citylimits/scripts/autoload/sim_data.gd

92 lines
1.4 KiB
GDScript3
Raw Normal View History

extends Node
const CURRENCY: String = "§"
var city_name: String = "Furtropolis" # Hard-coded, for now
var mayor_name: String = "Defecto"
var population: int = 0
var budget: int = 20000
var expenses: int
var on_alert: bool = false
var has_ctower: bool = false # Central Tower
var year: int = 2000
var prev_year: int
var month: int = 1
var prev_month: int
var day: int = 1
var prev_day: int
var total_days: int = 1
var power_grid: int # Number of power stations in the area. Helps provide redundancies.
var power_capacity: int
var current_power_cap: int
var prev_power_cap: int
var has_power: bool
var res_tax: int = 1
var comm_tax: int = 1
var indust_tax: int = 1
var res_income: int
var comm_income: int
var ind_income: int
var fire_tax: int
var police_tax: int
var power_tax: int
enum GameSpeed {
SLOW,
MEDIUM,
FAST
}
enum Level {
EASY,
MEDIUM,
HARD
}
enum Advisors {
CITY_PLANNER,
FINANCIAL,
TRANSPORT
}
enum Ordinances {
# Education
CPR_TRAINING,
PRO_READING,
NHOOD_WATCH,
# Financial
PARKING_FINES,
GAMBLING,
SALES_TAX,
# Promo
ANNUAL_CARNIVAL,
BUSINESS_ADS,
CITY_BEAUTY,
TOURIST_ADS
# Health & Safety
FREE_CLINICS,
JUNIOR_SPORTS,
SMOKING_BAN,
VOLUNTEER_FIRE,
SMOKE_DETECTOR,
# Environment
ENERGY_CONSERVATION,
HOMELESS_SHELTERS,
CLEAN_AIR_ACT,
TIRE_RECYCLE
}
2021-05-18 04:10:16 -04:00
func starting_budget(lev = Level.EASY):
match lev:
Level.EASY:
budget = 20000
Level.MEDIUM:
budget = 10000
Level.HARD:
budget = 5000