Jason S. Ninneman
50435465a6
Completely wire vocab words in YAML to the code.
...
This massive patch:
* Finishes working all the vocab words into YAML structures.
* Adds vocab ID generator functions.
* Redoes the input-getting system, removing the need for GETIN(),
GETTXT(), etc.
* Changes advent<->ascii mapping to avoid the special 'shift'
character.
* Works around some bad behavior in the dragon attack logic.
* Handles the reservoir magic word without changing the database
contents.
2017-06-29 01:59:37 -07:00
Eric S. Raymond
d96d5db51f
More magic-number removal.
2017-06-28 17:29:33 -04:00
Eric S. Raymond
b5260417dd
Magic-number elimination.
2017-06-28 17:07:15 -04:00
Eric S. Raymond
1ed8126912
Implement and document state-changes messages in YAML.
...
Examples at the lamp and grate. This is a way to pull strings out of
arbitrary_messages and make them part of the object definition.
2017-06-28 16:14:23 -04:00
Eric S. Raymond
a1af74b534
Declare one-letter synonyms for some commands.
...
As issue #6 (Add single-letter verb synonyms) says:
Modern interactive fiction has converged on a fairly standard
vocabulary of one-letter abbreviations for common verbs. Besides
directional commands, they are:
d - drop
g - get
i - inventory
l - look
x - examine (synonymous in ADVENT with look)
z - wait
Open Adventure should implement these.
This commit doesn't make them work yet, but it declares them for when the
lexical analyzer is fully YAML-driven.
2017-06-28 12:05:41 -04:00
Eric S. Raymond
f5719f1aba
Magic-number elimination.
2017-06-28 11:45:53 -04:00
Eric S. Raymond
45384f6bf2
More use of state labels.
2017-06-27 20:10:59 -04:00
Eric S. Raymond
b3b6314fa4
More use of state labels.
2017-06-27 17:27:42 -04:00
Eric S. Raymond
ed4e6ad422
Allow state labels in not clauses.
2017-06-27 16:54:58 -04:00
Jason S. Ninneman
37373c5277
Documentation polishing.
2017-06-26 22:27:44 -07:00
Jason S. Ninneman
7dc8839249
Abolish VOCWRD().
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Action word mnemonics are now enums from adventure.yaml.
2017-06-26 22:07:24 -07:00
Jason S. Ninneman
2aa5f1dd61
Remove actspk[].
2017-06-26 22:04:02 -07:00
Jason S. Ninneman
6d123b3fb1
Combine actspk and the action words into a single structure.
2017-06-26 21:36:24 -07:00
Jason S. Ninneman
f9edfc5151
Reexpress the motion words in adventure.yaml.
2017-06-26 22:22:51 -04:00
Eric S. Raymond
6b86811fbc
Repair variois problems in travel YAML.
2017-06-26 22:13:22 -04:00
Eric S. Raymond
0fad8a25ba
Repair a missing travel element it YAML.
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Got left off due to an edge condition in travel.py.
2017-06-26 17:31:04 -04:00
Jason S. Ninneman
6ac098170c
Use enums for object number mnemonics instead of VOCWRD() calls.
2017-06-26 11:27:27 -07:00
Jason S. Ninneman
0bab67e106
Fold object vocab words into the objects[] structure.
2017-06-26 10:25:01 -07:00
Jason S. Ninneman
2fac8d1aef
object_descriptions[] is now objects[].
2017-06-26 09:43:11 -07:00
Eric S. Raymond
3025388932
Subsume Section 8 into YAML.
2017-06-25 23:41:36 -04:00
Jason S. Ninneman
7ee571d832
Inline the hint messages.
2017-06-25 18:50:47 -07:00
Eric S. Raymond
f165aabad8
Capture Section 3 in YAML.
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The temporary script travel.py emitted this YAML from the Section 3 data.
It will be removed when the compilation from YAML to an initializer is done.
2017-06-25 19:22:46 -04:00
Eric S. Raymond
4821aeff60
Comment polishing.
