Eric S. Raymond
ef236aea3b
More type hygiene.
2017-07-21 07:44:09 -04:00
Eric S. Raymond
a3c159660b
Comment cleanup, semantic types, information hiding.
2017-07-21 07:38:09 -04:00
Eric S. Raymond
609159ad6d
Abolish as many undifferentiated long variables as possible.
...
Simple counter become ints.
2017-07-20 18:49:08 -04:00
Eric S. Raymond
7c3f834bca
Full comments for all game structure members.
2017-07-20 18:24:57 -04:00
Eric S. Raymond
617f368673
Comment and structure cleanup.
2017-07-20 17:42:31 -04:00
Eric S. Raymond
51182c6bc9
More comment cleanup.
2017-07-20 17:25:03 -04:00
Eric S. Raymond
535d9e7964
Comment cleanup.
2017-07-20 17:25:03 -04:00
Aaron Traas
a167945e19
Information hiding - moved all of command input parsing to misc.c
...
get_command_input() is effectively an I/O function that takes raw input
and makes it into a command_t. With other I/O functions, it belongs in
misc.c.
This alos allowed me to make 4 other functions static, as they were only
called by get_command_input();
2017-07-20 16:02:54 -04:00
Eric S. Raymond
6fda3acbe6
Remove unused enum.
2017-07-20 13:46:42 -04:00
Eric S. Raymond
aa5870a92e
Some vocabulary lookup code can be hidden from main.c.
2017-07-20 10:38:59 -04:00
Eric S. Raymond
8bd947b54d
Last remnants of packing removed.
...
As a bonus, a bug in %S pluralization became obvious and was fixed.
2017-07-20 10:36:22 -04:00
Eric S. Raymond
2fca59d9fd
Information hiding.
2017-07-16 15:23:03 -04:00
Eric S. Raymond
9b585f40d8
Two coverage imprivenents, one by recognizing dead code.
2017-07-16 05:33:43 -04:00
Eric S. Raymond
d1e29319fa
Code cleanup.
2017-07-14 13:10:13 -04:00
NHOrus
3d2ba18355
Do not base endgame bonus on arbitrary messages
...
This may break save files, but doesn't, due to padding
2017-07-14 16:38:25 +03:00
NHOrus
03b2f1c86e
Removed unused code, reindented
2017-07-13 21:52:27 -04:00
Jason S. Ninneman
50efa22849
Express word type with an enum instead of magic numbers.
...
* Make a cleaner function for getting vocab metadata.
* Get rid of magic numbers.
* Purge get_vocab_id().
* Abolish the *_WORD() macros.
* Add FIXME comment on some ugliness.
2017-07-12 10:35:00 -07:00
Eric S. Raymond
4a4c113624
Prevent game from uttering solecisms about the "floor" when outside.
2017-07-12 00:19:16 -04:00
Aaron Traas
4d7858d333
Cleaned up do_command() a little
2017-07-10 17:21:09 -04:00
NHOrus
53b68161ff
Two more lines of coverage; more cleanup for macros
2017-07-09 20:25:28 +03:00
NHOrus
a3ffa2455b
№ and minor syntax correction
2017-07-08 21:00:26 +03:00
Eric S. Raymond
1cbc3d827b
Eliminate magic numbers from C side of condition handling.
2017-07-07 15:01:25 -04:00
NHOrus
8f5c262e6d
Semantic type for verb
2017-07-06 18:40:11 +03:00
NHOrus
de2b1894f2
obj_t in actions. And some more magical word removal
...
Also, reindented everything, as usual
2017-07-06 10:05:11 +03:00
Eric S. Raymond
73608b6307
Further infiltrare semantic types.
2017-07-05 16:55:16 -04:00
NHOrus
40ff648431
Moved state_change to misc.c to start using it in main.c, too
2017-07-05 20:23:34 +03:00
NHOrus
8613f0b3d9
Magic number elimination
...
Special state/locations for game.fixd object array
2017-07-05 07:56:36 +03:00
Eric S. Raymond
abf820bb5c
Magic-number elimination.
2017-07-04 14:40:10 -04:00
Eric S. Raymond
f37a413524
Magic-number elimination.
2017-07-04 14:15:20 -04:00
Eric S. Raymond
a8ac2f477a
Abstract out some state arithmetic.
2017-07-04 13:41:12 -04:00
NHOrus
294f2b8a6d
Removed magic from checks for liquids
2017-07-04 15:18:49 +03:00
Jason S. Ninneman
4f78dfea24
Begin replacing tests on strings with tests on vocab IDs.
2017-07-03 18:21:25 -07:00
Jason S. Ninneman
07e7b8131e
Upgrade get_vocab_id() to handle empty strings.
2017-07-03 18:08:04 -07:00
Eric S. Raymond
6e67222206
Information hiding.
2017-07-03 17:21:06 -04:00
Eric S. Raymond
4b51b06b73
Simplify tokenization code.
2017-07-03 17:13:28 -04:00
Eric S. Raymond
393010ec41
Entirely eliminate wd1x and wd2x members of the command block.
...
In the process, fix another case-smashing bug.
2017-07-03 16:49:33 -04:00
Eric S. Raymond
a768555312
Use the raw buffer in tr command structure for editing.
...
This fixes some minor bugs. Unknown words are no longer truncated
nor uppercased on echo.
2017-07-03 12:52:28 -04:00
Eric S. Raymond
f03bde268e
Refactor tokenization to save raw tokens and use static buffer space...
...
...rather than dynamic storage.
As a side effect, this seems to have fixed a very ninor bug in the processing
of the bare word 'nothing'. But I don't know where the bug was. Not happy.
2017-07-03 08:53:10 -04:00
Eric S. Raymond
eba8015059
Magic-number elimination.
2017-07-03 07:14:15 -04:00
Eric S. Raymond
e712f4c0e0
Magic-number elimination.
2017-07-02 14:47:21 -04:00
Jason S. Ninneman
6af38a92f6
Eliminate the global game.blklin.
2017-07-02 10:37:10 -07:00
Eric S. Raymond
346bcf9458
Magic-number elimination.
2017-07-02 13:22:50 -04:00
Aaron Traas
7eaefce61d
Moved application settings to settings_t struct
...
Since logfp, oldstyle, and prompt were application settings, rather than
have them all as global vars, move them to a single global var, seperate
from game state, as they aren't, technically, game state, but are
application settings.
2017-07-02 12:52:17 -04:00
Jason S. Ninneman
d23111daba
Replace datime() with just time().
...
Also make the 'savetime' value meaningful.
This removes a separate library dependency on some systems.
2017-07-02 09:46:01 -07:00
Jason S. Ninneman
e66b4561d4
Never write the input prompt to log files.
2017-07-01 11:04:21 -07:00
Jason S. Ninneman
dec4cf3968
Jettison the -s option.
...
It's no longer needed since libedit doesn't have the 'paste bug'.
2017-07-01 07:22:53 -07:00
Jason S. Ninneman
36a6cbca34
Add a DEMOTE_WORD() macro.
2017-07-01 06:18:24 -07:00
Jason S. Ninneman
2328739e51
Interim magic number replacement.
2017-07-01 06:15:54 -07:00
Eric S. Raymond
065caace64
Move PRNG initialization to simplify cheat.c
2017-07-01 08:59:45 -04:00
NHOrus
0a87fc9f78
Spread documentation from init.c It was empty without anything to document. Reindented, too
2017-07-01 08:53:03 -04:00