Commit graph

671 commits

Author SHA1 Message Date
Miguel Suarez Gomez
a1d89a9b5a levels: E1M5/MAP15/MAP28 2013-08-14 updates from Z0k
DW: http://www.doomworld.com/vb/post/1190455
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-08-15 04:11:31 +01:00
Josef "Paar" Šustek
16c57be4f7 levels: new E1M3 from Paar
He writes (in readme.txt):
>Notes: I love your work so I thought I could contribute. When I played
>through Ultimate Doom variation of FreeDoom I noticed that map E1M3 was
>largely unfinished. So I began to make my own vanilla version of it. I
>used only resources from shareware episode becase I wanted to be as
>close to the original as possible. The layout is similar and the level
>has an exit to E1M9. I don't know if you'll use it, that depends
>entirely on you. Enjoy!

DW: http://www.doomworld.com/vb/post/1141864 ,
    http://www.doomworld.com/vb/post/1143935 (update)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-06-29 00:36:03 +01:00
Wesley D. Johnson
d66d8a0e86 levels: map13 revision 2.8 (Apr 13, 2013)
DW: http://www.doomworld.com/vb/post/1161433
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-04-14 10:21:50 +01:00
Wesley D. Johnson
fefc3226d1 levels: greatly fixed/enhanced map19 from Wesley Johnson
DW: http://www.doomworld.com/vb/post/1151816
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-03-15 12:33:40 +00:00
Wesley D. Johnson
1158da2fe0 levels: map13 revision 2.7 (Mar 11, 2013)
DW: http://www.doomworld.com/vb/post/1153164
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-03-15 12:14:33 +00:00
Wesley D. Johnson
330078b059 levels: map09 revision 11 (Mar 6, 2013)
DW: http://www.doomworld.com/vb/post/1151816
Signed-off-by: RjY <rjy@users.sourceforge.net>
2013-03-15 12:09:14 +00:00
Mike Swanson
304b7d3d74 levels: replace map24 with e2m2
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2012-05-12 10:42:49 -07:00
Wesley D. Johnson
0a0e44c11c levels: map13 revision 2.6 (May 11, 2012)
DW: http://www.doomworld.com/vb/post/1073705
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-05-12 03:15:43 +01:00
Wesley D. Johnson
f835411be9 levels: map13 revision 2.5 (Mar 18, 2012)
DW: http://www.doomworld.com/vb/post/1062252
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-20 21:33:46 +00:00
Wesley D. Johnson
23332b342d levels: map09 revision 10 (Jan 4, 2012)
DW: http://www.doomworld.com/vb/post/1062252
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-03-20 21:33:34 +00:00
RjY
3b5562c86b levels: e1m1: fix texture alignment on exit switch
Swap the offsets of the two segs on the front side of line 2544, the
exit switch. Seg 235 (from 0 to 48) had offset 48, and 236 (48 to 64)
had offset 0. Clearly these are the wrong way round.

Only noticable in engines that do not use the GL nodes in this map,
and have not yet switched to recalculating seg offsets themselves,
after that spate of wads with bad seg offsets circa late 2005.
2012-02-25 19:48:09 +00:00
Miguel Suarez Gomez
db788ba486 levels: new E1M5 from Z0k
DW: http://www.doomworld.com/vb/post/1053677
Signed-off-by: RjY <rjy@users.sourceforge.net>
2012-02-20 16:04:40 +00:00
RjY
85a9d42a08 levels: dm02: stop using GRAY4 as a two-sided middle texture
Using a multi-patch texture on the middle texture of a two-sided linedef
causes the so-called medusa effect in vanilla, so in FreeDM it is a bug.

In dm02, we have several lines which use GRAY4 as a middle texture, with
silver borders above and below. These are all in front of a thin sector
backed by a one-sided line with GRAYBIG on it. So:

- set two-sided lines to have middle texture "-" instead of GRAY4;
- set one-sided lines to have middle texture GRAY4 instead of GRAYBIG;
- adjust a few texture alignments.