2017-06-25 13:54:07 -04:00
Eric S. Raymond
8a3757df59
Change structure of vocabulary YAML to cope with multiply-loaded words.
2017-06-25 12:36:40 -04:00
Eric S. Raymond
23680e3441
Comment polishing in adventure.yaml.
2017-06-25 08:18:06 -04:00
Eric S. Raymond
71ebe01af7
Vocabulary (adventure.txt section 4) is now in YAML...
...
...but no code to use that structure yet.
2017-06-25 08:08:25 -04:00
Eric S. Raymond
8a6e6aae7d
Fully subsume section 7 into YAML.
2017-06-24 20:28:22 -04:00
Eric S. Raymond
2755eed5a2
Move the description of string escapes to where the strings now live.
2017-06-24 12:49:25 -04:00
Eric S. Raymond
c3a2816821
Replace magic MINTRS/MAXTRS with a treasure attribute in YAML.
2017-06-24 10:47:59 -04:00
Eric S. Raymond
0c2803638f
Correct buggy behavior of sign in endgame. Add a test for this.
2017-06-24 09:30:15 -04:00
Eric S. Raymond
3a93b2b5f0
Elimination of OBJSND.
2017-06-24 09:08:48 -04:00
Eric S. Raymond
ecff53d3a8
Name the lamp, grate, and bird states.
2017-06-23 14:59:32 -04:00
Eric S. Raymond
2848494a01
Proof of cobcept for state defines.
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It is now possible in the YAML to declare defines for all state values
associated with an object. This are visible in the C code and can be used
to replace magic numbers.
2017-06-23 14:07:44 -04:00
Eric S. Raymond
6bd1c356e2
Documentation polishing.
2017-06-23 11:27:20 -04:00
Eric S. Raymond
1e8c3a4a1d
Support loud locations.
2017-06-23 11:16:37 -04:00
Eric S. Raymond
8dd70624d1
Add YAML markup for location sounds.
2017-06-23 07:54:49 -04:00
Eric S. Raymond
6c6c72f327
Replace macros with condition bits.
2017-06-22 18:41:25 -04:00
Eric S. Raymond
537c4511e2
Generate initializer from YAML for Section 9 bits.
2017-06-22 16:45:38 -04:00
Eric S. Raymond
94d1aa5183
Use YAML references to tie hints to locations.
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This change makes locbit.py obsolete; it's deleted.
2017-06-22 14:27:22 -04:00
Jason S. Ninneman
3215930f64
Fixups to the adventure.yaml commentary.
2017-06-22 14:16:33 -04:00
Eric S. Raymond
e4b2877733
Location YAML now has conditions.
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COND initionalization doesn't use these yet. That's the next step.
2017-06-22 11:59:41 -04:00
Jason S. Ninneman
97241e87d7
Quick-fix the 'pillo bug'.
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Once parsing no longer depends on text being broken up into
5-char tokens, the ugly hack to adventure.yaml must go away.
2017-06-21 22:43:16 -07:00
Eric S. Raymond
22613f06fa
Documentation polishing.
2017-06-21 11:58:58 -04:00
Eric S. Raymond
c3a71f6db6
Documentation and polishing.
2017-06-21 11:45:16 -04:00
Eric S. Raymond
ddb0df85b3
YAMLify section 11 (hints).
2017-06-21 11:22:18 -04:00
Eric S. Raymond
b37f9f4b2d
Document the YAML, remove some dead code, fix typos.
2017-06-21 07:39:10 -04:00
Eric S. Raymond
f6373dd32e
Section 10 (class thresholds) is now parsed entirely from YAML.
2017-06-21 06:17:20 -04:00
Jason S. Ninneman
d029b08ad1
Refactor how turn threshold penalties are accounted for.
2017-06-20 19:26:55 -04:00
Jason S. Ninneman
4f042d0ca4
Clean up adventure.yaml.
2017-06-20 14:30:56 -07:00
NHOrus
e9aff2568f
Even less magic
2017-06-19 20:18:20 +03:00