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Merfolk
Source: SRD / Basic Rules
title: Merfolk

*Medium humanoid (merfolk), Neutral*
- **Armor Class** 11
- **Hit Points** 11 (`2d8 + 2`)
- **Speed** 10 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|13 (+1)|12 (+1)|11 (+0)|11 (+0)|12 (+1)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Perception +2
- **Senses** passive Perception 12
- **Languages** Aquan, Common
- **Challenge** 1/8
## Traits
***Amphibious.*** The merfolk can breathe air and water.
## Actions
***Spear.*** *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (`1d6`) piercing damage, or 4 (`1d8`) piercing damage if used with two hands to make a melee attack.
^statblock
Environment
underwater, coastal