Commit graph

384 commits

Author SHA1 Message Date
elf-alchemist
4f756816e5
fix typo in Phase 1 umapinfo (#1487) 2025-02-10 18:10:30 -03:00
mc776
dbabcb00e6
lumps: add GLDEFS. (#1482) 2025-02-09 19:26:24 -03:00
elf-alchemist
77904dc14e
added authors to umapinfo lumps (#1475) 2025-02-09 19:24:02 -03:00
Xindage
05f31d62bd
DM25 (Major edit): (#1483)
> I recycled a old version of this map.
> Layout was made simple and clear.
> Increase the general size of the map and added a new area to fit deathmatch better.
Name: Tripod keep
2025-02-09 02:31:55 -03:00
Xindage
98e84078c4
DM03 (Major edit): (#1478)
> Simplified the layout and item placement.
> Changed the theme to a simpler design.
> Added an upper section on the south area.
> Removed the northernmost area and its teleport.
> Increased the overall map size.
2025-02-05 20:14:56 -03:00
Guilherme M. Miranda
d65ba736b9
udpate missing FDM names in UMAP 2025-01-30 21:01:21 -03:00
Xindage
033973fb80 DM26 (Replaced): Old map was removed. <Acid Cripty: Map way too bad>
> Bit bad for DM but excellent for duel, better than the old map at least.
Name: Crater Excavation
2025-01-30 08:28:05 -03:00
Xindage
61f00d5ca4 DM23 (Replaced): Old map was removed. <Confrontation: Not good>
> New map based on one of my duel map pack, this map was reworked to be bigger to fit the deathmatch standards.
Name: Testing Grounds
2025-01-30 08:25:36 -03:00
Xindage
a51d4c23fd DM20 (Replaced): Old map was not really removed. <Warehouse: Much big, not fun>
> Believe or not it's a rework of the dm20 original layout, i kept the main layout and them I reduced the map size and give it a new theme, this map looks way better than it was before.
Name: Terra Mortis
2025-01-30 08:21:33 -03:00
Xindage
a42eb329f4 DM19 (Replaced): Old map was removed. <Tech isle: Way too big>
> New map is still not good but it's way playable than it's predecessor.
Name: Unwanted Backyard
2025-01-30 08:18:21 -03:00
Xindage
b436ef899a DM02 (Major edit):
> I recycled a old version of this map with a different theme, making the map more open and fluid.
Name: Sauna Fissure
2025-01-30 08:10:30 -03:00
Xindage
b536a814cc
Merge pull request #1461 from GeorgePieVG/wadinfo-simplecpp
lumps: process wadinfo through simplecpp
2025-01-30 06:36:47 -03:00
Xindage
ea682ab36c
New e1m5 "Cloudspire Keep" (#1459)
Original author granted permission but does not wanted to be credited to further maintain the map, but its a good map to be on freedoom, I'll take the credits so and maintain it if needed.
2025-01-30 06:22:25 -03:00
Georgy Samoilov
3840b162af Delete previous wadinfos 2024-11-28 17:25:19 +05:00
Georgy Samoilov
bacd3287bf Fix gitignore 2024-11-28 17:04:15 +05:00
Georgy Samoilov
b44c2497d3 lumps: run wadinfo through simplecpp 2024-11-27 20:25:42 +05:00
Georgy Samoilov
62302f6713
Rename exit3 patch to exitsecr + several backports from LT (#1438) 2024-10-09 07:54:20 -03:00
Georgy Samoilov
86d4da230b
lumps: umapinfo fixes (#1454)
Using endbunny instead of endgame in E3 is mandatory to fix the crashing in dsda
2024-10-09 07:52:46 -03:00
Xindage
e999d1b8d6
Merge pull request #1387 from Anonysussy/ENDOOM-screens
Reworked ENDOOMs
2024-10-01 19:30:42 -03:00
Xindage
23bb5007f5
Merge pull request #1408 from mc776/mcstat
textures: add dedicated non-animated MC series.
2024-10-01 19:28:48 -03:00
Xindage
338706e5c1
Merge pull request #1430 from mc776/chainflip
textures: add flipped versions of AQMETL16-17.
2024-10-01 19:19:55 -03:00
Georgy Samoilov
b85aa004f0 Improve descriptions, rename fdmmpinf to fdmzminf 2024-09-22 19:25:36 +05:00
Georgy Samoilov
3e8b453bb1 Use UMAPINFOs by elf-alchemist 2024-09-21 01:50:40 +05:00
Georgy Samoilov
43f0732120 Fixes 2024-09-21 01:13:57 +05:00
Georgy Samoilov
a66a5656f6 starts 2024-09-20 23:01:22 +05:00
Georgy Samoilov
ac26477c7f Fix FreeDM wadinfo 2024-09-20 22:31:10 +05:00
Georgy Samoilov
2ad814b44e Add compat option from doom2.wad 2024-09-20 22:18:39 +05:00
Georgy Samoilov
5a2a6089e3 Oops 2024-09-20 21:54:17 +05:00
Georgy Samoilov
4175908c07 Add GAMECONF, WADINFO, UMAPINFO 2024-09-20 21:43:31 +05:00
mc776
f6d836c750 dehacked: better explanation of the mini/SS change.
77735c3ff0/linuxdoom-1.10/p_enemy.c (L845)

