Commit graph

2873 commits

Author SHA1 Message Date
mc776
a48bbdd40a
documentation: update year. (#1255) 2024-01-06 08:53:40 -08:00
mc776
40ff72c088
build: add CREDITS-MUSIC. (#1254) 2024-01-06 08:53:25 -08:00
mc776
1e6913fb5c
sounds: softer bossbrain pain and death. (#1251)
Quiets down the original sounds, delays them a bit, and adds a bunch of explosions, giving the impression of a delay in the sounds reaching the player.

A slightly longer delay on the pain sound would have been enough to address the awfulness of the old method of the Map16 ending, but at this point it doesn't really matter.

I don't know how to get the explosions louder without clipping.
2024-01-06 08:52:56 -08:00
uni
e5b746b41c
More credits fixes. (#1252)
Add people who were missed in the main credits file.

Make "MAP" all-caps in one line in CREDITS-MUSIC.
2023-12-31 16:52:48 -08:00
uni
525bce5c6a
Update README (#1249) 2023-12-28 07:41:19 -08:00
mc776
ad9023dc17
levels: fix some E1M2 aesthetics. (#1247)
Closes #1245.

Fix that bridge to look a little less awkward and #996-compliant.

Add a decorative door to the starting area monster closet, implying the monsters are coming in from another, inaccessible part of the facility. It does, however, make the floor match the main area again.

Make the freestanding AGM logo bolder, simpler and stronger.

Adjust some textures in and near the big skylight hall to lean into the quasi-outdoors aesthetic while also replacing the grate floor textures with something a bit easier on the eyes in low-res.
2023-12-22 21:54:48 -08:00
mc776
0fc8ad1bba
textures: add backwards DOOR3. (#1246)
For maps that do things that might actually give an impression of an ostensibly horzontal-moving door that can be viewed from either side, or a pair of double-doors at the entrance to a level.
2023-12-21 08:53:33 -08:00
mc776
d962741c0c
demos: correct readme. (#1244)
See #1243.
2023-12-19 15:58:47 -08:00
TheBrazilianTestieStealer
c1ec27c9d0
levels: MAP22 fixes & replacement demo (#1243)
Includes replacement demo.

While fixing some issues Inuk had found, my dumb ass removed the secret green armor, which resulted in the secret near the blue key being empty on uv. This has been fixed along with a few misaligned textures I found during gameplay (Linedefs 1259 and 1290).
2023-12-18 16:43:34 -08:00
MerrittK
3692f231e0
patches: remove vents from Aquatex grey panels. (#1240) 2023-12-18 08:47:58 -08:00
uni
65375ee430
Update dehacked.txt (#1242)
MAP07 looks almost nothing like a warehouse as of the map update. It also somewhat resembles an "AND" logic gate (blue + red = exit); hence the name.
2023-12-17 14:01:05 -08:00
uni
9e5be807f5
"Fun is Infinite at AGM" as MAP07 (#1241)
MAP07's current track is currently way too short for the level, and this seems like a fitting replacement.

Also a few credits fixes.
2023-12-17 13:55:54 -08:00
mc776
f10d008351
graphics: use smoking wreckage for BOSSBACK. (#1239)
Always thought it kinda weird why the victory end credits shows the final boss intact instead of successfully destroyed.
2023-12-17 08:44:28 -08:00
mc776
9e40e26a20
music: new d_e3m9 by @LolaHThicc. (#1238)
Redo #1237 from an up-to-date branch without the conflict.
2023-12-16 15:54:12 -08:00
Ospaggi
a390798882
musics: new music for dm27 (#1235)
"Shells" by Ospaggi replacing "Music for Freedoom 7" by Jeremy "Vandalorian" Emerson which has been moved to DM04 replacing "Rush" by Kevin "Velvetic" Martins and Simone Alauk.
2023-12-15 19:14:39 -08:00
mc776
5799d0e304
levels: minor fixes. (#1232)
Addresses #1230. Includes replacement Map03 demo.

Map03-4
- Map03 exit is now very clearly marked as one. The lift is given an appearance that implies that it is what you're standing on at the start of Map04.

Map09
- The entryway switch into the ruined storage administration area is gone and the "inside" switch now opens the bars directly.
2023-12-14 18:05:35 -08:00
mc776
c3972c3ed1
graphics: recreate BOSSBACK with current textures. (#1231)
Closes #1158. Hopefully for good this time.
2023-12-14 18:04:54 -08:00
Josephus-DH4050-Astartes
dc651ebbd8
music: fixes for the songs for MAP20 and DM26. (#1233)
"Some parts of the songs that I wasn't really proud of."
2023-12-14 18:04:24 -08:00
Steven Elliott
d8a5023fe7
lumps: ENDOOM lump cleanup (#1236)
Clean up the ENDOOM lumps (lumps/endoom*.lmp) by removing extraneous
text and by making the colors more consistent and hopefully easier to
work with.

