Commit graph

1981 commits

Author SHA1 Message Date
Samuel Oliver
43ec8a91d8 various graphics tweaks and improvements 2019-08-21 03:05:25 -07:00
Mike Swanson
2e705d3e0e
Merge pull request #585 from MatthewTheGlutton/master
Fixes to the skill levels
2019-08-21 01:38:22 -07:00
MatthewTheGlutton
e8ac3e5078
Update skill definition text. 2019-08-21 00:04:58 -07:00
MatthewTheGlutton
99bc2f6b73
Update manual. 2019-08-21 00:01:43 -07:00
Mike Swanson
f16c87281e manual: repair hyperlinks to the savegame section
Misspelled as “savegames,” found when I was trying to build with a2x
which seems far more strict on targets existing than asciidoctor-pdf.
(I’m on Arch, without an asciidoctor-pdf package…)
2019-08-20 21:08:03 -07:00
Hugo Locurcio
7f776cd809
Fix the backpack sprite offset to be centered
This closes #577.
2019-08-20 17:20:48 +02:00
Mike Swanson
cf3b8e7da3 lumps: swap Phase 1 DEMO1 and DEMO4, no more netgames in DEMO1
Vanilla Doom locks out the load game option while playing a netgame
demo, and we should not lock it out so soon after starting the game.

Resolves #579
2019-08-19 13:22:27 -07:00
Simon Howard
c06f8d6d63
Merge pull request #582 from Calinou/manual-fix-shell-icons
Fix shell icons in the manual
2019-08-19 08:46:25 -04:00
Hugo Locurcio
fdcabb87f0
Fix shell icons in the manual
This closes #581.
2019-08-19 14:15:43 +02:00
Mike Swanson
8e06454a7f Merge branch 'master' of gh:fragglet/freedoom 2019-08-18 16:02:42 -07:00
Simon Howard
87c0ea1336 manual: Add README, Makefile. 2019-08-18 23:50:31 +01:00
Simon Howard
119e52aa7f manual: Add Summoner screenshot. 2019-08-18 23:40:56 +01:00
Simon Howard
794e7518f6 manual: Reword install section.
Add a paragraph explaining what freedoom1.wad and freedoom2.wad are.
2019-08-18 23:22:49 +01:00
Simon Howard
04f60ee64e manual: Add more crosslinking between sections.
Also some slight rewording.
2019-08-18 22:47:41 +01:00
Simon Howard
6a1db18e9d manual: Add section on loading/saving games.
Also split the menus section into separate subsections.
2019-08-18 22:14:46 +01:00
Simon Howard
b85334fb13 manual: Add section on using the map. 2019-08-17 04:06:50 +01:00
Simon Howard
0fdb42f176 manual: Fix section level for special items. 2019-08-17 00:08:30 +01:00
Simon Howard
d256a6f05a manual: Minor tweaks to wording 2019-08-16 04:29:28 +01:00
Simon Howard
2aa904b397 manual: Adjust monster image sizes.
These are slightly too large in the PDF output from asciidoctor.
2019-08-16 04:10:09 +01:00
Simon Howard
1184af79d9 manual: Add illustrations for hazards. 2019-08-16 04:09:34 +01:00
Simon Howard
b865ae20ac manual: Link screenshots into manual.
This was supposed to be included in the previous commit.
2019-08-16 04:08:49 +01:00
Simon Howard
37e1afc80a manual: Add screenshot to intro, and status bar image. 2019-08-16 03:18:15 +01:00
Simon Howard
0bd374454b manual: Add TODOs, slight rewording. 2019-08-16 01:55:29 +01:00
Simon Howard
e41d25bc2e manual: Set background for menu images transparent. 2019-08-16 01:45:05 +01:00
Simon Howard
edf0f8f4f9 Add section on the menus. 2019-08-16 01:38:00 +01:00
Simon Howard
95f0cb5177 manual: Add sprites to weapons list. 2019-08-15 04:00:27 +01:00
Simon Howard
3599251c25 manual: Add sections for in-game items.
Also add some details to the environmental hazards section.
2019-08-15 03:48:03 +01:00
Samuel Oliver
4fd75f415e map01 update 2019-08-13 20:13:12 -07:00
Simon Howard
1b8871048e Add monster images. 2019-08-14 02:03:09 +01:00
Simon Howard
86b26e4f00 Initial sketch of a manual for Freedoom. 2019-08-14 01:06:33 +01:00
unfa
68647ba93a sounds: new teleport sound. (#564)
It's a bit louder, to help get abetter sound quality from the 8-bit PCM sample.

