Commit graph

511 commits

Author SHA1 Message Date
Catoptromancy
915e52585d c3m9: Add pillars at the hidden door of the fleshy room
Makes it not frustrating to find the exit.
2015-08-17 15:18:56 -07:00
Catoptromancy
5ee6445771 c4m8: add an invulnerability secret to the beginning 2015-08-16 16:33:06 -07:00
Micah Petersen
8c3e0b4bc6 map23: Clean up and make the level a bit shorter and better 2015-07-25 08:40:31 -07:00
Mike Swanson
36ce1e7223 map03: Mark the yellow-key switch with the indicator things 2015-07-24 18:17:45 -07:00
Mike Swanson
6c7b05d31e c2m9: change scrolling linedefs to still, fixes #149 2015-07-23 15:41:23 -07:00
Mike Swanson
5fb884fc58 c1m1: Fix HoM, closes #127 2015-07-23 12:03:38 -07:00
Mike Swanson
f4bcc582b1 map14: Captain Planet, he's our hero 2015-07-22 15:32:39 -07:00
Mike Swanson
799a6b8cab map03: Make nukage sectors damaging
Fixes #158
2015-07-22 15:13:58 -07:00
Angry Saint
ff49d49781 levels: new c3m9, "Acquainted With Grief" 2015-07-16 15:04:09 -07:00
Sodaholic
11672b2284 map01: tweaks for vanilla compatibility and gameplay fixes
* Line 379 midtexture changed to SUPPORT3
* Sectors 85 and 86 deleted
* Lines 452 and 454 midtexture changed to TEKWALL4 and special set to 0
* Line 453 midtexture changed to BROWN96
* Lines 189, 214 and 216 lower texture changed to BROWN1 and offset 0,0
* Sectors 31, 32 and 37 floor changed to SLIME16
* Sectors 31 and 32 ceiling changed to CEIL5_2
* All waterfall lines set to special 0
* Line 577 changed to DOORTRAK
* All instances of STUCCO replaced with SLADWALL
* All instances of FLAT5_5 replaced with FLOOR7_2
* All instances of FLAT5_2 replaced with CEIL5_2
* All instances of BROWN96 replaced with BRICK7
* Lines 549, 550, 552 and 554 set to lower unpegged and offsets
  lowered by 16
* First door made manual, associated extra vertexes removed (goes
  against convention and expectation, also annoying to deal with)
* The one instance of FLAT1 replaced with FLAT20
* Sector 92 ceiling changed to FLAT20
* Sector 110 ceiling changed to FLAT20
* Sector 110 floor changed to CEIL5_1
* Sector 109 floor changed to RROCK10
* Sector 111 floor changed to RROCK10
* All instances of RROCK03 replaced with CEIL5_10
* Lines 174, 175, 222 and 224 removed (I don't see the point in having
  SLADWALL in the corners)
* Sector 122 floor and ceiling raised by 64 (to compensate for the
  lack of raise ceiling to nearest adjacent ceiling in non-boom)
* The exposed lower textures of sector 122's lines set to SLADWALL
* All instances of ASHWALL2 replaced with BIGBRIK2
* Line 643 special changed to 5
* Line 644 special changed to 19
* Line 547 special changed to 38
* Sector 121 (switch to lower red armor) sunken into wall, rather than
  extrude, to prevent exploit to get armor early
* Sector 35 (center window in the E1M1-esque room) (and its adjacent
  stairs) narrowed by 16 units on each side to prevent straferunning
  out of it
* Line texture alignments adjusted for above change
* Lines 10 and 13 specials nullified
* Sectors 4 and 23 tags removed, brightness on both 192
2015-07-08 12:13:00 -07:00
Catoptromancy
51c4a749a9 map25: implement skills 2 and 3 2015-06-13 01:27:44 -07:00
Protox
1082c0f793 c2m1: Skill level refinements from Cato, new beginning resembling C1M8 2015-06-03 18:44:51 -07:00
Catoptromancy
3e3625a19e map16: Lighten up skill 2 2015-05-08 14:38:39 -07:00
Catoptromancy
3f9f037edb map22: Adjust skills 2+3, add DM starts and items 2015-05-08 14:37:42 -07:00
Catoptromancy
ebd8e22387 map28: Fixed routes, implement skill 2+3, add DM starts and items. 2015-05-08 14:33:46 -07:00
Catoptromancy
816d9d7b7e map15: implement skill 2+3, DM player starts and items. 2015-05-08 14:32:09 -07:00
Catoptromancy
57e13ab33b map18: fully implement skills 2+3. Add DM player starts and items. 2015-05-08 14:30:14 -07:00
Catoptromancy
50213d16ed map32: playability and difficulty fixes 2015-04-28 18:57:42 -07:00
Catoptromancy
1ead00f7c0 map08: Add DM starts+weapons, skills 2 and 3 fully implemented 2015-04-28 18:56:53 -07:00
Catoptromancy
22ff71e5d1 map31: add a secret exit and DM starts 2015-04-26 13:37:03 -07:00
Mike Swanson
bc23cb505e map08: rebuild nodes 2015-03-05 21:32:40 -08:00
Alexandre-Xavier Labonté-Lamoureux
2b3eac2a50 Update to my map (DM08) and change its name
Texture changes, muddy central floor, sexy exit door-tracks, aperture
inside corner walls and more changes on the left side of the map.
