- Created a json helper to streamline decoupling of hardcoded data
- Removed non-existent VR bridge reference
- News ticker files are no longer hardcoded to the game.
- Removed hardcoded city and mayor names using Json helper
- The news ticker is now a stealth button that opens a window.
- News window now has brandings for FNN and Pawprint Press.
- Ticker now provides extra lore by me if is_caseyverse.txt is present.
- Moved the news ticker functions to the window source, for now.
- Added .gdignore
A lot has happened since May that I couldn't begin to describe what was working at the time. What I can tell you that is new as of this commit is an upcoming VR mode.
- Redid the interface with everything now at the bottom.
- Advisors can now address the mayor and city
- Updated tax window with red and green arrow icons
- Tweaked income algorithm
Apparently the reason why the month wasn't counting on the GUI - despite everything I threw at it - was because I had the plus and equal symbols mixed up. Derp.
This wound up being a bigger commit than I had initially planned.
- New SC3k-style policies based on the advisor code.
- Added license file to Font Awesome folder.
- Refactored the advisor code so it can handle multiple files.
- Updated icons. Should be more consistent now.
- Replaced Sims with Animals in ticker text.
- Moved dialogs to windows directory.
- Added another existing character, Cindy Diamond, to take over as City Planning now that City Limits officially takes place in Nethington. Zack now handles transport.
- News keys are now properly shuffled after index.
- Updated screenshot to the recent look
- Simplified money cheat
- Updated credits in README
- Streamlined advisor window messages through signals.
- Added TODO file
- Ignore /except directory
- News ticker based on the advisor code with text from SC3k with news from the game, with some exceptions.
- New SC3k-like interface.
- Added icons from Font Awesome.
- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo
- Updating the terrian tileset as terrian_cl (Terrian City Limits) so that it's better optimized to work with the auto tile engine.
- Fixed typo in gitignore