Commit graph

511 commits

Author SHA1 Message Date
Ayub Ahmed
1d3f3364cf Phase 1 maps 2017-01-25 12:40:39 +00:00
Ayub Ahmed
cc7d175302 two more converted maps 2017-01-23 09:28:18 +00:00
Ayub Ahmed
6f567ffaa8 Update 2017-01-22 13:49:27 +00:00
Ayub Ahmed
6cb89e2078 map17 and map24 2017-01-20 12:54:21 +00:00
Ayub Ahmed
202848e1d6 map13 and map19 2017-01-20 04:38:04 +00:00
Ayub Ahmed
23e079b9b9 Add files via upload 2017-01-18 08:41:19 +00:00
Ayub Ahmed
e1b82a3000 map06 and map27 2017-01-17 14:16:38 +00:00
Ayub Ahmed
bae30fa672 map22 2017-01-17 14:10:19 +00:00
Ayub Ahmed
ad356565f9 vanilla maps 2017-01-17 14:04:37 +00:00
Ayub Ahmed
da289265eb levels: Make map05 vanilla-compatible
A small fix by Protox to make map05 vanilla compatible.
2017-01-02 14:33:14 +01:00
Fabian Greffrath
0c004ce95c MAP05: Move tree aside to prevent the player from getting stuck
Fixes #328
2016-11-06 17:27:32 +01:00
Mike Swanson
9952fa3117 c1m2: Remove confusing opaque blue wall
This level was modified in 2015-12-28T11:18:14Z!ajapted@users.sf.net
to make it vanilla-compatible, and the decision was made to turn this
wall opaque.  However, this is jarring, confusing, and has the
appearance of being an error rather than an intentional effect.  Let’s
just kill it.

Resolves #333
2016-11-05 20:29:23 -07:00
Fabian Greffrath
e8c621d9e5 MAP05: Fix players getting stuck near the Minigun
Fixes #304
2016-10-18 20:24:02 -07:00
Ayub Ahmed
fa63b562b1 c2m9 map fix (#291)
Fix issue with switch trigger not opening monster hideouts.

Fixes #256 and Debian bug 827117
2016-09-06 01:08:14 -04:00
Ayub Ahmed
380f5d9d60 map 09 (#282)
This is by sajbear.
2016-08-29 11:42:42 -04:00
jewellds
19d2565d92 levels: made map10 vanilla compatible 2016-03-12 07:00:38 +00:00
Mike Swanson
103abec87b levels: rebuild nodes, removing glnodes 2016-02-20 17:35:46 -08:00
pan-te
d90cbf398a levels: fixed map c3m2, added map c3m3
Fixed blocking linedefs in first room of c3m2, added c3m3.
2016-02-21 00:13:46 +01:00
sadlikd
23403a1a9d Added map C3M2. 2016-02-13 19:14:50 +01:00
Andrew Apted
d76f43a768 levels: MAP11 fixed for an unreachable secret (issue #220)
* fixed sector 470 erroneously marked as secret
* removed thing types 4001-4004 (Boom co-op player starts)
* replaced a line-to-line teleporter with vanilla kind
* built nodes with BSP 5.2
2016-01-06 11:45:44 +11:00
Mike Swanson
319c5e75a8 c1m4: rebuild nodes 2016-01-04 01:52:41 -08:00
Andrew Apted
8b726292af levels: C1M4 tweaked for vanilla compatibility
* removed a few crates outside
* reworked scenic vista in SW of map
* fixed all 1S lines to have the impassible flag
* fixed two stuck monsters at (-960, 1024)
* removed unneeded tag from sector 239
* removed a multi-patch mid-texture on a linedef
2016-01-04 19:50:09 +11:00
angrysaint
5bb4ca8239 c3m9: make vanilla-compatible 2015-12-30 09:21:05 -08:00
Mike Swanson
10277141b7 Merge branch 'master' of gh:andwj/freedoom 2015-12-28 03:33:02 -08:00
Andrew Apted
3da56a1ab6 levels: made C1M2 vanilla compatible
* Simplified lighting gradients in a few places, especially the
  numerous circles in the room to the E (large visplane overflows)

* Changed translucent glass window in S of map.

* Reworked the diagonal translucent window (near 434,-1364) and lowered
  the room on SE side to accommodate MIDGRATE texture.

* Replaced generalized linetype in backpack secret (in W of map).

* Lowered the corner area just past the broken sky room.  By chance this
  fixes the odd-looking stairs a bit further on.

* Made the translucent glass in SE of map simply be opaque (the player could
  not see much through it anyway).

* Changed doorway near (900, -1700) to look more like a doorway (it was
  previously looking too much like a window).

* Replaced translucent window just S of the broken sky room -- now solid
  (this window was high and player could not see much through it).

* For teleporting monsters into blue key room, replaced BOOM silent teleport
  linetype #269 with vanilla compatible #97 (vanilla has no silent ones).

* Replaced BOOM scroll linetype #85 with vanilla linetype #48.