The sector formerly behind the GRAY4 lines is now visible as a thin
silver line in front of them, above and below the silver borders.
2011-11-14 21:38:29 +00:00
Protox
613a596e88 levels: E2M4: fix lift behind red door
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-08-18 23:16:23 +01:00
Protox
3eed1e6281 levels: completed E1M9 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-16 18:12:45 +01:00
Protox
78020f6db8 levels: updated E1M9 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00
Protox
bd03fb28fa levels: updated dm02 from Protox
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00
Protox
a5b10eb2f0 levels: new dm27 from Protox
[RjY: despite the high visual detail it seems to be vanilla-compatible,
at least it was fine running around for 10 minutes in chocolate-doom]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-07-01 00:22:55 +01:00
RjY
f2331147ba levels: E1M2: fix texture alignment on window opposite blue door
Fix sidedef offsets of front sides of linedefs 341 and 342, and set
upper and lower unpegging on the former, as it's a window.
2011-06-19 19:08:01 +01:00
RjY
d46bfff722 levels: E1M2: change flat around ceiling computers (Protox)
The borders around the two ceiling computers in the first room (sectors
21 and 23) had TLITE on them, which looks awful in such a sector, so I
changed it to "something generic and grey" (CEIL3_5)

Thanks to Protox in #freedoom for the report.
2011-06-19 18:50:12 +01:00
RjY
a528d5e519 E2M1: improve METAL1 alignment around sector 108 (BondEar)
http://www.doomworld.com/vb/post/978184
2011-06-11 01:07:55 +01:00
RjY
765aca4748 levels: map03: trivial fixes (again)
re-applied from 13abc23c:

- remove zdoomism from backpack secret's door
- fix pegging on armour secret's door's tracks
- remove several unnecessary linedef and sector tags

Also make the chainsaw secret less obvious, by making linedef 2654
secret. There is already a subtle visual hint (look at the bottom
of the wall)

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-10 15:44:16 +01:00
SgtCrispy
44603d7d6c levels: map03: update from SgtCrispy
http://www.doomworld.com/vb/post/968033

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-10 15:43:58 +01:00
nivha & hex11
c5d991da6d levels: new dm28.wad by nivha and hex11
An original map by nivha, modified into a deathmatch level by hex11[1].
Permission to use was granted by the original author[2].

[1] http://www.doomworld.com/vb/post/964908
[2] http://www.doomworld.com/vb/post/965284

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-10 14:25:56 +01:00
RjY
13abc23c84 levels: map03: trivial fixes
- make teleporter exit point thing 11 in sector 116 exist on all skill
  levels, so the final chaingunner for the blue key trap can teleport
- make it harder to get the blue key without triggering the trap, by
  copying the trigger on linedef 941 to linedef 641 as well
- change specials of linedefs 2168 and 2170 to be manual, so the door
  can be opened without relying on implicit manual zero tag behaviour
- make the slime alcoves in the yellow key corridor damage the player
- set lower-unpegging flag on doortracks for the armour secret and the
  blue key door (sectors 247, 374; linedefs 1472, 1475, 2176, 2182)
- remove unnecessary tag 46 from sector 46 and its surrounding linedefs,
  since the door is a manual one.
- remove unused sector tag from linedefs 154 and 168

"Trivial" meaning only object properties changed, not references, so a
small diff and no nodebuild required.

