Mike Swanson
3a5d31a714
manual: ignore built manual.pdf file
2019-08-23 22:40:52 -07:00
Mike Swanson
85e00b3057
lumps: lowercase the not-proper-nouns of monsters and weapons
...
Except for SKAG which is an ancronym, the rest of these belong in
lowercase as they are not proper nouns.
Unlikely to actually have a visible impact in-game, but it is nice to
follow English convention in the source.
2019-08-23 22:30:07 -07:00
Mike Swanson
05d77c8958
Rename “Flame Bringer” to “Necromancer”
...
Resolves #578
2019-08-23 22:19:32 -07:00
Samuel Oliver
43ec8a91d8
various graphics tweaks and improvements
2019-08-21 03:05:25 -07:00
Mike Swanson
2e705d3e0e
Merge pull request #585 from MatthewTheGlutton/master
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Fixes to the skill levels
2019-08-21 01:38:22 -07:00
MatthewTheGlutton
e8ac3e5078
Update skill definition text.
2019-08-21 00:04:58 -07:00
MatthewTheGlutton
99bc2f6b73
Update manual.
2019-08-21 00:01:43 -07:00
Mike Swanson
f16c87281e
manual: repair hyperlinks to the savegame section
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Misspelled as “savegames,” found when I was trying to build with a2x
which seems far more strict on targets existing than asciidoctor-pdf.
(I’m on Arch, without an asciidoctor-pdf package…)
2019-08-20 21:08:03 -07:00
Hugo Locurcio
7f776cd809
Fix the backpack sprite offset to be centered
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This closes #577 .
2019-08-20 17:20:48 +02:00
Mike Swanson
cf3b8e7da3
lumps: swap Phase 1 DEMO1 and DEMO4, no more netgames in DEMO1
...
Vanilla Doom locks out the load game option while playing a netgame
demo, and we should not lock it out so soon after starting the game.
Resolves #579
2019-08-19 13:22:27 -07:00
Simon Howard
c06f8d6d63
Merge pull request #582 from Calinou/manual-fix-shell-icons
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Fix shell icons in the manual
2019-08-19 08:46:25 -04:00
Hugo Locurcio
fdcabb87f0
Fix shell icons in the manual
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This closes #581 .
2019-08-19 14:15:43 +02:00
Simon Howard
d86351c56c
manual: Fix makefile to output correct filename.
2019-08-19 02:47:53 +01:00
Mike Swanson
8e06454a7f
Merge branch 'master' of gh:fragglet/freedoom
2019-08-18 16:02:42 -07:00
Simon Howard
87c0ea1336
manual: Add README, Makefile.
2019-08-18 23:50:31 +01:00
Simon Howard
119e52aa7f
manual: Add Summoner screenshot.
2019-08-18 23:40:56 +01:00
Simon Howard
794e7518f6
manual: Reword install section.
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Add a paragraph explaining what freedoom1.wad and freedoom2.wad are.
2019-08-18 23:22:49 +01:00
Simon Howard
04f60ee64e
manual: Add more crosslinking between sections.
...
Also some slight rewording.
2019-08-18 22:47:41 +01:00
Simon Howard
6a1db18e9d
manual: Add section on loading/saving games.
...
Also split the menus section into separate subsections.
2019-08-18 22:14:46 +01:00
Simon Howard
b85334fb13
manual: Add section on using the map.
2019-08-17 04:06:50 +01:00
Simon Howard
0fdb42f176
manual: Fix section level for special items.
2019-08-17 00:08:30 +01:00
Simon Howard
d256a6f05a
manual: Minor tweaks to wording
2019-08-16 04:29:28 +01:00
Simon Howard
2aa904b397
manual: Adjust monster image sizes.
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These are slightly too large in the PDF output from asciidoctor.
2019-08-16 04:10:09 +01:00
Simon Howard
1184af79d9
manual: Add illustrations for hazards.
2019-08-16 04:09:34 +01:00
Simon Howard
b865ae20ac
manual: Link screenshots into manual.
...
This was supposed to be included in the previous commit.
2019-08-16 04:08:49 +01:00
Simon Howard
37e1afc80a
manual: Add screenshot to intro, and status bar image.
