Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>
> Also map19 from dabski needs relinked, was removed for release due to
> error and not finished.
This reverts commit 3b76d63ecd.
Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.
BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.
Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)
[1] http://www.doomworld.com/vb/post/940478
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
It's a bit hard to see given the flat format of buildcfg.txt but we need
to do this:
if doom2
include demo{1,2,3}_d2
else
include demo1_ud // both shareware and ultdoom
if ultdoom
include demo{2,3,4}_ud
endif
endif
The previous code had doom2 and ultdoom separately and always included
an unsourced demo2 and demo3, which was breaking the ultdoom IWAD.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Boom only recognises texture names as colormaps names on certain line
specials (e.g. 242, deep water) If a colormap name is used on any other
kind of special (or non-special) line the name is interpreted as a
texture as normal, and Boom202 cannot cope with unknown textures.
Thus, remove the lower texture MFADEMAP from linedef 2328 of map09.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
In particular: dspodth1, dspodth2, dspodth3, dspopain,
dsposact, dsposit1, dsposit2, dsposit3, dspunch, dsslop.
Thanks to RottKing, especially for his patience!
[ RjY: I've left behind the original dsslop as it is
still used as the demon (worm) death sound - if the
new one should be used for both, please update ]
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Python 3 makes a number of changes to the language and breaks backward
compatibility with Python 2 in some places. This change updates the
Python scripts used in the build system to work with Python 3,
although the updated scripts still run in Python 2 as well. Most of
the changes are minor; the biggest changes are to the palette /
colormap generation scripts.
Signed-off-by: Simon Howard <fraggle@gmail.com>
Full consistency for Doom II levels, Final Doom compatibility but
some visual inconsistencies for Final Doom PWADs (eg, Plutonia 2).
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
The commit referenced was from prior to the history-rewrite and
no longer was a real commit in the repository.
Also, asciidoc had some formatting error in the "Submitting your
work" section where a large chungy of text was being rendered as
monospace in the HTML version. To fix this, "git commit -s" is
surrounded by +s rather than `s.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Boss monster "Devourer" by Ulises Lozano, A.K.A. "Urric Hammersong",
made in Mexico.
Modifications made:
- Catoptromancy:
- sprites renamed to fit cyberdemon
- RjY:
- convert to .gif with doom palette
- updated symlinks and buildcfg.txt
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
:Name: Spider Demon design
:author: Wesley Johnson
📅 4/2/2010
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net
Spider Demon complete Sprite set.
Custom designed spider demon for FreeDoom, to match other existing
FreeDoom sprites.
This has a unique set of sprites, so cannot use old wadinfo.txt.
Contains files:
spid.txt this file
/sprites directory of all ppm files
wadinfo.txt deutex wadinfo, for only the spid sprites
- Description:
Spider demon with 8 mech. legs, 4 arms, machine gun.
[ RjY: graphics converted to gif with cyan background, symlinks added,
wadinfo.txt appended to spid.txt which can be found in sprites/wesley/
Note: every frame is separate - could maybe use optimization? ]
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
'Over' is an equivalent option to 'src-over' for composite, introduced
at some point before Imagemagick 6.x.
The 'graphicsmagick' fork of Imagemagick provides a (supposedly)
compatible imagemagick interface, but lacks the (older) 'src-over'
composite type.
Using 'Over' means you can build with imagemagick or graphicsmagick.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
A few of the hellknight's frames were being mirrored the wrong way.
Thanks to Wesley Johnson for the report:
http://www.doomworld.com/vb/freedoom/49402-hell-knight-bug/
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>