The next task is to add functionality to the far library to make it suitable for use directly by libvitaboy Renderer.# Please enter the commit message for your changes. Lines starting
Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.
* Started using the static keyword in a few more places in the client
* Updated libpng, libmpg123, and freetype to the latest versions, with position-independent code turned off rather than set to "both"
* Condensed STR# reading of formats 0, -1, -2, and -4 together.
* The STR# parser now supports "formatless" format 0 STR# chunks.
* Made all of the command-line tools cross-platform; replaced file IO with fopen()/etc, and replaced time measurement with clock(). There is no longer a dependency on Windows.h.
* Added a "Server GUI" folder to tools. Niotso Server will basically be a background daemon., and communication would "normally" be through the command line until you run a GUI.
* Implemented the rewrite of the iff library, submitted by Propeng. The linked list has been completely replaced with vectors or normal arrays.
* Started work on the cur and tga parsers
FileHandler: Added support for wav
Audio: Added support to play back a sound with XAudio2. We can't delete sounds until we make our own system to keep track of available voices.
LoginScreen scene: Upped framerate from 15fps to tickless, and added new logic to clone the scrolling text at the bottom. All of it.
Added BMP (24-bit uncompressed, 8-bit uncompressed, and RLE8) and PNG support to File::ReadImageFile(). So far everything in FileHandler is presumed to be safe with any input file except UTK decompression.
Also started making use of the static keyword in various places to aid the compiler in optimization.
The sprite loader code has been prettied up and rennovated quite a bit.
*NOTE: Fatbag, TSO sometimes has palette (PALT) resources that are not the same
as those described at simtec. Since you want to do the real figuring out, well,
have fun :)
Support for SPR# and SPR2 was added to iff2html.
*NOTE: The default exporter used is the PNG one, since web browsers
don't like targa. However, since there is a bug in my PNG exporter, I would
recommend that you use the targa exporter for a precise representation of the
loaded sprite frame(s). Feel free to fix the PNG exporter, btw :)