Tony Bark
986789ae5d
Organized city and advisor dialogs
...
- Added another existing character, Cindy Diamond, to take over as City Planning now that City Limits officially takes place in Nethington. Zack now handles transport.
- News keys are now properly shuffled after index.
- Updated screenshot to the recent look
- Simplified money cheat
- Updated credits in README
2021-05-26 10:30:41 -04:00
Tony Bark
8b37060d5c
Fixed typo
2021-05-26 05:51:47 -04:00
Tony Bark
76b67cbe73
Added more news messages
...
- Shuffle news keys
- Brought back check if city name is named "Furtropolis" to change outlet to "FNN"
- Reduced ticker timer from 10 to 6 seconds
2021-05-26 05:50:47 -04:00
Tony Bark
cc4747ab65
FNN and Central Tower
...
If the Central Tower is present, change Pawprint Press to FNN.
2021-05-26 04:24:08 -04:00
Tony Bark
9dc5956e89
News outlet variable
...
Two possible news outlets: FNN (Furtropolis News Network) or Pawprint Press.
2021-05-26 03:48:50 -04:00
Tony Bark
d1da70a099
Streamlined advisor window
...
- Streamlined advisor window messages through signals.
- Added TODO file
- Ignore /except directory
- News ticker based on the advisor code with text from SC3k with news from the game, with some exceptions.
- New SC3k-like interface.
- Added icons from Font Awesome.
2021-05-26 03:35:52 -04:00
Tony Bark
e5505a3244
Tax system
...
- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo
2021-05-22 04:12:18 -04:00
Tony Bark
49a1186115
Reduced starting budget
...
- Redid money cheat code
- Reduced starting budget to 20k now that the money cheat codes can handle any additional income
2021-05-21 00:25:37 -04:00
Tony Bark
e86dd64b8b
Changed debug control to winodw
...
- Changed debug control into custom window dialog.
- Reworked "whereyoufrom" cheat
- Changed how the money cheat works
2021-05-20 22:16:43 -04:00
Tony Bark
f6438a9bee
Finished debug/cheat console
2021-05-20 21:25:41 -04:00
Tony Bark
59ea5dd6f0
Advisor dialogs
...
- WIP debug/cheat console
- Rewrote README
- Updated Zack's avatar with something made by me
2021-05-20 18:17:44 -04:00
Tony Bark
addbf91a36
Json-based dialog
...
- Json-based dialog using code from the JRPG demo
- Moved advisor scenes to their own directory
- Year now has a "Y" prefix
- Docs directory
2021-05-20 15:05:58 -04:00
Tony Bark
80adf6b1d5
Updated README
...
Updated README with screenshot and checked off a few of the TODOs (not that it's anywhere near complete)
2021-05-20 05:07:18 -04:00
Tony Bark
8170b69b7a
Menu sprites from Micropolis
...
- Removed UI from ZC's Dress Up (may return in a later time)
- Power stations
- Simplified UI
- Time now works
- Income and expenses
2021-05-20 04:54:00 -04:00
Tony Bark
0b60335591
Implemented basic buying functions
...
- Renamed more scripts
- Switched license to Artistic 2.0
2021-05-20 00:58:17 -04:00
Tony Bark
8435cab605
Added advisor window
2021-05-18 04:10:16 -04:00
Tony Bark
71bdc3d971
Created first zone type
...
- Renamed CityData to SimData and added SimEvents for signals
= Set starting screen to game screen for now
2021-05-16 21:33:16 -04:00
Tony Bark
9d565de091
Removed Github CI and updated README
2020-12-29 11:20:31 -05:00
Anthony Foxclaw
436beac55d
Github CI
2020-06-11 12:45:04 -04:00
Anthony Foxclaw
46f5c6c262
UI sprites
...
- Enabled pixel snapping
- Disabled resizing
2020-06-11 00:49:01 -04:00
Anthony Foxclaw
ce39d47543
Windows icon
...
- Removed Micropolis icon
2020-06-11 00:36:00 -04:00
Anthony Foxclaw
8a40969703
Merged varies scenes into game scene
...
- Merged GUI and world scenes into game scene with the GUI existing on a canvas layer
- Ported over camera movement script
2020-06-11 00:32:25 -04:00
Anthony Foxclaw
f5c7355d5a
New(ish) icon
...
- Reorganized project directories
2020-06-11 00:05:09 -04:00
Anthony Foxclaw
29c7fa4502
Added credits for assets
...
- Fixed license name in README
2020-06-05 13:34:46 -04:00
Anthony Foxclaw
7845b1f08f
World is now seperate scene
2020-06-05 13:00:13 -04:00
Anthony Foxclaw
9ba66410a4
Title screen
...
- Title screen that lets you decide to the set the city name. Still figuring out the dropdown menu.
- Made city status script
2020-04-07 11:47:40 -04:00
Anthony Foxclaw
b9fc048624
Rearranged files
2020-04-07 05:08:05 -04:00
Anthony Foxclaw
bb607c208a
City name and game speed options
...
- Added city name and game speed options to the right side of the top bar.
- HBox was renamed to CityStatus
2020-02-29 22:08:14 -05:00
Anthony Wilcox
cabd5d8817
Budget script
...
New bank script that serves for handling the budget, taxes, and starting funds.
2019-11-29 14:24:25 -05:00
Anthony Wilcox
2c1a66e501
Basic lakes
...
- Generate basic lakes within the empty spots generated by the terrian
- Ported over Micropolis' icons
2019-11-29 12:55:48 -05:00
Anthony Wilcox
2f7b47fa4d
WIP update to terrian tileset
...
- Updating the terrian tileset as terrian_cl (Terrian City Limits) so that it's better optimized to work with the auto tile engine.
- Fixed typo in gitignore
2019-11-29 11:05:56 -05:00
Anthony Wilcox
4d7ba09097
Changed license to MPL 2.0
2019-11-11 03:53:36 -05:00
Anthony Wilcox
8a8531d2b2
Removed backups
2019-10-24 03:28:46 -04:00
Anthony Wilcox
1e8296f285
Initial source commit
2019-10-24 03:26:15 -04:00