Commit graph

25 commits

Author SHA1 Message Date
Simon Howard
5fa5e23400 manual: Add title pages with Freedoom logo
Since we want this to become an actual book, we need the generated PDF
to properly look like one. This required a bit of Asciidoc mangling but
mostly looks right.
2025-05-22 13:54:58 -04:00
mc776
257898b0c3
manual/dehacked: overhaul. (#1127)
Continuation of #1091. Closes #1096. Hopefully addresses #992, subject to better terms from an actual Spanish speaker.

Corresponding changes have been added to Spanish translation using machine translation. All reasonable efforts have been used to try to vet the output so it actually makes sense but it will need an actual Spanish-speaking reader; I've got an alternate version that *only* does the obvious fixes (but will not address #992) if this turns out to be irredeemably bad.

**Obvious Fixes**
- Converts a few stray CxMy references.
- Updates some screenshots that still showed old assets.
- Fixes a lot of miscopypasted alt text.
- Does not claim DBSG to be "twice" as powerful.
- Adds Handgun pickup sprite.

**Terminology**
- Addresses #1096 by restoring abstract references to health and armour.
- Adds distinction between "refill" and "boost" for health.
- Gives pickup messages a distinct verb for each class of item being picked up.

**Clarifications**
- Much more explicitly describes certain monster and weapon behaviour, avoiding excess kayfabe where it may produce misleading descriptions.
- Makes the deceased name appear as the first element in all obituaries, and uses the same term for the "same" weapon where a monster is using an equivalent to a player weapon.
- Rewords some obituaries to better match the Freedoom monsters rather than the id ones.
- Emphasizes that the misconception is that Freedoom is *only* about providing a gratis IWAD, to better avoid the unintentional reading that it is a misconception that Freedoom is being provided gratis.

**Organization**
- Makes new sections for keys and the general introduction to how items work.
- Moves the colorblind section to right after the new key section.

**Putative Target Audience**
- Adds an explanation of what a source port is.
- Adds the "press Enter a bunch of times to start the game without reading anything" trick.
- Adds a warning about Chocolate Doom's savegame buffer overflow emulation.
- Adds a detailed tutorial walking the player through a live example of every type of ingame interaction.
- Rewrites all the controls-related help to presuppose a modern, post-WASD boomer shooter paradigm, doing away with the previous-century assumptions that you only had turn and forward/back and lateral movement was an unusual extra.
2023-09-26 09:42:48 -07:00
mc776
5649831a73
manual: minor fixes. (#1051)
- Edited out the references to "Cannon".
- Clarified that F11 isn't an on/off toggle. (The Spanish seemed fine?)
- Reworded the missile description to do damage to imply it works better on *lower*-level monsters rather than higher, since the tripod and bigtech are both immune to the blast.
- Created new illustration of the savegame menu to replace that "C" with an "E".
2023-08-05 08:15:45 -07:00
mc776
03f157afa0
manual: update some sprites. (#993) 2023-06-27 07:42:39 -07:00
mc776
69576454eb
Delete monster-dark-soldier.png 2023-03-11 19:05:19 -08:00
mc776
2d51093722
sprites, sounds, manual, dehacked: add Octaminator 2023-03-11 17:01:54 -08:00
Simon Howard
6b08f711d7 Document color blind friendliness in manual. 2022-08-13 16:15:14 -04:00
HorroMovieGuy
76604282cd adding fixed images 2021-08-29 19:18:01 -03:00
HorroMovieGuy
6f5f32cda2 removing problematic images 2021-08-29 19:17:23 -03:00
HorroMovieGuy
112e836703 lowercase file extension 2021-08-29 18:59:54 -03:00
HorroMovieGuy
e0aebe63af updated dehacked/manual/sound 2021-08-29 18:04:44 -03:00
Mike Swanson
4bfd9eaadd manual: clean up menu-episode.png to actually have the episode text 2020-07-15 14:18:02 -07:00
Mike Swanson
82b14b3b55 levels: Change “chapter” terminology to “episode”
A generic term like this isn’t really suitable for trademark, nor
likely to ever be disputed.  The community and the engine both heavily
bias toward “episode” and indeed most other games do.

Closes: #682
2020-07-15 14:02:57 -07:00
Mike Swanson
2a7e4bff68 manual: update the skill menu graphic for current names 2019-10-11 17:49:45 -07:00
Simon Howard
5e6e6332cd Merge github.com:freedoom/freedoom 2019-08-28 04:13:55 +01:00
Simon Howard
ccbbd186a3 manual: Add section on fan-made WADs. 2019-08-28 03:54:42 +01:00
Mike Swanson
05d77c8958 Rename “Flame Bringer” to “Necromancer”
Resolves #578
2019-08-23 22:19:32 -07:00
Simon Howard
119e52aa7f manual: Add Summoner screenshot. 2019-08-18 23:40:56 +01:00
Simon Howard
6a1db18e9d manual: Add section on loading/saving games.
Also split the menus section into separate subsections.
2019-08-18 22:14:46 +01:00
Simon Howard
b85334fb13 manual: Add section on using the map. 2019-08-17 04:06:50 +01:00
Simon Howard
1184af79d9 manual: Add illustrations for hazards. 2019-08-16 04:09:34 +01:00
Simon Howard
37e1afc80a manual: Add screenshot to intro, and status bar image. 2019-08-16 03:18:15 +01:00
Simon Howard
e41d25bc2e manual: Set background for menu images transparent. 2019-08-16 01:45:05 +01:00
Simon Howard
edf0f8f4f9 Add section on the menus. 2019-08-16 01:38:00 +01:00
Simon Howard
1b8871048e Add monster images. 2019-08-14 02:03:09 +01:00