ElCeejo
7b82f23abf
Cache entity properties to self.properties
2022-05-26 15:30:48 -07:00
ElCeejo
a7af111180
Add creatura.register_spawn_item
2022-05-26 15:27:26 -07:00
ElCeejo
962ea68104
Allow changing of static_save
2022-05-23 15:11:29 -07:00
ElCeejo
64fc31c11a
Add mob:clear_utility()
2022-05-20 15:38:53 -07:00
ElCeejo
db7cc3f98e
Merge pull request #13 from MrRar/try
...
Add try_initiate_utility method
2022-05-20 15:36:34 -07:00
ElCeejo
a4804fc465
Fix crash, Change anim timing
2022-05-16 19:15:11 -07:00
ElCeejo
b8178480c7
New obstacle avoidance, Improved "pathfind" method
2022-05-15 18:02:35 -07:00
Johannes Fritz
f764220856
Add try_initiate_utility
2022-04-29 12:37:21 -05:00
ElCeejo
e7da1f18af
Remove debug code
2022-04-09 12:48:24 -07:00
ElCeejo
fc19778172
Fix potential crash, Fix namespace issue, Fix crash when using fancy step
2022-04-09 12:47:32 -07:00
ElCeejo
02322ca861
Fix walkable checks returning nil
2022-04-05 10:02:50 -07:00
ElCeejo
ec92591710
Fix crash in is_pos_moveable()
2022-04-03 12:46:40 -07:00
ElCeejo
4516bac65f
Minor improvements and fixes to movement methods
2022-03-31 18:46:48 -07:00
ElCeejo
c5af6c9590
Fix bug with hitbox collision check, Improve movement methods, Add default hit sound
2022-03-25 04:09:01 -07:00
ElCeejo
8542912775
Merge pull request #11 from JordanL2/texture_mod_2
...
Fix for texture mod issue
2022-03-22 13:42:43 -07:00
Jordan Leppert
1efd508792
Fix for texture mod issue - if mob gets hit while still indicating damage, it gets stuck with the damage effect.
2022-03-22 11:35:54 +00:00
ElCeejo
f11e6d458f
Improve mob:get_wander_pos_3d()
2022-02-23 01:41:56 -08:00
ElCeejo
86db107a69
Fix texture mod issue, Fix mobs freezing
2022-02-22 19:48:45 -08:00
ElCeejo
23c61e0751
Merge pull request #7 from JordanL2/damage_texture_mod
...
Texture mod fix when indicating damage
2022-02-20 14:54:19 -08:00
Jordan Leppert
3bb1119017
Texture mod fix
2022-02-20 21:35:36 +00:00
ElCeejo
8273f25207
Fix multiple warnings, Add shallow walkable node check, Improve get_wander_pos
2022-02-20 11:37:39 -08:00
ElCeejo
43c124db15
Merge pull request #3 from JordanL2/spawn_cap
...
Spawning fixes: Min/max radius, node light check, spawn cap, biome check
2022-02-16 18:20:39 -08:00
ElCeejo
2cea35a282
Merge pull request #4 from appgurueu/main
...
Node def handling fixes
2022-02-16 14:46:13 -08:00
Lars Mueller
6ffde2fc17
Fix checks for water & fire groups
2022-02-16 21:58:05 +01:00
Lars Mueller
8b0e23f97e
Fix crash with unknown or ignore nodes
2022-02-16 21:57:05 +01:00
Jordan Leppert
10d250fdbf
Mob despawn_after defaults to never
2022-02-16 15:34:17 +00:00
Jordan Leppert
7f3d4cc77a
Biome check is done on the spawn position, not the player's position. This fixes mobs spawning in the wrong biome, and eg no forest mobs spawning if you're in grasslands just outside a forest. This means we can't (easily) use mob-specific spawn min/max radius, so it is currently removed.
2022-02-16 13:10:41 +00:00
Jordan Leppert
9a623fa47c
Increasing min/max spawn radius to 32/128. Fixing spawn pos distance check - we now check after we have the actual Y coord.
2022-02-16 12:20:52 +00:00
Jordan Leppert
c99837fbde
Fixing max spawn radius to also be spherical, like the spawn cap check
2022-02-16 09:51:22 +00:00
Jordan Leppert
fe4f065bfc
Spawn cap: Limit spawning of animals to 5 (default) of each type within spawn radius
2022-02-15 21:16:31 +00:00
Jordan Leppert
d7b880da1e
Spawning light check - only check node above when spawn_in_nodes is false
2022-02-15 10:45:50 +00:00
Jordan Leppert
cea6d15965
Spawning fixes:
...
1. Spawning radius fixed, we now have a cubic max radius mobs will spawn within, and a spherical min radius mobs won't spawn within.
2. Node light check fixed - we need to check the node above the spawn node, otherwise it always returns zero.
2022-02-14 16:18:07 +00:00
ElCeejo
c251f07ae5
Initial Commit
2022-02-10 16:32:53 -08:00
ElCeejo
f72b110b33
Initial commit
2022-02-10 16:31:46 -08:00