Commit graph

236 commits

Author SHA1 Message Date
An0n3m0us
d9162472b0 Handle snow layer item drops 2019-12-19 18:05:08 +00:00
An0n3m0us
95c7a613f1 Fix amount of snow returned after digging layers 2019-12-17 19:04:05 +00:00
An0n3m0us
fb36bfa821 Minor fix 2019-12-17 18:28:12 +00:00
An0n3m0us
a7158d03c6 Add sounds on construct and on dig 2019-12-17 16:30:32 +00:00
An0n3m0us
57c6d19efa Add level to on_construct 2019-07-13 10:21:47 +01:00
An0n3m0us
c1afdccce8 Fixes 2019-07-07 11:16:28 +01:00
An0n3m0us
3c970a620a Fix creative condition 2019-07-07 11:10:30 +01:00
An0n3m0us
c897cb4eae Remove unneeded if condition; Check mode of placer 2019-07-06 14:06:19 +01:00
An0n3m0us
206909676f Add creative condition 2019-07-05 19:15:58 +01:00
An0n3m0us
3557d48f8f Crafting snowblock now 4 snow 2019-07-05 12:17:50 +01:00
An0n3m0us
0ad0f2ca7b Minor fix 2019-07-05 10:09:45 +01:00
An0n3m0us
a39f11e243 Remove level fix; Add node prediction 2019-06-29 22:09:26 +01:00
An0n3m0us
974e5276b0 Fix set level 2019-06-24 10:26:52 +01:00
An0n3m0us
55608ca783 Fix code 2019-06-20 09:56:24 +01:00
An0n3m0us
42170e5bd4 Fix olddef 2019-06-19 10:52:40 +01:00
An0n3m0us
4e667e3f7f Changed code for snow level 2019-06-19 10:12:10 +01:00
An0n3m0us
3884239dd8 Move protected check; Change level to 8 2019-06-18 12:47:59 +01:00
An0n3m0us
110e61d98e Add nil to oldnode for unloaded areas 2019-06-18 11:54:49 +01:00
An0n3m0us
a7f4c3924a Minor fixes 2019-06-18 11:50:45 +01:00
An0n3m0us
c5d7b85c71 Fix olddef 2019-06-17 22:39:12 +01:00
An0n3m0us
9e14876dae Fix code styling 2019-06-17 18:15:33 +01:00
An0n3m0us
bdc12c2013 Add different dirt types for snow condition 2019-06-17 16:46:54 +01:00
An0n3m0us
4f1a278481 Add Splizards layered snow 2019-06-17 14:32:32 +01:00
SmallJoker
0f771a27c3 Allow overriding default.after_place_leaves and default.grow_sapling 2019-06-07 20:35:24 +01:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water 2019-03-27 02:17:32 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Auke Kok
6b2887e3bf Limit sign length to 512 (~6 lines of 80 char or so).
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek
6e0e2b8be9 Textures: Update permafrost to new dirt, improve stones, add stones side 2019-02-03 19:14:13 +00:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paramat
6688ddf6d4
Add large cactus seedling
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.

Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.

Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group 2018-12-08 04:00:38 +00:00
Ezhh
21f5eaade0
Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
random-geek
ab1a79b13c Add blueberry bushes 2018-10-09 20:54:22 +01:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory 2018-09-21 18:52:55 +01:00
Paramat
20b433881b
New wider apple tree schematic
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
TumeniNodes
9318c71659 Biomes: Add pine bush to taiga and snowy grassland
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
TumeniNodes
7e1b07fddd Add fence rails
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node 2018-05-31 03:14:46 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension 2018-05-19 18:57:01 +01:00
Ezhh
3d709dfa1d Enable regrowth of apples
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
tenplus1
11b3407671 Add food_* groups to default edibles (#2089) 2018-04-04 10:59:15 +02:00
paramat
ac50b3e3ce Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
paramat
094ad004a4 Schematics: Various improvements
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.

Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80 Rainforest: Add emergent jungle tree and sapling
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00