An0n3m0us
d9162472b0
Handle snow layer item drops
2019-12-19 18:05:08 +00:00
An0n3m0us
95c7a613f1
Fix amount of snow returned after digging layers
2019-12-17 19:04:05 +00:00
An0n3m0us
fb36bfa821
Minor fix
2019-12-17 18:28:12 +00:00
An0n3m0us
a7158d03c6
Add sounds on construct and on dig
2019-12-17 16:30:32 +00:00
An0n3m0us
edfdf2c9e8
Fix merge conflict
2019-08-20 15:40:34 +01:00
An0n3m0us
57c6d19efa
Add level to on_construct
2019-07-13 10:21:47 +01:00
An0n3m0us
c1afdccce8
Fixes
2019-07-07 11:16:28 +01:00
An0n3m0us
3c970a620a
Fix creative condition
2019-07-07 11:10:30 +01:00
An0n3m0us
c897cb4eae
Remove unneeded if condition; Check mode of placer
2019-07-06 14:06:19 +01:00
An0n3m0us
206909676f
Add creative condition
2019-07-05 19:15:58 +01:00
An0n3m0us
3557d48f8f
Crafting snowblock now 4 snow
2019-07-05 12:17:50 +01:00
An0n3m0us
0ad0f2ca7b
Minor fix
2019-07-05 10:09:45 +01:00
An0n3m0us
a39f11e243
Remove level fix; Add node prediction
2019-06-29 22:09:26 +01:00
An0n3m0us
974e5276b0
Fix set level
2019-06-24 10:26:52 +01:00
An0n3m0us
55608ca783
Fix code
2019-06-20 09:56:24 +01:00
An0n3m0us
42170e5bd4
Fix olddef
2019-06-19 10:52:40 +01:00
An0n3m0us
4e667e3f7f
Changed code for snow level
2019-06-19 10:12:10 +01:00
An0n3m0us
3884239dd8
Move protected check; Change level to 8
2019-06-18 12:47:59 +01:00
An0n3m0us
110e61d98e
Add nil to oldnode for unloaded areas
2019-06-18 11:54:49 +01:00
An0n3m0us
a7f4c3924a
Minor fixes
2019-06-18 11:50:45 +01:00
An0n3m0us
c5d7b85c71
Fix olddef
2019-06-17 22:39:12 +01:00
An0n3m0us
9e14876dae
Fix code styling
2019-06-17 18:15:33 +01:00
An0n3m0us
bdc12c2013
Add different dirt types for snow condition
2019-06-17 16:46:54 +01:00
An0n3m0us
4f1a278481
Add Splizards layered snow
2019-06-17 14:32:32 +01:00
SmallJoker
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
ca7c131133
Large cactus schematic: Don't force-place root node
...
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
An0n3m0us
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
Zweihorn
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
Paul Ouellette
80c10cee15
Capitalize author in game.conf to match ContentDB
...
The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
Paramat
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat
5c48c76aa2
Fix trapdoor side textures and orientations
...
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
Paramat
f21bab2ff9
Split underground biome to correspond to surface biomes
...
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
HybridDog
0291c6b210
Moss growth ABM: Add inner and outer cobble stairs, simplify code
2019-04-06 21:35:48 +01:00
HybridDog
b20725026e
flowers: Light check optimisation in mushroom spread
2019-03-31 22:20:28 +01:00
tenplus1
88d79881b8
Add food groups to blueberries ( #2335 )
2019-03-31 22:20:47 +02:00
HybridDog
efd090228d
fire: Document flammable group, a little code cleanup
2019-03-30 20:33:08 +00:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
SmallJoker
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
Paramat
8b5e0a914b
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
2019-03-23 23:16:41 +00:00
Paramat
e3cd961a15
Fix beds being undiggable after laying down
2019-03-23 23:12:44 +00:00
Niwla23
eaf6eac723
Mapping kit recipe: Use "group:stick" instead of "default:stick"
2019-03-18 22:20:24 +00:00
sfan5
02e2cab375
Dungeon loot: Don't crash on unknown items
...
fixes #2228
2019-03-17 13:59:10 +01:00
sofar
b853c8a509
Beds: Properly count players in beds
...
This is a rebased and slightly rewritten version of #2125 .
2019-03-10 01:43:49 +00:00
acmgit
891f00e9db
Flowers: Remove stack max definition ( #2324 )
2019-03-05 11:59:23 +01:00
Paramat
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Nathan Salapat
b92f7431ef
Fix sfinv hotbar offset
2019-02-16 20:51:33 +00:00
Paramat
7f687777a6
Beds: Do not require red wool to craft beds
2019-02-10 21:38:58 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00