We have been operating since the beginning with the idea of only
including matching compatible textures for Phase 1 and 2 based on the
textures that appeared in Doom 1 and 2, including keeping some
exclusive to each game.
This is artifically limiting to map creators and there is no good
reason to keep it this way. Fixes#588
Makes a little bit more of a consistent testing experience. As of
this commit, there are a lot of HOMs/missing textures thanks to
depending on stuff presently in Phase 2 but not 1, though we’ll be
changing that too.
Removed MAP02, which was Cato’s old testing map and unnecessary to
stick around.
Might have been a nice idea to be able to run under absolutely any
Doom engine, this has caused problems with PrBoom-Plus for
compatibility, with that engine detecting our game as a BFG Edition
IWAD and applying certain workarounds that don’t actually make sense
in this case.
It is a rather niche use case to run under BFG Edition, and proper
PrBoom-Plus compatibility is much preferred.
Non-reference AsciiDoc implementations such as AsciiDoctor (used by
GitHub) or even the simplistic parser in loccount choke up on these
characters for different reasons. AsciiDoctor doesn’t seem to even
parse them, displaying them as-is and not with emphasized text.
loccount would get hung up on possessives, expecting a terminating
character for emphasis that never comes.
Annoying, but easy to work around. the curly ’ character can be used
for possessives and _underscores_ can be used for emphasis.
Some mods (eg, crusades.wad) try to use SKY4 to (re)define other
textures, which doesn’t work in vanilla Doom, and the normal E4 sky
ends up creating a medusa effect.
While it is sad to see our light source go, reducing the effectiveness
of Double Impact’s lighting effects built into some of the maps, we
should prefer mod compatibility with Ultimate Doom.
Resolves#589
These patches are only used for TNT and Plutonia mod compatibility,
but we should at least keep them consistent with the skies we have in
the main campaigns.
This reverts commit 2019-07-23T05:30:11Z!NZatkovich@gmail.com
Apologies to the author of the sound, but this one sounds way too
similar to a monster being gibbed, creating a lot of confusion during
play, as noted in #587
Except for SKAG which is an ancronym, the rest of these belong in
lowercase as they are not proper nouns.
Unlikely to actually have a visible impact in-game, but it is nice to
follow English convention in the source.
Misspelled as “savegames,” found when I was trying to build with a2x
which seems far more strict on targets existing than asciidoctor-pdf.
(I’m on Arch, without an asciidoctor-pdf package…)