This patch fixes a long-standing bug where the first three Doom1 sky
textures used the Doom2 sky patches, giving them the wrong appearance.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
solid hanging corpses made non-blocking
- 27 and 28 blocked a player attempting to hurl himself off
the red key platform.
- 152 was an irritatingly invisible blockage in the final corridor.
Unfortunately Freedoom's version of this sprite is a lot smaller
than Doom's.
- 68 and 119 are mostly cosmetic, but fix them anyway.
fake manual zdoomisms fixed
- linedefs 492, 493: the drawbridge already has a tag 5, set its sides
to have the same tag.
- give linedef 194 and sector 10 tag 14 so the red key platform sinks
into the lava correctly.
- give linedefs 116 and 118 and sector 11 tag 15, so you can get out
of the lava after said platform has sunk.
incorrect door track pegging fixed (linedefs 817, 819)
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>:
>This should be updated to map24 [...] The current 0.7 map24 is actually
>a brand new udoom map I swapped in since mine was far from finished.
Reset map24 symlink back to catoptromancy/map24.wad
(Partially reverts 0c4144eba0)
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>
> Also map19 from dabski needs relinked, was removed for release due to
> error and not finished.
This reverts commit 3b76d63ecd.
Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.
BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.
Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)
[1] http://www.doomworld.com/vb/post/940478
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
It's a bit hard to see given the flat format of buildcfg.txt but we need
to do this:
if doom2
include demo{1,2,3}_d2
else
include demo1_ud // both shareware and ultdoom
if ultdoom
include demo{2,3,4}_ud
endif
endif
The previous code had doom2 and ultdoom separately and always included
an unsourced demo2 and demo3, which was breaking the ultdoom IWAD.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Boom only recognises texture names as colormaps names on certain line
specials (e.g. 242, deep water) If a colormap name is used on any other
kind of special (or non-special) line the name is interpreted as a
texture as normal, and Boom202 cannot cope with unknown textures.
Thus, remove the lower texture MFADEMAP from linedef 2328 of map09.
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
In particular: dspodth1, dspodth2, dspodth3, dspopain,
dsposact, dsposit1, dsposit2, dsposit3, dspunch, dsslop.
Thanks to RottKing, especially for his patience!
[ RjY: I've left behind the original dsslop as it is
still used as the demon (worm) death sound - if the
new one should be used for both, please update ]
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Python 3 makes a number of changes to the language and breaks backward
compatibility with Python 2 in some places. This change updates the
Python scripts used in the build system to work with Python 3,
although the updated scripts still run in Python 2 as well. Most of
the changes are minor; the biggest changes are to the palette /
colormap generation scripts.
Signed-off-by: Simon Howard <fraggle@gmail.com>
Full consistency for Doom II levels, Final Doom compatibility but
some visual inconsistencies for Final Doom PWADs (eg, Plutonia 2).
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
The commit referenced was from prior to the history-rewrite and
no longer was a real commit in the repository.
Also, asciidoc had some formatting error in the "Submitting your
work" section where a large chungy of text was being rendered as
monospace in the HTML version. To fix this, "git commit -s" is
surrounded by +s rather than `s.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
Boss monster "Devourer" by Ulises Lozano, A.K.A. "Urric Hammersong",
made in Mexico.
Modifications made:
- Catoptromancy:
- sprites renamed to fit cyberdemon
- RjY:
- convert to .gif with doom palette
- updated symlinks and buildcfg.txt
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
:Name: Spider Demon design
:author: Wesley Johnson
📅 4/2/2010
::END
email: john <obfuscate> son 2412 <@> usgo <dot> net
Spider Demon complete Sprite set.
Custom designed spider demon for FreeDoom, to match other existing
FreeDoom sprites.
This has a unique set of sprites, so cannot use old wadinfo.txt.
Contains files:
spid.txt this file
/sprites directory of all ppm files
wadinfo.txt deutex wadinfo, for only the spid sprites
- Description:
Spider demon with 8 mech. legs, 4 arms, machine gun.
[ RjY: graphics converted to gif with cyan background, symlinks added,
wadinfo.txt appended to spid.txt which can be found in sprites/wesley/
Note: every frame is separate - could maybe use optimization? ]
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
'Over' is an equivalent option to 'src-over' for composite, introduced
at some point before Imagemagick 6.x.
The 'graphicsmagick' fork of Imagemagick provides a (supposedly)
compatible imagemagick interface, but lacks the (older) 'src-over'
composite type.
Using 'Over' means you can build with imagemagick or graphicsmagick.
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>