"
*_preview.png - Preview files for public and private skins - Optional, overrides the generated preview

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local S = minetest.get_translator("skinsdb")
unified_inventory.register_page("skins", {
get_formspec = function(player)
local skin = player_api.get_skin(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..skinsdb5.get_skin_info_formspec(skin)..
"button[.75,3;6.5,.5;skins_page;"..S("Change").."]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("skins", {
type = "image",
image = "skins_button.png",
tooltip = S("Skins"),
})
local function get_formspec(player)
local context = skinsdb5.get_formspec_context(player)
local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"..
skinsdb5.get_skin_selection_formspec(player, context, -0.2)
return formspec
end
unified_inventory.register_page("skins_page", {
get_formspec = function(player)
return {formspec=get_formspec(player)}
end
})
-- click button handlers
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.skins then
unified_inventory.set_inventory_formspec(player, "craft")
return
end
if formname ~= "" then
return
end
local context = skinsdb5.get_formspec_context(player)
local action = skinsdb5.on_skin_selection_receive_fields(player, context, fields)
if action == "set" then
unified_inventory.set_inventory_formspec(player, "skins")
elseif action == "page" then
unified_inventory.set_inventory_formspec(player, "skins_page")
end
end)
player_api.register_on_skin_change(function(player, model_name, skin_name)
local player_name = player:get_player_name()
-- refresh skins page if selected
if unified_inventory.current_page[player_name] == "skins" then
unified_inventory.set_inventory_formspec(player, "skins")
end
end)