See also <http://www.doomworld.com/vb/post/964728>

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-05-05 19:44:57 +01:00
Catoptromancy
3ebf1b7c78 levels: map12: co-op fix: red door is now D1 stay
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-29 08:14:21 +01:00
RjY
9ea456b1bc levels: un-coop-dm-ify dm{02,03,09,13,14}
- remove coop-dm.deh monsters
- remove teleporter exit points and containing sectors
- remove unused/unnecessary linedef and sector tags
- re-add FreeDM logo texture

Other minor changes:
- dm02: line 411: remove wall scroll special, use waterfall texture
- dm14: add teleporter exit points to north/south pads (sectors 15, 28)
- dm14: remove Boom deep water linedef and control sector

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-28 16:20:53 +01:00
Catoptromancy
7b4692e0a3 levels: fixes for dm{12,13,14,16,17} from Catoptromancy
http://www.doomworld.com/vb/post/964944

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-27 12:10:20 +01:00
Catoptromancy
f7d5e4a922 levels: fixes for dm{{01..06},08,09,12} from Catoptromancy
http://www.doomworld.com/vb/post/964944

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-27 12:10:20 +01:00
SgtCrispy
b0302b5118 levels: reworked map03 from SgtCrispy
http://www.doomworld.com/vb/post/964722

[RjY: has a few bugs, waiting for fix from author]

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-27 12:10:19 +01:00
skib
63ec584b68 levels: FreeDM map from skib
http://www.doomworld.com/vb/post/963047

(linked as FreeDM map29, there already is a map04)

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-26 19:19:20 +01:00
Catoptromancy
4030feece7 levels: fixes for dm{07,10,11,15} from Catoptromancy
Catoptromancy writes in <http://www.doomworld.com/vb/post/963232>:
>Initial fixes: 4 player starts, no telespawns, exits, all things have
>all skill levels.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 13:38:00 +01:00
Brett "Mechadon" Harrell
42c4b94cc1 levels: two new FreeDM maps from Mechadon
Tweaked for vanilla compatibility by Catoptromancy,
who wrote in <http://www.doomworld.com/vb/post/963232>:
>Tried really hard on mech1 but it is way too open. There are many
>places in the map that can see to other side. Only way to cure the
>massive HOM was to make those 4 ledges to be walls to block sight. A
>few other areas were also slightly gameplay touched to get rid of tons
>of linedefs.

>Mech7 was much more closed and I could leave much more detail. Still
>had to get rid of ceiling lights or simplify them. Mostly just squared
>corners and got rid of step borders.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-25 13:35:57 +01:00
Catoptromancy
345ebb487f levels: new FreeDM maps: 21-23
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-20 01:39:05 +01:00
Simon Howard
28abded7d0 levels: dm{02,03,09,14,15} updated for vanilla compatibility
http://www.doomworld.com/vb/post/962700

CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-20 01:39:05 +01:00
RjY
aa25b5b812 levels: remove spurious D_E3M4 lump from e4m1.wad
I found this checking for duplicate lumps in the built IWADs.
It wasn't used as the "real" D_E3M4 overrode it.

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-10 14:27:12 +01:00
Wesley D. Johnson
96c50846e7 levels: map13 revision 2.2 (Feb 6, 2011)
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-04-09 15:56:26 +01:00
RjY
532e0d9fec levels: e2m8 fixes
delete sidedefless lines 781, 791
  these can potentially crash the game although they were in the void

allow door out of first room to open
  set linedefs 21, 61 to type 1 manual door
  set passuse on line 131 for completeness' sake

fix secret area entrance
  sector 93 and linedef 394 have tag 12
  remove special from linedef 457 (not needed)

fix lift up to red key (sector 115)
  set tag 13, also linedefs 559, 562

fix lifts in penultimate area, after red key teleporter
  sector 132 and linedefs 666, 680 have tag 14
  sector 133 and linedefs 623, 661 have tag 15

change hanging body (thing 73) to non-blocking version

fix secret area count
  mark sector 94 as a proper secret for which you get credit

remove spurious tag 7 from sectors 127-129

cosmetic fixes
  stop secret area entrance tracks descending with floor
    clear lower unpegged flag on linedefs 456, 458
  fix alignment of wall behind lift up to red key (linedef 562)
  prevent walls under crushers in final area from moving with ceiling
    set lower unpegging flag on linedefs 747, 752, 754
  fix various misaligned STONE2 ugliness in final room

Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-03-09 08:37:57 +00:00
Archfile
3882071e3b levels: new E2M8 from Archfile
Signed-off-by: RjY <rjy@users.sourceforge.net>
2011-03-09 08:37:56 +00:00
RjY
6cf4b620cc levels: e3m6: fixes
solid hanging corpses made non-blocking

- 27 and 28 blocked a player attempting to hurl himself off
  the red key platform.
- 152 was an irritatingly invisible blockage in the final corridor.
  Unfortunately Freedoom's version of this sprite is a lot smaller
  than Doom's.
- 68 and 119 are mostly cosmetic, but fix them anyway.

fake manual zdoomisms fixed

- linedefs 492, 493: the drawbridge already has a tag 5, set its sides
  to have the same tag.
- give linedef 194 and sector 10 tag 14 so the red key platform sinks
  into the lava correctly.
- give linedefs 116 and 118 and sector 11 tag 15, so you can get out
  of the lava after said platform has sunk.

incorrect door track pegging fixed (linedefs 817, 819)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:56:43 -08:00
Archfile
efcef266c2 levels: new e3m6 from Archfile
Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:55:25 -08:00
Catoptromancy
4c50ee4dae levels: map24 update, reset symlink
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>:
>This should be updated to map24 [...] The current 0.7 map24 is actually
>a brand new udoom map I swapped in since mine was far from finished.

Reset map24 symlink back to catoptromancy/map24.wad
(Partially reverts 0c4144eba0)

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:45 -08:00
RjY
321df13b43 Revert "levels: remove map19, many errors with boom"
Catoptromancy writes in <http://www.doomworld.com/vb/post/949221>
> Also map19 from dabski needs relinked, was removed for release due to
> error and not finished.

This reverts commit 3b76d63ecd.

Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:37 -08:00
Wesley D. Johnson
b059313cb7 levels: map09 revision 7 (Feb 3, 2011)
Signed-off-by: RjY <rjy@users.sourceforge.net>
CC: Catoptromancy <catoptromancy@yahoo.com>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-24 12:34:34 -08:00
RjY
f34ba7c7c2 map02: use floor light transfer under exit sign (BondEar)
In map02 (siggi/hawl.wad) the exit sign is lit up, but the ground
beneath it is kept dark by using vanilla shadowcasting effects.

BondEar reported evidence of slime trails around the exit sign[1]. I
couldn't verify this, but nevertheless here is an attempt to fix it.

Uses linedef 254 as the control linedef rather than creating a whole
new control sector, to avoid an unnecessary node rebuild which would
break Catoptromancy's demo pack :-)

[1] http://www.doomworld.com/vb/post/940478

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-02-11 16:36:15 -08:00
RjY
9c51d114d8 levels: fix missing texture on map09
Boom only recognises texture names as colormaps names on certain line
specials (e.g. 242, deep water) If a colormap name is used on any other
kind of special (or non-special) line the name is interpreted as a
texture as normal, and Boom202 cannot cope with unknown textures.

Thus, remove the lower texture MFADEMAP from linedef 2328 of map09.

Signed-off-by: RjY <rjy@users.sourceforge.net>
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-01-22 00:36:44 -08:00
Mike Swanson
0c4144eba0 levels: updated map09, new e4m2 from GhostlyDeath, replaced map24
Just some long pending changes.

Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2011-01-21 22:17:42 -08:00
Andrew Rehberger
aefd60b41b levels: new e2m2 map
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-31 14:31:42 -07:00
Catoptromancy
f80dd18cb5 levels: fixed map21 and map22
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-17 19:07:07 -07:00
Mike Swanson
a2005a3b80 levels: forgot to ZenNode the previous commit
Signed-off-by: Mike Swanson <mikeonthecomputer@gmail.com>
2010-10-16 19:32:56 -07:00