- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims
- Renamed dorms directory to dorm
- Added some d20 C code I found to possibly enhance the skill system in the future
- Added voting machine by Don Hopkins
- Removed core.h in favor of niotso.zig which accomplishes the same thing
- Not a perfect map view, butit does work
- Removed changeRotations() in favor of init()
- Removed FreeBSD and Tiers from system requirements in README
- Fixed typo in README
The core.h file references the required proprietary formas, including .iff and .far. However, the C files themselves still need to be accounted for in build.zig.
Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
- io directly with iff.zig and filehandler.zig
- Added OpenGL ubuntu build step and made sure lint doesn't start until build is done
- Rewrote motivation section in README