Synthesized with Zyn-Fusion in Ardour 5, also uses some processed voice recorgins I made.
2019-07-22 22:30:11 -07:00
MatthewTheGlutton
a397529386 sprites: make SKAG 1337 pickup sprite face right (#575)
to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
da318e3134 More intermission text adjustments (#572)
* More intermission text adjustments

I still hate that "...", but I'm starting to think the aggravation is not really that itself but the use of a direct quote for "you" the player for something they never actually said.

So looking at the E4 text again to see how it could be avoided, I noticed a bunch of other little weird things... the past tense on the first sentence clashing with the rest of the present tense; the "despite" doesn't really fit with the logical progression; and while I know exactly what "plump down" was intended to convey it seems a bit nonstandard. It's also missing punctuation at the end, in contrast with the other intermission texts.

Here's a somewhat significant rewrite to get around those issues.

I've also made smaller changes to C5 and C6 for similar reasons.

* Got rid of that column of "you"s.

* Spacing.
2019-07-09 05:30:51 -04:00
Colton G. Rushton
a6d59821c1 dehacked: Use three periods instead of a comma
Use three periods instead of a comma for the inner monologue, as this
helps make the text flow a bit better.
2019-07-08 11:54:32 -07:00
Mike Swanson
d6cdeeeac2 dist: add an "all" target to Makefile
Allows everything to be easily built by manually entering the dist
directory and typing `make`.
2019-07-05 10:38:20 -07:00
Mike Swanson
68b96b51c3 dehacked: close inner-monologue with comma instead of period
Thanks @MatthewTheGlutton for the suggestion
2019-06-28 14:12:38 -07:00
Colton G. Rushton
2e9e520916 dehacked: fix grammatical errors
Update the dehacked lump info to fix various punctuation,
capitalization, and grammar errors, as well as made the text flow a
little better throughout the game, making it seem more professional.
2019-06-27 11:36:50 -07:00
igdegoo
98ff01e26f capitalize strings (#563) 2019-05-24 22:01:09 -07:00
MatthewTheGlutton
095a3a8a48 Player crouch death/gib sprites. (#560) 2019-05-24 22:00:55 -07:00
Hugo Locurcio
492370cca0
dist: Add releases and content rating to AppStream metadata
Those tags are now required by Flathub.

This closes #522.
2019-05-16 15:14:58 +02:00
igdegoo
7b247f9843 update copyright year to 2019 (#558) 2019-04-25 12:07:34 -07:00
Nick Zatkovich
2f0da8e3b9 buildcfg: add player crouching sprites 2019-04-24 16:06:11 -07:00
MatthewTheGlutton
7a39dcfe54 Player crouching sprites for GZDoom
Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
NickZ
b41bf30551
Update copyright year 2019-04-05 19:04:54 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5 Add new archvile 2019-03-24 21:44:24 -07:00
NickZ
d77621a3de
buildcfg - enable c3m5 2019-02-18 12:36:28 -08:00
BeachThunder
184667f811 levels: create c3m5 (#551)
* levels: create c3m5

c3m5 now exists

* Update c3m5.wad

Brightened cavern, replaced SKAG with plasma rifle, several other small changes.
2019-02-18 12:35:34 -08:00
NickZ
257781dcd9
scripts: fix-gfx-offsets (#472) 2019-01-01 21:31:03 -08:00
Steven Elliott
9f48b64f43 Add fix-map-names script and build targets
Add scripts/fix-map-names to fix and test map names. Map names are
tested with make target "test-map-names" and fixed with "fix-map-names".
2019-01-01 17:30:29 -08:00
Fernando Carmona Varo
431671811a sprites: improve player back walk animation
The legs were reworked as well, matching the changes done to the front.

The shoulder pads movement was toned down, and the left arm was changed
so it's movement is a bit less abrupt and can actually be followed.
Other minor tweaks and size was made proportional to the front frames.
2019-01-01 17:28:43 -08:00