dnd5e-obsidian/compendium/bestiary/fiend/dretch.md
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Dretch

Dretch

Source: SRD / Basic Rules

title: Dretch
![](compendium/bestiary/fiend/token/dretch.png#token)
*Small fiend (demon), Chaotic Evil*

- **Armor Class** 11  (natural armor)
- **Hit Points** 18 (`4d6 + 4`)
- **Speed** 20 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|11 (+0)|11 (+0)|12 (+1)| 5 (-3)| 8 (-1)| 3 (-4)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 9
- **Damage Resistances** cold, fire, lightning
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- **Challenge** 1/4

## Actions

***Multiattack.*** The dretch makes two attacks: one with its bite and one with its claws.

***Bite.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (`1d6`) piercing damage.

***Claws.*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 5 (`2d4`) slashing damage.

***Fetid Cloud (1/Day).*** A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. While [poisoned](rules/conditions.md#poisoned) in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

^statblock