Note the patch name is SKY4; all the others are RSKY* (which explains
why you get Doom2 skies in Doom - FIXME)
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
The map it points to appears to have been truncated (suspicious length
of exactly 49152 bytes, wad directory pointer points to 60413 - 11261
bytes past the end of the file, see also [1] - the map appears lost)
[1] http://www.doomworld.com/vb/freedoom/16596-e3m8-broken/
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
map06: the spider mastermind wont shoot back, seems trapped on sector
mismatch. FIXED, made spider platform larger.
map10: fixed map with new ammo and monster arrangements and exit.
map13: needs finished or replaced. Only added an exit, and made skill
more sane.
map14: needs most sectors unjoined. FIXED, maybe. Much more noticeable
in coop with random sectors and HOM.
map24: needs skill adjustment FIXED,
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Adding copyright notices to critical files; some files which the project
is not strictly dependent on, such as tools/cleanroom, are not tagged;
many of these were meant for temporary use in assisting the development
of Freedoom and their existence should probably be questioned.
latest/ directory is removed since it's not critical to building the
project, its use was for pre-sourceforge daily builds. Such a frequent
building system may still be sought after, but this doesn't need to be
in the repo ;)
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
<fraggle> feel free to replace the comment with a bsd license header
then
<fraggle> it's fine by me
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
COPYING is reformatted to fill in 72-character lines efficiently, and
the copyright dates are expanded which has some legal benefits. None of
the license text itself is actually changed.
README rewritten in AsciiDoc format, the original contents are used as
the preamble. Expanded to explain a bit more about Free Software and
how to contribute levels (still need to write specifics about maps and
other resources, actually submitting work, etc...).
Makes git ignore build files and preserve directories that the build
process expects to be empty. The Makefiles should probably be modified
in the future to not require such directories to be pre-existing in the
first place, but for now this is a work-around of git's (intentional)
inability to store empty directories.