Commit graph

2184 commits

Author SHA1 Message Date
Mike Swanson
85e00b3057 lumps: lowercase the not-proper-nouns of monsters and weapons
Except for SKAG which is an ancronym, the rest of these belong in
lowercase as they are not proper nouns.

Unlikely to actually have a visible impact in-game, but it is nice to
follow English convention in the source.
2019-08-23 22:30:07 -07:00
Mike Swanson
05d77c8958 Rename “Flame Bringer” to “Necromancer”
Resolves #578
2019-08-23 22:19:32 -07:00
Samuel Oliver
43ec8a91d8 various graphics tweaks and improvements 2019-08-21 03:05:25 -07:00
Mike Swanson
2e705d3e0e
Merge pull request #585 from MatthewTheGlutton/master
Fixes to the skill levels
2019-08-21 01:38:22 -07:00
MatthewTheGlutton
e8ac3e5078
Update skill definition text. 2019-08-21 00:04:58 -07:00
MatthewTheGlutton
99bc2f6b73
Update manual. 2019-08-21 00:01:43 -07:00
Mike Swanson
f16c87281e manual: repair hyperlinks to the savegame section
Misspelled as “savegames,” found when I was trying to build with a2x
which seems far more strict on targets existing than asciidoctor-pdf.
(I’m on Arch, without an asciidoctor-pdf package…)
2019-08-20 21:08:03 -07:00
Hugo Locurcio
7f776cd809
Fix the backpack sprite offset to be centered
This closes #577.
2019-08-20 17:20:48 +02:00
Mike Swanson
cf3b8e7da3 lumps: swap Phase 1 DEMO1 and DEMO4, no more netgames in DEMO1
Vanilla Doom locks out the load game option while playing a netgame
demo, and we should not lock it out so soon after starting the game.

Resolves #579
2019-08-19 13:22:27 -07:00
Simon Howard
c06f8d6d63
Merge pull request #582 from Calinou/manual-fix-shell-icons
Fix shell icons in the manual
2019-08-19 08:46:25 -04:00
Hugo Locurcio
fdcabb87f0
Fix shell icons in the manual
This closes #581.
2019-08-19 14:15:43 +02:00
Simon Howard
d86351c56c manual: Fix makefile to output correct filename. 2019-08-19 02:47:53 +01:00
Mike Swanson
8e06454a7f Merge branch 'master' of gh:fragglet/freedoom 2019-08-18 16:02:42 -07:00
Simon Howard
87c0ea1336 manual: Add README, Makefile. 2019-08-18 23:50:31 +01:00
Simon Howard
119e52aa7f manual: Add Summoner screenshot. 2019-08-18 23:40:56 +01:00
Simon Howard
794e7518f6 manual: Reword install section.
Add a paragraph explaining what freedoom1.wad and freedoom2.wad are.
2019-08-18 23:22:49 +01:00
Simon Howard
04f60ee64e manual: Add more crosslinking between sections.
Also some slight rewording.
2019-08-18 22:47:41 +01:00
Simon Howard
6a1db18e9d manual: Add section on loading/saving games.
Also split the menus section into separate subsections.
2019-08-18 22:14:46 +01:00
Simon Howard
b85334fb13 manual: Add section on using the map. 2019-08-17 04:06:50 +01:00
Simon Howard
0fdb42f176 manual: Fix section level for special items. 2019-08-17 00:08:30 +01:00
Simon Howard
d256a6f05a manual: Minor tweaks to wording 2019-08-16 04:29:28 +01:00
Simon Howard
2aa904b397 manual: Adjust monster image sizes.
These are slightly too large in the PDF output from asciidoctor.
2019-08-16 04:10:09 +01:00
Simon Howard
1184af79d9 manual: Add illustrations for hazards. 2019-08-16 04:09:34 +01:00
Simon Howard
b865ae20ac manual: Link screenshots into manual.
This was supposed to be included in the previous commit.
2019-08-16 04:08:49 +01:00
Simon Howard
37e1afc80a manual: Add screenshot to intro, and status bar image. 2019-08-16 03:18:15 +01:00
Simon Howard
0bd374454b manual: Add TODOs, slight rewording. 2019-08-16 01:55:29 +01:00
Simon Howard
e41d25bc2e manual: Set background for menu images transparent. 2019-08-16 01:45:05 +01:00
Simon Howard
edf0f8f4f9 Add section on the menus. 2019-08-16 01:38:00 +01:00
Simon Howard
95f0cb5177 manual: Add sprites to weapons list. 2019-08-15 04:00:27 +01:00
Simon Howard
3599251c25 manual: Add sections for in-game items.
Also add some details to the environmental hazards section.
2019-08-15 03:48:03 +01:00
Samuel Oliver
4fd75f415e map01 update 2019-08-13 20:13:12 -07:00
Simon Howard
1b8871048e Add monster images. 2019-08-14 02:03:09 +01:00
Simon Howard
86b26e4f00 Initial sketch of a manual for Freedoom. 2019-08-14 01:06:33 +01:00
unfa
68647ba93a sounds: new teleport sound. (#564)
It's a bit louder, to help get abetter sound quality from the 8-bit PCM sample.

