mirror of
https://github.com/tonytins/citylimits.git
synced 2025-03-21 23:12:19 +00:00
- New tax system - Advisor window modeled after SC3k's - Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal - Advisor windows are now autoloaded and no longer part of the core interface node - Added 3D buildings from Micropolis repo
43 lines
833 B
GDScript
43 lines
833 B
GDScript
extends Node
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var city_name: String = "Furtropolis" # Hard-coded, for now
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var year: int = 1980
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var prev_quarter: int
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var quarter: int = 1
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var population: int = 0
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var news_ticker: String
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var budget: int = 20000
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var expenses: int
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const currency: String = "§"
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var power_grid: int # Number of power stations in the area. Helps provide redundancies.
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var power_capacity: int
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var current_power_cap: int
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var prev_power_cap: int
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var has_power: bool
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var res_tax: int = 1
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var comm_tax: int = 1
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var indust_tax: int = 1
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var res_income: int
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var comm_income: int
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var ind_income: int
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var fire_tax: int
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var police_tax: int
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var power_tax: int
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enum GameSpeed {SLOW, MEDIUM, FAST}
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func starting_budget(lev: int):
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if lev == 1 or lev == 0:
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budget = 20000
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elif lev == 2:
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budget = 10000
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elif lev == 3:
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budget = 5000
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else:
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budget = NAN
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