Commit graph

341 commits

Author SHA1 Message Date
skib
63ec584b68 levels: FreeDM map from skib
http://www.doomworld.com/vb/post/963047

(linked as FreeDM map29, there already is a map04)

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-26 19:19:20 +01:00
Catoptromancy
4030feece7 levels: fixes for dm{07,10,11,15} from Catoptromancy
Catoptromancy writes in <http://www.doomworld.com/vb/post/963232>:
>Initial fixes: 4 player starts, no telespawns, exits, all things have
>all skill levels.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 13:38:00 +01:00
Brett "Mechadon" Harrell
42c4b94cc1 levels: two new FreeDM maps from Mechadon
Tweaked for vanilla compatibility by Catoptromancy,
who wrote in <http://www.doomworld.com/vb/post/963232>:
>Tried really hard on mech1 but it is way too open. There are many
>places in the map that can see to other side. Only way to cure the
>massive HOM was to make those 4 ledges to be walls to block sight. A
>few other areas were also slightly gameplay touched to get rid of tons
>of linedefs.

>Mech7 was much more closed and I could leave much more detail. Still
>had to get rid of ceiling lights or simplify them. Mostly just squared
>corners and got rid of step borders.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 13:35:57 +01:00
Catoptromancy
345ebb487f levels: new FreeDM maps: 21-23
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-20 01:39:05 +01:00
Simon Howard
28abded7d0 levels: dm{02,03,09,14,15} updated for vanilla compatibility
http://www.doomworld.com/vb/post/962700

CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-20 01:39:05 +01:00
RjY
aa25b5b812 levels: remove spurious D_E3M4 lump from e4m1.wad
I found this checking for duplicate lumps in the built IWADs.
It wasn't used as the "real" D_E3M4 overrode it.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-10 14:27:12 +01:00
Wesley D. Johnson
96c50846e7 levels: map13 revision 2.2 (Feb 6, 2011)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 15:56:26 +01:00
RjY
532e0d9fec levels: e2m8 fixes
delete sidedefless lines 781, 791
  these can potentially crash the game although they were in the void

allow door out of first room to open
  set linedefs 21, 61 to type 1 manual door
  set passuse on line 131 for completeness' sake

fix secret area entrance
  sector 93 and linedef 394 have tag 12
  remove special from linedef 457 (not needed)

fix lift up to red key (sector 115)
  set tag 13, also linedefs 559, 562

fix lifts in penultimate area, after red key teleporter
  sector 132 and linedefs 666, 680 have tag 14
  sector 133 and linedefs 623, 661 have tag 15

change hanging body (thing 73) to non-blocking version

fix secret area count
  mark sector 94 as a proper secret for which you get credit

remove spurious tag 7 from sectors 127-129

cosmetic fixes
  stop secret area entrance tracks descending with floor
    clear lower unpegged flag on linedefs 456, 458
  fix alignment of wall behind lift up to red key (linedef 562)
  prevent walls under crushers in final area from moving with ceiling
    set lower unpegging flag on linedefs 747, 752, 754
  fix various misaligned STONE2 ugliness in final room

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-03-09 08:37:57 +00:00
Archfile
3882071e3b levels: new E2M8 from Archfile
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-03-09 08:37:56 +00:00
RjY
6cf4b620cc levels: e3m6: fixes
solid hanging corpses made non-blocking

- 27 and 28 blocked a player attempting to hurl himself off
  the red key platform.
- 152 was an irritatingly invisible blockage in the final corridor.
  Unfortunately Freedoom's version of this sprite is a lot smaller
  than Doom's.
- 68 and 119 are mostly cosmetic, but fix them anyway.

fake manual zdoomisms fixed

- linedefs 492, 493: the drawbridge already has a tag 5, set its sides
  to have the same tag.
- give linedef 194 and sector 10 tag 14 so the red key platform sinks
  into the lava correctly.
- give linedefs 116 and 118 and sector 11 tag 15, so you can get out
  of the lava after said platform has sunk.

incorrect door track pegging fixed (linedefs 817, 819)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:56:43 -08:00
Archfile
efcef266c2 levels: new e3m6 from Archfile
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:55:25 -08:00
Catoptromancy
4c50ee4dae levels: map24 update, reset symlink
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>:
>This should be updated to map24 [...] The current 0.7 map24 is actually
>a brand new udoom map I swapped in since mine was far from finished.

Reset map24 symlink back to catoptromancy/map24.wad
(Partially reverts 0c4144eba0)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:45 -08:00
RjY
321df13b43 Revert "levels: remove map19, many errors with boom"
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>
> Also map19 from dabski needs relinked, was removed for release due to
> error and not finished.

This reverts commit 3b76d63ecd.

Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:37 -08:00
Wesley D. Johnson
b059313cb7 levels: map09 revision 7 (Feb 3, 2011)
Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:34 -08:00
RjY
f34ba7c7c2 map02: use floor light transfer under exit sign (BondEar)
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.

BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.

Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)

[1] http://www.doomworld.com/vb/post/940478

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-11 16:36:15 -08:00
RjY
9c51d114d8 levels: fix missing texture on map09
Boom only recognises texture names as colormaps names on certain line
specials (e.g. 242, deep water) If a colormap name is used on any other
kind of special (or non-special) line the name is interpreted as a
texture as normal, and Boom202 cannot cope with unknown textures.