The rendering is pixel to pixel identical (no visible change) based on
Chocolate Doom's display on exit.
2023-12-14 08:26:31 -08:00
mc776
10b682e960
levels: address #1181 E4M7. (#1227) 2023-12-14 08:25:42 -08:00
Mr795
b63fd58f7a
music: use "Mists Over the Mire" for map29. (#1234) 2023-12-13 19:19:33 -08:00
uni
69166c6728
Fix the looping on "Lipstick" (#1228)
Minor change, but remove the silence at the end of "Lipstick", allowing it to loop properly.
2023-12-12 09:52:38 -08:00
Steven Elliott
8d8dffda74
manual: Fix warning in tutorial steps 1-15 (#1225)
asciidoctor-pdf outputs a warning when ordered lists are numbered
entirely with "1.". It wants actual consecutive integers or ".". Prior
to this fix there were 14 warnings such as:

  asciidoctor: WARNING: manual.adoc: line 234: list item index: expected 2, got 1

in the English and French manual. Interestingly it makes no difference
in the PDF produced, but let's minimize the number of warnings in the
build.
2023-12-11 09:41:17 -08:00
Steven Elliott
602ac61358
levels: E1M1 small fixes (#1226)
Two small issues that Eureka flagged:
  * Sector #133 the flesh worm and the stealth worm were overlapping.
    Moved the flesh worm back.
  * Sector #100 removed unused tag #8.
2023-12-11 00:49:03 -08:00
mc776
3ea0ae1c18
demos: replace P1/2 DEMO1s with singleplayer demos. (#1217)
> For Phase 1 and 2, do not have a multiplayer demo in the DEMO1 slot.
> Vanilla Doom (and some source ports) do not allow using the “load
> game” option while in a network game, and network game demos count as
> such.  The other three demo slots are fair game, since they do not
> near-immediately block out the load game functionality when starting
> Freedoom.

> FreeDM is exempted since it is not intended to be a single-player game.
2023-12-10 13:40:59 -08:00
mc776
66d525a76b
credits: refer to music file in main file. (#1216) 2023-12-10 13:27:30 -08:00
mc776
54e555bc89
sprites: make hatchling/octoball explosions snappier. (#1220)
Something that's bothered me for a while now: the hatchling dies, it slowly oozes blood and crumples, the fireball explosion sound plays in the middle of all that bleeding and crumpling, then it slow-motion explodes in total silence.

Part of this the problem with the way the lost soul death is hard-coded - 6 tics per frame is just way too long for any decently snappy explosion. At best we can have like 2 actual "exploding" frames and the rest is just the bits floating in midair slowly fading away.

This PR skips the bleeding frames entirely in favour of what looks like a failed attempt at getting in one last attack, then a quick explosion right on the A_Scream frame followed by a few frames of that ring of glowing gore bits fading into nothing.

A similar issue to the hatchling death animation exists with the octaminator projectile as well. The lines coming out of the current B frame still imply an explosion rather than a lingering cloud of debris.
2023-12-10 13:26:18 -08:00
Mr795
fb513489ec
New FreeDM titlepic (#1224) 2023-12-10 13:25:33 -08:00
TheSuperDave938
55143a0ea4
Update dehacked.txt (#1223) 2023-12-08 22:42:53 -08:00
uni
98fdf6e0c1
DM05 track replacement. (#1222)
I might want to ask Vandalorian if he could re-title the "Music for Freedoom [x]" tracks...
2023-12-07 13:27:00 -08:00
Oplexitie
759b75eec4
Manual : Add French translation (#1209)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-12-07 13:26:07 -08:00
uni
56558ad702
Restore "The Heroic Battle" as DM14 (#1218)
Coming from Matt saying "it's going to take a lot more work to make all the stuff surrounding the melody into the old-school RPG battle track I want it to be"; restore "The Heroic Battle" by Picklehammer from 0.1 MAP03 and 0.12.1 DM06 as DM14.

Minor credits fixes.
2023-12-05 21:39:49 -08:00
mc776
f3312e202b
sprites: address #1210; fix tripod offsets. (#1212)
The sprite is now centered around the main body, rather than having it jump around all over the place while both walking and shooting.
2023-12-05 11:24:19 -08:00
uni
239f1aedc7
Unique tracks for FreeDM title, intermission, and text screen (#1219)
Finally resolve #10 after nearly 10 years...
The Jute MIDI used for the text screen here was never used.
2023-12-05 11:18:56 -08:00
mc776
aba9298ae1
levels: address #1161. (#1213)
After some experimenting with different explosion sequences I think this one strikes the best balance while being compatible with both vanilla and limit removing.
2023-12-03 14:36:23 -08:00
uni
7a880f8cf9
Restore "Panic". (#1215)
Replaces DM17 (d_stlks3.mid by Vincent "Vicious" Fong).
2023-12-03 14:35:05 -08:00
uni
19bfdab34d
More track shuffling. (#1214)
Shuffling tracks again to keep them in-line with where Korp intended them to be.

