Commit graph

52 commits

Author SHA1 Message Date
Jason S. Ninneman
1ee0e5c7b0 Finish newdb -> dungeon renaming. 2017-06-29 08:54:55 -07:00
Jason S. Ninneman
83fb64b5a8 Jettison MAKEWD(), GETTXT(), vocab(), GETIN(), and the old db compiler. 2017-06-29 08:54:35 -07:00
Jason S. Ninneman
2fac8d1aef object_descriptions[] is now objects[]. 2017-06-26 09:43:11 -07:00
Eric S. Raymond
c3a2816821 Replace magic MINTRS/MAXTRS with a treasure attribute in YAML. 2017-06-24 10:47:59 -04:00
Eric S. Raymond
985137d9c7 Rationalize names of structure array sizes.
Everything that camn be #define become one, in all caps to signify that
it's a constant.
2017-06-24 09:55:32 -04:00
Jason S. Ninneman
79ffdb36f0 Switch to 0-indexing for hint handling code. 2017-06-21 10:26:23 -07:00
Jason S. Ninneman
c8f6ff3701 Abolish HNTMAX and HNTSIZ in favor of HINT_COUNT.
This change necessitated include guards on newdb.h.
2017-06-21 10:25:12 -07:00
Peje Nilsson
deb61e3dcd Replace SETPRM/[PR]SPEAK with variadic [pr]speak
Rename/rewrite old speak to vspeak and take a va_list
Add new speak that takes variadic parameters

Remove SETPRM & PARMS[]
2017-06-21 13:14:53 -04:00
Eric S. Raymond
ddb0df85b3 YAMLify section 11 (hints). 2017-06-21 11:22:18 -04:00
Eric S. Raymond
f6373dd32e Section 10 (class thresholds) is now parsed entirely from YAML. 2017-06-21 06:17:20 -04:00
Jason S. Ninneman
06e8d5a83e Abolish MAXDIE in favor of maximum_deaths. 2017-06-18 20:02:03 -07:00
Eric S. Raymond
fa9b6d317f No longer restricted to 6-character FORTRAN identifiers. 2017-06-18 21:17:57 -04:00
Jason S. Ninneman
672ef17d4c Rename newspeak() to speak(). 2017-06-18 10:06:14 -07:00
Eric S. Raymond
704b86afbb Refactor scoring so score() does not conditionally exit. 2017-06-18 12:51:05 -04:00
Eric S. Raymond
b3057f038b Re-format to consistent indent style with "make indent". 2017-06-18 06:18:51 -04:00
Eric S. Raymond
900822d38f Magic-number elimination. 2017-06-17 19:39:25 -04:00
Eric S. Raymond
a57d93ce35 Magic-number elimination. 2017-06-16 07:00:57 -04:00
Eric S. Raymond
eaee02aa09 Squasgh -Wextra warnings. 2017-06-15 19:39:43 -04:00
Eric S. Raymond
0d5f9064c7 Comment fix. 2017-06-15 12:20:49 -04:00
Eric S. Raymond
14486d67d4 Magic-numnber elimination. 2017-06-15 12:19:06 -04:00
NHOrus
f1f7cfd4e9 Localizing variables 2017-06-15 16:16:21 +03:00
Eric S. Raymond
a141f021d5 Meaningful shortnames for RSPEAK messages. 2017-06-15 07:35:03 -04:00
Eric S. Raymond
fef9657e3e Move from random message numbers to ARB_* symbols generate from YAML. 2017-06-14 17:36:30 -04:00
Jason S. Ninneman
15ff262d17 More retrofitting. 2017-06-11 15:42:25 -07:00
Eric S. Raymond
e6f183ba7f Use C idioms for increment/decrement. 2017-06-10 12:38:40 -04:00
Eric S. Raymond
fa2fb48436 Localize K in score.c. 2017-06-07 15:20:19 -04:00
Eric S. Raymond
1b59175d8d Scoring code is fully translated to C. 2017-06-07 15:00:16 -04:00
Eric S. Raymond
db4b972fc7 Reformat score.c like normal C, since it now almost is.
Still two gotos to get rid of.
2017-06-07 14:50:45 -04:00
Eric S. Raymond
7555eb7de3 Global-variable elimination. 2017-06-07 14:45:30 -04:00
Eric S. Raymond
73e8d7fd87 score.c begins to resemble actual C. 2017-06-07 14:39:51 -04:00
Eric S. Raymond
14fee6b979 Eliminate globals. 2017-06-07 14:03:33 -04:00
Eric S. Raymond
2d95c3f4f5 Finish moving state arrays into game structure block. 2017-06-07 07:10:07 -04:00
Eric S. Raymond
0b02763bf0 More collecting of globals. 2017-06-07 06:38:40 -04:00
Eric S. Raymond
dda636bbc1 Pull more globals into the game state block. 2017-06-07 05:10:20 -04:00
Eric S. Raymond
91ad0185ff Move more globals into the game state block. 2017-06-07 01:12:49 -04:00
Eric S. Raymond
62ee15c892 Pack more globals into the game block structure. 2017-06-07 00:41:51 -04:00
Eric S. Raymond
d402e09411 Header consolidation - main.h, misc.h, and share.h merge to advent.h.
For a project this small size with a small type ontology, it's better
C style to have one header where all the assumptions about types and
structures are immediately visible.

This is a first step towards turning all that global state into a handful
of structures - probably just two, one saveable as a binary game state.
2017-06-02 15:06:33 -04:00
Eric S. Raymond
5ae76995d2 Simplify build: nested makefiles considered harmful. 2017-05-29 01:33:59 -04:00
Jason S. Ninneman
f0528b0ded Move database compilation out into its own tool (for now). 2017-05-28 21:46:54 -07:00
Jason S. Ninneman
df46df6979 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Eric S. Raymond
484ca4e9fd Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
f72141fbe3 More structurization. 2017-05-23 20:59:21 -04:00
Eric S. Raymond
c3add5c206 More global-to-structure moves. 2017-05-23 20:22:35 -04:00
Eric S. Raymond
fa1f859162 Move more globals into the state structure. 2017-05-23 19:40:34 -04:00
Eric S. Raymond
42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
f89f63c6d1 Fix capitalization glitches. 2017-05-23 09:18:28 -04:00
Eric S. Raymond
040f19adde Fix strange inside-out organization of the input routines.
Seems to have nbben a result of FORTRAN not having anything like a
stream object that can be passed around.

A step towards logging and log replay.
2017-05-22 21:26:14 -04:00
Eric S. Raymond
18767d52dd Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-05-21 13:12:24 -04:00
Eric S. Raymond
17ad4891ee More boolification.
Constants and formals have been converted, but not globals yet.
2017-05-18 17:28:18 -04:00
Eric S. Raymond
b38c11abef Use prototypes and bools. 2017-05-18 09:06:32 -04:00