citylimits/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Leaf",
"class": "ActionLeaf",
"language": "GDScript",
"path": "res://addons/beehave/nodes/leaves/action.gd"
}, {
"base": "Decorator",
"class": "AlwaysFailDecorator",
"language": "GDScript",
"path": "res://addons/beehave/nodes/decorators/failer.gd"
}, {
"base": "Decorator",
"class": "AlwaysSucceedDecorator",
"language": "GDScript",
"path": "res://addons/beehave/nodes/decorators/succeeder.gd"
}, {
"base": "BeehaveTree",
"class": "BeehaveNode",
"language": "GDScript",
"path": "res://addons/beehave/nodes/beehave_node.gd"
}, {
"base": "BeehaveTree",
"class": "BeehaveRoot",
"language": "GDScript",
"path": "res://addons/beehave/nodes/beehave_root.gd"
}, {
"base": "Node",
"class": "BeehaveTree",
"language": "GDScript",
"path": "res://addons/beehave/nodes/beehave_tree.gd"
}, {
"base": "BeehaveNode",
"class": "Composite",
"language": "GDScript",
"path": "res://addons/beehave/nodes/composites/composite.gd"
}, {
"base": "Leaf",
"class": "ConditionLeaf",
"language": "GDScript",
"path": "res://addons/beehave/nodes/leaves/condition.gd"
}, {
"base": "BeehaveNode",
"class": "Decorator",
"language": "GDScript",
"path": "res://addons/beehave/nodes/decorators/decorator.gd"
}, {
"base": "Decorator",
"class": "InverterDecorator",
"language": "GDScript",
"path": "res://addons/beehave/nodes/decorators/inverter.gd"
}, {
"base": "BeehaveNode",
"class": "Leaf",
"language": "GDScript",
"path": "res://addons/beehave/nodes/leaves/leaf.gd"
}, {
"base": "Decorator",
"class": "LimiterDecorator",
"language": "GDScript",
"path": "res://addons/beehave/nodes/decorators/limiter.gd"
}, {
"base": "Composite",
"class": "SelectorComposite",
"language": "GDScript",
"path": "res://addons/beehave/nodes/composites/selector.gd"
}, {
"base": "Composite",
"class": "SelectorStarComposite",
"language": "GDScript",
"path": "res://addons/beehave/nodes/composites/selector_star.gd"
}, {
"base": "Composite",
"class": "SequenceComposite",
"language": "GDScript",
"path": "res://addons/beehave/nodes/composites/sequence.gd"
}, {
"base": "Composite",
"class": "SequenceStarComposite",
"language": "GDScript",
"path": "res://addons/beehave/nodes/composites/sequence_star.gd"
} ]
_global_script_class_icons={
"ActionLeaf": "res://addons/beehave/icons/action.svg",
"AlwaysFailDecorator": "res://addons/beehave/icons/fail.svg",
"AlwaysSucceedDecorator": "res://addons/beehave/icons/succeed.svg",
"BeehaveNode": "res://addons/beehave/icons/action.svg",
"BeehaveRoot": "res://addons/beehave/icons/tree.svg",
"BeehaveTree": "",
"Composite": "res://addons/beehave/icons/category_composite.svg",
"ConditionLeaf": "res://addons/beehave/icons/condition.svg",
"Decorator": "res://addons/beehave/icons/category_decorator.svg",
"InverterDecorator": "res://addons/beehave/icons/inverter.svg",
"Leaf": "res://addons/beehave/icons/action.svg",
"LimiterDecorator": "res://addons/beehave/icons/limiter.svg",
"SelectorComposite": "res://addons/beehave/icons/selector.svg",
"SelectorStarComposite": "res://addons/beehave/icons/selector_star.svg",
"SequenceComposite": "res://addons/beehave/icons/sequencer.svg",
"SequenceStarComposite": "res://addons/beehave/icons/sequencer_star.svg"
}
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[application]
config/name="City Limits"
run/main_scene="res://scenes/Game.tscn"
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config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
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config/windows_native_icon="res://icon.ico"
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config/version="0.0.1"
config/build=1000
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[autoload]
SimData="*res://scripts/autoload/sim_data.gd"
SimEvents="*res://scripts/autoload/sim_events.gd"
SimTime="*res://scripts/autoload/sim_time.gd"
ZoneData="*res://scripts/autoload/zone_data.gd"
JsonHelper="*res://scripts/autoload/jsonhelper.gd"
[display]
window/energy_saving/keep_screen_on=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
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enabled=PoolStringArray( "res://addons/beehave/plugin.cfg", "res://addons/godot-version-management/plugin.cfg" )
[gdnative]
singletons=[ ]
[input]
ui_left={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cheats={
"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":true,"meta":true,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":true,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="zones"
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[rendering]
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quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
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environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true