77735c3ff0/linuxdoom-1.10/p_enemy.c (L802)
2024-09-15 11:18:40 -04:00
mc776
15bc9cca92 dehacked: make minigunner and SS call A_PosAttack.
Closes #897.
2024-09-15 11:18:40 -04:00
mc776
6ee134a672
textures: add flipped versions of AQMETL16-17.
Both of these chain textures should be usable as decorations in places the player can pass through, but are not complicated enough that the fact that they don't look the same from either side would get lost in the details. I don't see why they shouldn't deserve similar treatment to the diagonal chains (18 and 19).
2024-09-03 07:47:44 -07:00
Just-an-anon
0681b45507
Merge branch 'freedoom:master' into ENDOOM-screens 2024-08-23 20:13:29 +07:00
mc776
2a6fa4c47f
Merge branch 'master' into mcstat 2024-08-13 07:28:42 -07:00
mc776
20ffed193e
textures: add dangling version of big vines. (#1396)
For when you want an upper area of a wall to have vines but you don't want them to unnaturally cut off at the bottom.

The regular vines have also been tweaked to get rid of some excessive solid colour blocks.
2024-08-13 08:48:52 -03:00
mc776
76ddbdc1f9
textures: add dedicated non-animated MC series.
Nothing else in FD's repetoire quite matches the deep, rich, earthy green-brown that these textures have. They're perfect for certain outdoor environments - except in Final Doom they're part of this really unnatural fade-in fade-out animation. This doesn't really matter in FD in isolation but if you try to load a Final Doom-compatible animation definition then the entire intended effect is ruined.

This commit also updates E1M1 to use these new textures.
2024-08-02 12:32:28 -07:00
Georgy Samoilov
aed74726fb
patches: 2 new patches (#1374) 2024-07-17 12:49:44 -03:00
Just-an-anon
2fac164120
Reworked ENDOOMs 2024-07-16 21:52:02 +07:00
Just-an-anon
6641d3201a
Added color for the ENDOOMs
Added color for the ENDOOMs and filling up the empty space a bit
2024-04-04 06:36:56 +07:00
Classified-Morner
3b4f82aacd
Add files via upload 2024-03-28 20:32:50 +07:00
Classified-Morner
ce23455e0a
Very minor technical edits 2024-03-26 20:28:01 +07:00
Classified-Morner
fb51256383
Removing any mentions of dev builds as per Fraggle's request 2024-03-24 22:00:47 +07:00
Classified-Morner
0b167e2063
Very minor touchup for the letters 2024-03-23 19:32:56 +07:00
Classified-Morner
eb762e0f79
Replaced the gradient with a metal texture. 2024-03-23 19:02:46 +07:00
Classified-Morner
ea65070f01
Fixes up small oversight for FreeDM screen 2024-03-21 21:42:14 +07:00
Classified-Morner
9ab87b9419
Custom ENDOOM screens 2024-03-21 21:14:51 +07:00
mc776
e0f21a1fc8
textures: add tileable TEKWALL3 variant. (#1316)
128x128 and should align more or less without glaring seams with either itself or TEKWALL1.
2024-02-09 08:33:39 -08:00
mc776
1158591605
levels: rename Episode 2. (#1328)
Closes #1327.

Brief summary:
- the bland description feels really out of place with its straightforward description against "Outpost Outbreak" and "Event Horizon".
- nothing in this episode looks like a "military lab".
- what it *does* have is an overgrown-ruins theme with a bunch of AGM tech overlaid on it.
- the old E2M1 even was explicitly named as "ruins".
2024-02-08 08:50:24 -08:00
mc776
1e1b630192
textures: rename BROVINE2 to BROVINE3. (#1324)
It was overwriting the existing id BROVINE2. Both are now available.

All levels have been converted to use BROVINE3 with a script. There are a few spots where BROVINE2 actually looks better but we can presume the brown wall green vine was the original authorial intent since that one has been the only one available since who knows how long, and it's not like we can't update these later anyway.

Also incorporates the Map11 edits from #1318.
2024-02-03 19:24:45 -08:00
uhbooh
0d1148f8b6
textures: new brick patches (#1229)
Old green slime bricks preserved as SLIME13A and BRICK13A.

Map11 tweaked slightly to take advantage of both; also fixes the torch light effect in the octaminator zombie ambush and adds a big vent grate to that blank wall.
2024-02-01 22:53:09 -08:00