Thus, remove the lower texture MFADEMAP from linedef 2328 of map09.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-01-22 00:36:44 -08:00
Mike Swanson
0c4144eba0 levels: updated map09, new e4m2 from GhostlyDeath, replaced map24
Just some long pending changes.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-01-21 22:17:42 -08:00
Andrew Rehberger
aefd60b41b levels: new e2m2 map
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-31 14:31:42 -07:00
Catoptromancy
f80dd18cb5 levels: fixed map21 and map22
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-17 19:07:07 -07:00
Mike Swanson
a2005a3b80 levels: forgot to ZenNode the previous commit
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-16 19:32:56 -07:00
Catoptromancy
2b17a91faf levels: map11 and map20 fixes
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-16 19:32:15 -07:00
Catoptromancy
283f2138a6 levels: fixes to map04 and map06
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-11 21:24:26 -07:00
Miguel Suarez Gomez
6ef9aacaab levels: map15 and map28 updates
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-11 20:46:55 -07:00
Catoptromancy
931b8ba84f map29: more health and ammo
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-26 13:21:17 -07:00
Catoptromancy
4b56bf3010 levels: fix various issues in maps
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-22 23:38:10 -07:00
Catoptromancy
ff1c9a0d89 levels: Updated map27
Adjusted Things.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-16 12:47:18 -07:00
Catoptromancy
13c6a4b2bf levels: updated map24
<Catoptromancy> its had tons of work since last one

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-08 21:52:02 -07:00
Mike Swanson
3b76d63ecd levels: remove map19, many errors with boom
Not actually removed, but the built IWAD will have a dummy level
in its place.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-03 18:13:31 -07:00
Catoptromancy
63089203de levels: update map12
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-09-03 18:13:10 -07:00
Miguel Suarez Gomez
9baa9e56bb levels: map15 and map28 updates
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-08-31 23:30:00 -07:00
Miguel Suarez Gomez
7303564a54 levels: map28 update
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-07-04 22:10:22 -07:00
Wesley D. Johnson
7b6f02fd03 levels: new map13 build
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-06-23 09:54:04 -07:00
Miguel Suarez Gomez
ac7f2bcc97 levels: new map28 build
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-06-22 00:18:14 -07:00
Wesley D. Johnson
7e2ea488c9 levels: updated map09 and map13
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-03-20 17:53:42 -07:00
Mike Swanson
2e2eecd2a1 levels: fix map09 symlink
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-01-02 13:14:52 -08:00
Mike Swanson
e56bcb2a3b levels: remove MAP32, it will be built with the dummy level instead
Huge freaking ripoff of Doom's E1M3.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-01-02 13:14:24 -08:00
Catoptromancy
6845ef692e levels: New map09 by Wesley
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-11-18 12:52:16 -08:00
Catoptromancy
0001be3fe9 levels: updated wesley map13
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-10-14 20:38:53 -07:00
Catoptromancy
bf8a22d83d levels: finished map13 by Wesley
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-09-30 22:30:33 -07:00
cato
bcc26d260c levels: Updated map13 by Wesley
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-09-13 19:55:36 -07:00
Catoptromancy
aad4e0ed3d levels: New map13 by wesley
Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-23 16:03:39 -07:00
Catoptromancy
2b31006c7e levels: updated e2m4
Used zennode, a few glitches fixed.

Signed-off-by: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-08-16 12:23:24 -07:00
Catoptromancy
678cbd334a levels: Updated E2M4
Now with much less HOM, and a should be 99% finished.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-29 04:05:18 -07:00
Svante Ekholm
94b3b6a719 levels: updated map10
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-28 18:21:48 -07:00
Catoptromancy
c958c515b4 levels: new map31 build
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-28 12:40:38 -07:00
Svante Ekholm
9bacdf2d5f levels: newer map10 build
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-28 12:40:02 -07:00
Benjamin Debski
74f80cd684 levels: New map19, replacing the old one
Cato approved of removing his old map in favor of this one.  Also it's
present broken in Boom 2.02, to be fixed later...  before the next
release!

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-28 02:48:48 -07:00
Svante Ekholm
3941e0d16e levels: New map10, move old map10 over the map12 slot
Old map12 was a single room with mancs, chaingunners, and an exit, it
was pointless.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-27 19:37:13 -07:00
Patrick Kalinauskas
41b1a966dc levels: newer map27 almost done except for difficulty levels
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-25 00:39:00 -07:00
Catoptromancy
910ab66198 map24: make it a bit more sane
- Revenant room has 6 less archviles in bfg trap, 2 pain elementals
  added in -skill 4.
- Revenant room has invulnerability available in -skill 3 and -skill 2
- Revenant room's door is much slower, when entering...Normal instead of
  turbo door.
- Revenant room's mechanism for opening doors from inside much
  adjusted. Still has half the puzzle trick, do not need SR-50 speed to
  beat trick now.
- A few tiny and minor thing adjustments I forgot.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2009-07-16 14:33:02 -07:00