* In blue key room, changed monster closet to use a vanilla linetype instead
  of a BOOM generalized one.  Also made closet have a lowering floor instead
  of a raising ceiling (to preserve the geometry there).

* Cleared a line with tag #7 and a BOOM generalized type, there was no matching sector.

* Replaced BOOM generalized type for switch just past red-keyed door,
  reworking the door so the lights do not get cut off.

* Fixed linedefs with missing textures.

* Large rework of the "blue room" -- can no longer use BOOM colormap fx,
  hence made all the walls, floors and ceilings use blue textures.
2015-12-28 22:18:14 +11:00
CWolfRU
c9e81566ac C2M6: edited start area
"Spider" symbol was replaced because of Visplane overflow.
2015-12-26 12:54:22 +03:00
Simon Howard
05bdf65ee2 Add README files for most directories.
Let's make the project easier to explore and understand.
2015-12-24 18:19:25 +01:00
RjY
93a64a8b6c levels: remove spurious lumps
Some editors like to save cruft into a wad, along with the map data.
Unfortunately, it is pulled into the build targets by deutex, which
simply includes every lump in each map wad into the final build.

- c1m1: remove __EUREKA
- c1m5: remove DEHACKED
- c2m9: remove __EUREKA

- dm18: remove __EUREKA, GL_*
- dm32: remove __EUREKA

- map03: remove __EUREKA
- map05: remove __EUREKA
- map14: remove __EUREKA
- map17: remove __EUREKA
- map32: remove UPLTEMPL
2015-12-24 12:03:32 +00:00
RjY
9bcf791252 levels: c2m7: fix inaccessible secrets, balance updates
- Remove inaccessible secrets: teleporter pad on west side of map, box
  behind marble face by rocket launcher

- Remove unneeded interiors: a couple of pillars, and a crate, had
  backsectors with floor==ceiling

- Allow shortcut door from blue key warehouse back to main area to be
  opened. It looks like there was a button to open several doors, with
  tag 1, but the switch was apparently removed and replaced with a key.

- Clean up some unnecessary linedef and sector tags

- Remove or redistribute some of the incredible excess of ammunition.
2015-12-24 12:03:32 +00:00
RjY
17c9f3198a levels: c2m8: fix inaccessible secrets, boom specials
- sectors 50-62 were marked as secret areas, but could not be entered
- line 7: change type from 24706 to 23 S1 lower floor to LEF
- lines 225, 236, 247: change type from 16308 to 46 GR open door

Boom scrollers remain in the secret area, however they don't seem to
break vanilla (Chocolate Doom played my test recording successfully)
2015-12-24 12:03:32 +00:00
RjY
7adfd2b7c6 levels: c2m1: remove surplus secret
Sector 168, the nukage surrounding the entry teleporter, had the secret
area type. I assume this is an error, since it contains nothing and is
easy to miss. Change it to a damage type, as was likely intended.
2015-12-19 23:42:56 +00:00
Michael Jurich
30237cb4f5 map07: make vanilla-compatible 2015-12-17 22:53:25 -08:00
NickZ
3d099e36f0 levels: Replace missing textures which crash Boom 2.02
Fixes #203
2015-12-17 12:12:26 -08:00
Mike Swanson
518c96fc83 de-symlinkify: zok 2015-12-17 01:22:34 -08:00
Mike Swanson
5107047980 de-symlinkify: zigmund 2015-12-17 01:22:33 -08:00
Mike Swanson
198c8b576e de-symlinkify: xerent 2015-12-17 01:22:33 -08:00
Mike Swanson
459d89ac34 de-symlinkify: wesley 2015-12-17 01:22:32 -08:00
Mike Swanson
5aa0c99f56 de-symlinkify: torn 2015-12-17 01:22:30 -08:00
Mike Swanson
2c7e06b850 de-symlinkify: thegreenherring 2015-12-17 01:22:30 -08:00
Mike Swanson
9398bc783f de-symlinkify: tarin 2015-12-17 01:22:29 -08:00
Mike Swanson
0b60a58899 de-symlinkify: submerge 2015-12-17 01:22:29 -08:00
Mike Swanson
676d400b4a de-symlinkify: siggi 2015-12-17 01:22:27 -08:00
Mike Swanson
f18fe99322 de-symlinkify: sgtcrispy 2015-12-17 01:22:26 -08:00
Mike Swanson
2048cc6768 de-symlinkify: sargebaldy 2015-12-17 01:22:25 -08:00
Mike Swanson
d1370893a4 de-symlinkify: rellik 2015-12-17 01:22:24 -08:00
Mike Swanson
de82033caf de-symlinkify: protox 2015-12-17 01:22:22 -08:00
Mike Swanson
a7b49c9226 de-symlinkify: paar 2015-12-17 01:22:21 -08:00
Mike Swanson
d217683298 de-symlinkify: nub_hat 2015-12-17 01:22:21 -08:00
Mike Swanson
f6e8744fc1 de-symlinkify: mechadon 2015-12-17 01:22:18 -08:00
Mike Swanson
3702c87cd0 de-symlinkify: malinku 2015-12-17 01:22:17 -08:00