2015-03-06 00:17:52 -05:00
Protox
de6d2326c8 map18: make the exit door non-closable (fixes #138) 2014-12-10 04:43:50 -08:00
Protox
fa2fd03891 c2m4: add an exit and some more ammo. fixes #136 2014-11-09 11:00:17 -08:00
Protox
8422d38ce4 dm07: tweaked layout and powerup locations 2014-10-27 06:14:21 -07:00
Protox
3275e7fc07 levels: Fix texturing problems in dm03, dm04, dm05, dm07 2014-10-23 14:39:50 -07:00
Protox
82c9091dab dm02: Make the level theming more consistent with itself
Fixes #132
2014-10-23 14:09:28 -07:00
Alexandre-Xavier Labonté-Lamoureux
722baa2e1d dm08: Fix exit so that it loads DM02 2014-10-18 17:02:13 -07:00
Alexandre-Xavier Labonté-Lamoureux
c0438df346 levels: New DM08 that is not a remake of greenwar MAP03 2014-10-18 14:14:14 -07:00
Mike Swanson
802229fc66 dm31: change from normal to secret exit, allowing dm32 to follow 2014-10-18 00:51:48 -07:00
Mike Swanson
1b59e2028c levels: replace Wolf-themed DM31/32 with nub_hat maps
As per #114, it is generally decided that FreeDM should not contain
remakes of other levels.  These weren't remakes, but definitely
Wolfenstein 3D homages, which don't really make interesting levels.
nub_hat had previously submitted these two maps for DM33/34 but they
were swiftly removed when it was decided to reduce FreeDM to a limited
number of maps (32), so let's replace the Wolf levels with them.
2014-10-17 22:06:49 -07:00
Jeremy Elder
32881eed63 c3m4: Tweaked monsters, items, textures. 2014-10-15 17:10:40 -07:00
Jeremy Elder
d2949e175c c3m4: Fix a sector lowering to the floor due to a tagging mistake 2014-10-15 10:52:29 -07:00
Jeremy Elder
3308372120 c3m4: completed version 2014-10-14 20:33:07 -07:00
Mike Swanson
2f4ef2769e levels: move map18 to its original author directory
This got moved to catoptromancy after he edited it.
2014-10-14 17:52:38 -07:00
Mike Swanson
e8a434dc19 levels: rename e*.wad to c*.wad in Phase 1
We're calling these chapters now instead of episodes, let's reflect
that.  Sorry if anyone gets confused at first :P
2014-10-13 21:59:57 -07:00
Protox
1800615afa levels: e1m2 update
Fix a HoM, full skill levels support, expanded deathmatch
2014-10-11 18:06:38 -07:00
Mike Swanson
83a9157620 levels: Delete primitive E3M2 prototype by request of author 2014-10-11 13:34:26 -07:00
Catoptromancy
51054a791c levels: DM06 gameplay adjustment and retexturing 2014-10-11 13:12:52 -07:00
Catoptromancy
8c90c66e70 levels: DM03 retexturing 2014-10-11 13:12:52 -07:00
Catoptromancy
3ea1ec57bc levels: Resize exit door in DM18 (fixes #120) 2014-10-11 13:12:52 -07:00
Catoptromancy
b2d7b31271 levels: add an exit to E3M4 2014-10-10 22:50:46 -07:00
Jeremy Elder
5bc5c24ea0 levels: New E3M4 developments 2014-10-10 22:39:45 -07:00
Jeremy Elder
f0fa714ab2 levels: MAP03 skill levels and fixes (closes #101) 2014-10-10 22:39:32 -07:00
Catoptromancy
5c20e79522 levels: Rework DM18 so the exit is in its own alclove (fixes #118) 2014-10-10 14:29:44 -07:00
Catoptromancy
eb4180265f levels: DM24: shuffle vertices, remove linedefs, remove possible HoMs
fixes #55
2014-10-10 13:45:11 -07:00
Ilja Sara
1931d3a4e6 levels: DM09 added lavapit, slime pit for plasma gun
Also fixes #116
2014-10-10 13:02:06 -07:00
Catoptromancy
7d5d4efe50 levels: fix texture alignment in DM12 (fixes #85) 2014-10-10 12:08:16 -07:00
Catoptromancy
aaba3f0191 levels: Retexture DM11 and remove the sign (fixes #115) 2014-10-10 12:08:10 -07:00
Catoptromancy
1b8eb6f364 levels: tweak DM07 so that the sign doesn't appear cut-off (fixes #117) 2014-10-10 12:07:59 -07:00