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Thug
Source: SRD / Basic Rules
title: Thug

*Medium humanoid (any race), Any Non-Good alignment*
- **Armor Class** 11 ([leather armor](compendium/items/leather-armor.md))
- **Hit Points** 32 (`5d8 + 10`)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|15 (+2)|11 (+0)|14 (+2)|10 (+0)|10 (+0)|11 (+0)|
- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** Intimidation +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 1/2
## Traits
***Pack Tactics.*** The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't [incapacitated](rules/conditions.md#incapacitated).
## Actions
***Multiattack.*** The thug makes two melee attacks.
***Mace.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (`1d6 + 2`) bludgeoning damage.
***Heavy Crossbow.*** *Ranged Weapon Attack:* +2 to hit, range 100/400 ft., one target. *Hit:* 5 (`1d10`) piercing damage.
^statblock
Environment
urban