citylimits/scripts
Tony Bark e5505a3244 Tax system
- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo
2021-05-22 04:12:18 -04:00
..
autoload Tax system 2021-05-22 04:12:18 -04:00
advisor_window.gd Tax system 2021-05-22 04:12:18 -04:00
camera_move.gd Implemented basic buying functions 2021-05-20 00:58:17 -04:00
city_planner.gd Tax system 2021-05-22 04:12:18 -04:00
city_status.gd Tax system 2021-05-22 04:12:18 -04:00
command_handler.gd Reduced starting budget 2021-05-21 00:25:37 -04:00
debug_console.gd Changed debug control to winodw 2021-05-20 22:16:43 -04:00
finance_advisor.gd Tax system 2021-05-22 04:12:18 -04:00
game.gd Menu sprites from Micropolis 2021-05-20 04:54:00 -04:00
map_generator.gd Tax system 2021-05-22 04:12:18 -04:00
power_station.gd Tax system 2021-05-22 04:12:18 -04:00
start_game.gd Menu sprites from Micropolis 2021-05-20 04:54:00 -04:00
tax_window.gd Tax system 2021-05-22 04:12:18 -04:00
toolbar.gd Menu sprites from Micropolis 2021-05-20 04:54:00 -04:00
windows.gd Tax system 2021-05-22 04:12:18 -04:00
Zone.gd Tax system 2021-05-22 04:12:18 -04:00