dnd5e-obsidian/compendium/bestiary/undead/ghast.md
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Ghast

Ghast

Source: SRD / Basic Rules

title: Ghast
![](compendium/bestiary/undead/token/ghast.png#token)
*Medium undead, Chaotic Evil*

- **Armor Class** 13 
- **Hit Points** 36 (`8d8`)
- **Speed** 30 ft.

|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)|

- **Proficiency Bonus** +2
- **Saving Throws** ⏤
- **Skills** ⏤
- **Senses** darkvision 60 ft., passive Perception 10
- **Damage Resistances** necrotic
- **Damage Immunities** poison
- **Condition Immunities** charmed, exhaustion, poisoned
- **Languages** Common
- **Challenge** 2

## Traits

***Stench.*** Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [poisoned](rules/conditions.md#poisoned) until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

***Turn Defiance.*** The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

## Actions

***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (`2d8 + 3`) piercing damage.

***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (`2d6 + 3`) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [paralyzed](rules/conditions.md#paralyzed) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

^statblock

Environment

underdark, swamp, urban