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Hezrou
Source: SRD / Basic Rules
title: Hezrou

*Large fiend (demon), Chaotic Evil*
- **Armor Class** 16 (natural armor)
- **Hit Points** 136 (`13d10 + 65`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)|
- **Proficiency Bonus** +3
- **Saving Throws** Strength +7, Constitution +8, Wisdom +4
- **Skills** ⏤
- **Senses** darkvision 120 ft., passive Perception 11
- **Damage Resistances** cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
- **Damage Immunities** poison
- **Condition Immunities** poisoned
- **Languages** Abyssal, telepathy 120 ft.
- **Challenge** 8
## Traits
***Magic Resistance.*** The hezrou has advantage on saving throws against spells and other magical effects.
***Stench.*** Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
## Actions
***Multiattack.*** The hezrou makes three attacks: one with its bite and two with its claws.
***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (`2d10 + 4`) piercing damage.
***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (`2d6 + 4`) slashing damage.
^statblock