Move "Reminiscence" to E2M5.

"Fortress 31" (for which "Nightstorm" was written) was moved from E2M5 to E2M9.

Lastly, move "Tunnel" to E2M3 to accommodate for the track shuffling.
In my opinion, it doesn't fit this map at all - but this is the only place it can go,

I thought of moving "Workout" here and this track to DM06, that's an option if needed.
2023-12-01 19:53:18 -08:00
Anonymoister
632df19c05
New ENDOOM screen (#1208) 2023-12-01 19:29:42 -08:00
uni
31ea2267f9
Flip E2M4 and E2M6's tracks (#1211)
"Concept of Technology" was originally written for E2M6 and "Diodine" for E2M4.
2023-11-30 08:27:27 -08:00
mc776
3ef1adc78e
manual: optimize for PDF formatting. (#1202)
Some of the table columns were not large enough to fit the text, or the words themselves were too big when smaller words would have done.

Lots of single-word lines at the ends of paragraphs.

Removed a bit of redundant information.

Vital links in the submitting/visiting sections needed to have visible URLs in case one really did print them out.

Added a copy of the BSD licence and a link to the website.
2023-11-29 08:56:59 -08:00
uni
c752b08ac9
New DM11 track (#1207)
"Stanky Leg Specialist" by Lola "BlueWorrior" Harvey

Also updating credits to fix a few errors;

"Doom2Alt.mid" capitalization.
Consistency for "Sewers".
Ralphis' Crucified Dreams track titles as added by Afterglow here: https://doomwiki.org/w/index.php?title=Crucified_Dreams&oldid=232568
2023-11-27 09:59:59 -08:00
Josephus-DH4050-Astartes
5c82828dca
A replacement song for dm26 (#1206)
"World of Pain"  by Josephus "DH4050" Astartes
2023-11-27 09:58:44 -08:00
Josephus-DH4050-Astartes
e85e5931d1
New Song for Map 20 for Freedoom phase 2 (#1204)
the replacement song (Beasts Of The Horizon - Josephus "DH4050" Astartes)

also some updates to other music credits
2023-11-26 10:18:09 -08:00
Mr795
a66619a60f
lumps: new FreeDM endoom with info (#1203)
A new ENDOOM lump that:
  1) Looks more like the Freedoom logo seen on the splash screen.
  2) Has information about the Freedoom website, copying (license)
     credits and development builds.

The singleplayer ENDOOM lump has also been fixed as it was using the wrong URLs (website doesn't have a "www" and soulsphere's https still has certificate issues).

This ENDOOM lumps were created in Playscii and edited by @mc776 with ENDEDIT.
2023-11-24 18:09:39 -08:00
Anonymoister
3673a6c7dd
levels: minor tweak for E1M1 (#1201)
- Made E1M1 more beginner friendly (keycards is optional for secret)

- Upper starting area door opens consistently from both sides. Switch is gone and that corridor is shortened

- There is a little trail of health bonuses guiding the player to the least damaging way to reach the armour

- Soul sphere in upper area is now red armour
2023-11-23 01:08:54 -08:00
Mr795
a0ef08501a
lumps: New ENDOOM with copying, credits and build (#1190)
A new ENDOOM lump that:
  1) Looks more like the Freedoom logo seen on the splash screen.
  2) Has information about the Freedoom website, copying (license)
     credits and development builds.
This ENDOOM lump was created in Playscii.
2023-11-22 07:59:28 -08:00
mc776
68226097ad
sprites: adjust TLP2 lighting. (#1188)
The original attempt didn't make it into #1176 but it had issues anyway.
2023-11-20 09:47:10 -08:00
mc776
46423447e4
levels: fix map15 southeast safety lifts. (#1200)
They still had the 20% damage inherited from the old hurtfloor value.
2023-11-19 09:24:49 -08:00
mc776
cb4b5d97b1
graphics: add website to help screen. (#1196)
Also added a reminder to hit Escape to get out of the help screen when I kept pressing F10 while testing.
2023-11-19 09:24:33 -08:00
mc776
0511934659
sprites: adjust PISGA0 perspective. (#1199)
The recent two-handed sprite update raised the sprite further up the screen - which looks good, except the gun now looks like it's pointing somewhere above the center line of the screen.

This flattens the A frame out a bit. B is left as-is as it just ends up looking like recoil when you shoot.
2023-11-18 19:14:03 -08:00