2019-08-16 03:18:15 +01:00
Simon Howard
0bd374454b
manual: Add TODOs, slight rewording.
2019-08-16 01:55:29 +01:00
Simon Howard
e41d25bc2e
manual: Set background for menu images transparent.
2019-08-16 01:45:05 +01:00
Simon Howard
edf0f8f4f9
Add section on the menus.
2019-08-16 01:38:00 +01:00
Simon Howard
95f0cb5177
manual: Add sprites to weapons list.
2019-08-15 04:00:27 +01:00
Simon Howard
3599251c25
manual: Add sections for in-game items.
...
Also add some details to the environmental hazards section.
2019-08-15 03:48:03 +01:00
Samuel Oliver
4fd75f415e
map01 update
2019-08-13 20:13:12 -07:00
Simon Howard
1b8871048e
Add monster images.
2019-08-14 02:03:09 +01:00
Simon Howard
86b26e4f00
Initial sketch of a manual for Freedoom.
2019-08-14 01:06:33 +01:00
unfa
68647ba93a
sounds: new teleport sound. ( #564 )
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It's a bit louder, to help get abetter sound quality from the 8-bit PCM sample.
Synthesized with Zyn-Fusion in Ardour 5, also uses some processed voice recorgins I made.
2019-07-22 22:30:11 -07:00
MatthewTheGlutton
a397529386
sprites: make SKAG 1337 pickup sprite face right ( #575 )
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to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
da318e3134
More intermission text adjustments ( #572 )
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* More intermission text adjustments
I still hate that "...", but I'm starting to think the aggravation is not really that itself but the use of a direct quote for "you" the player for something they never actually said.
So looking at the E4 text again to see how it could be avoided, I noticed a bunch of other little weird things... the past tense on the first sentence clashing with the rest of the present tense; the "despite" doesn't really fit with the logical progression; and while I know exactly what "plump down" was intended to convey it seems a bit nonstandard. It's also missing punctuation at the end, in contrast with the other intermission texts.
Here's a somewhat significant rewrite to get around those issues.
I've also made smaller changes to C5 and C6 for similar reasons.
* Got rid of that column of "you"s.
* Spacing.
2019-07-09 05:30:51 -04:00
Colton G. Rushton
a6d59821c1
dehacked: Use three periods instead of a comma
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Use three periods instead of a comma for the inner monologue, as this
helps make the text flow a bit better.
2019-07-08 11:54:32 -07:00
Mike Swanson
d6cdeeeac2
dist: add an "all" target to Makefile
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Allows everything to be easily built by manually entering the dist
directory and typing `make`.
2019-07-05 10:38:20 -07:00
Mike Swanson
68b96b51c3
dehacked: close inner-monologue with comma instead of period
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Thanks @MatthewTheGlutton for the suggestion
2019-06-28 14:12:38 -07:00
Colton G. Rushton
2e9e520916
dehacked: fix grammatical errors
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Update the dehacked lump info to fix various punctuation,
capitalization, and grammar errors, as well as made the text flow a
little better throughout the game, making it seem more professional.
2019-06-27 11:36:50 -07:00
igdegoo
98ff01e26f
capitalize strings ( #563 )
2019-05-24 22:01:09 -07:00
MatthewTheGlutton
095a3a8a48
Player crouch death/gib sprites. ( #560 )
2019-05-24 22:00:55 -07:00
Hugo Locurcio
492370cca0
dist: Add releases and content rating to AppStream metadata
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Those tags are now required by Flathub.
This closes #522 .
2019-05-16 15:14:58 +02:00
igdegoo
7b247f9843
update copyright year to 2019 ( #558 )
2019-04-25 12:07:34 -07:00
Nick Zatkovich
2f0da8e3b9
buildcfg: add player crouching sprites
2019-04-24 16:06:11 -07:00
MatthewTheGlutton
7a39dcfe54
Player crouching sprites for GZDoom
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Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
NickZ
b41bf30551
Update copyright year
2019-04-05 19:04:54 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5
Add new archvile
2019-03-24 21:44:24 -07:00
NickZ
d77621a3de
buildcfg - enable c3m5
2019-02-18 12:36:28 -08:00