Synthesized with Zyn-Fusion in Ardour 5, also uses some processed voice recorgins I made.
2019-07-22 22:30:11 -07:00
MatthewTheGlutton
a397529386 sprites: make SKAG 1337 pickup sprite face right (#575)
to match all other weapons
2019-07-20 13:08:27 -07:00
MatthewTheGlutton
da318e3134 More intermission text adjustments (#572)
* More intermission text adjustments

I still hate that "...", but I'm starting to think the aggravation is not really that itself but the use of a direct quote for "you" the player for something they never actually said.

So looking at the E4 text again to see how it could be avoided, I noticed a bunch of other little weird things... the past tense on the first sentence clashing with the rest of the present tense; the "despite" doesn't really fit with the logical progression; and while I know exactly what "plump down" was intended to convey it seems a bit nonstandard. It's also missing punctuation at the end, in contrast with the other intermission texts.

Here's a somewhat significant rewrite to get around those issues.

I've also made smaller changes to C5 and C6 for similar reasons.

* Got rid of that column of "you"s.

* Spacing.
2019-07-09 05:30:51 -04:00
Colton G. Rushton
a6d59821c1 dehacked: Use three periods instead of a comma
Use three periods instead of a comma for the inner monologue, as this
helps make the text flow a bit better.
2019-07-08 11:54:32 -07:00
Mike Swanson
d6cdeeeac2 dist: add an "all" target to Makefile
Allows everything to be easily built by manually entering the dist
directory and typing `make`.
2019-07-05 10:38:20 -07:00
Mike Swanson
68b96b51c3 dehacked: close inner-monologue with comma instead of period
Thanks @MatthewTheGlutton for the suggestion
2019-06-28 14:12:38 -07:00
Colton G. Rushton
2e9e520916 dehacked: fix grammatical errors
Update the dehacked lump info to fix various punctuation,
capitalization, and grammar errors, as well as made the text flow a
little better throughout the game, making it seem more professional.
2019-06-27 11:36:50 -07:00
igdegoo
98ff01e26f capitalize strings (#563) 2019-05-24 22:01:09 -07:00
MatthewTheGlutton
095a3a8a48 Player crouch death/gib sprites. (#560) 2019-05-24 22:00:55 -07:00
Hugo Locurcio
492370cca0
dist: Add releases and content rating to AppStream metadata
Those tags are now required by Flathub.

This closes #522.
2019-05-16 15:14:58 +02:00
igdegoo
7b247f9843 update copyright year to 2019 (#558) 2019-04-25 12:07:34 -07:00
Nick Zatkovich
2f0da8e3b9 buildcfg: add player crouching sprites 2019-04-24 16:06:11 -07:00
MatthewTheGlutton
7a39dcfe54 Player crouching sprites for GZDoom
Includes moving, firing and pain, but not death or xdeath (since GZDoom does not use them by default anyway).
2019-04-14 22:04:09 -07:00
NickZ
b41bf30551
Update copyright year 2019-04-05 19:04:54 -07:00
Ulises "Urric Hammersong" Lozano
08a48546a5 Add new archvile 2019-03-24 21:44:24 -07:00
NickZ
d77621a3de
buildcfg - enable c3m5 2019-02-18 12:36:28 -08:00
BeachThunder
184667f811 levels: create c3m5 (#551)
* levels: create c3m5

c3m5 now exists

* Update c3m5.wad

Brightened cavern, replaced SKAG with plasma rifle, several other small changes.
2019-02-18 12:35:34 -08:00