Tony Bark
05310c8dbc
Dual-licensed under something more permissive
2022-08-07 22:50:00 -04:00
Tony Bark
9db4e970b3
Minor internal maintenance
2022-08-07 22:42:49 -04:00
Tony Bark
44386959d3
Rebinded buttons.
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- WIP and very primitive power grid logic
2021-10-02 11:55:14 -04:00
Tony Bark
abf160838c
Directory reorganization
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- Zones can now detect each other
2021-10-02 11:12:27 -04:00
Tony Bark
1f038ea53c
Initial foundation for VR Mode
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A lot has happened since May that I couldn't begin to describe what was working at the time. What I can tell you that is new as of this commit is an upcoming VR mode.
2021-09-24 11:12:02 -04:00
Tony Bark
ef6b097ef2
Rewrote news ticker
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- Rewrote news ticker based on JSON web API tutorials
- Simplified json files for news ticker as part of rewrite
- Renamed /dialog to /json
2021-05-30 12:38:41 -04:00
Tony Bark
b443ee61fe
Moved date variables to dedicated singleton
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Due to the growing complexity of date system, it's been moved to its own dedicated singleton.
2021-05-29 03:09:09 -04:00
Tony Bark
ae1b600928
Removed some redundant code
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- Change month and day within debug console
- Removed get_week() in SimData
2021-05-27 22:31:40 -04:00
Tony Bark
622eea364e
Ignore 3d directory, for now
2021-05-27 21:10:40 -04:00
Tony Bark
3fb152e7ba
Moved settings button to side
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- Added placeholder 0s to date
2021-05-27 14:35:24 -04:00
Tony Bark
d3350dd8a6
Redid interface
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- Redid the interface with everything now at the bottom.
- Advisors can now address the mayor and city
- Updated tax window with red and green arrow icons
- Tweaked income algorithm
2021-05-27 13:54:08 -04:00
Tony Bark
7a4619f874
Fixed month not counting down in GUI
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Apparently the reason why the month wasn't counting on the GUI - despite everything I threw at it - was because I had the plus and equal symbols mixed up. Derp.
2021-05-27 12:05:08 -04:00
Tony Bark
72e2c96542
SC3k-style Ordinances
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This wound up being a bigger commit than I had initially planned.
- New SC3k-style policies based on the advisor code.
- Added license file to Font Awesome folder.
- Refactored the advisor code so it can handle multiple files.
- Updated icons. Should be more consistent now.
- Replaced Sims with Animals in ticker text.
- Moved dialogs to windows directory.
2021-05-27 10:33:08 -04:00
Tony Bark
346ceaacb9
WASD support
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- macOS Big Sur-style icon
- Text file that contains all the SC3k ticker text
- Mini map WIP
2021-05-26 11:01:35 -04:00
Tony Bark
986789ae5d
Organized city and advisor dialogs
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- Added another existing character, Cindy Diamond, to take over as City Planning now that City Limits officially takes place in Nethington. Zack now handles transport.
- News keys are now properly shuffled after index.
- Updated screenshot to the recent look
- Simplified money cheat
- Updated credits in README
2021-05-26 10:30:41 -04:00
Tony Bark
8b37060d5c
Fixed typo
2021-05-26 05:51:47 -04:00
Tony Bark
76b67cbe73
Added more news messages
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- Shuffle news keys
- Brought back check if city name is named "Furtropolis" to change outlet to "FNN"
- Reduced ticker timer from 10 to 6 seconds
2021-05-26 05:50:47 -04:00
Tony Bark
cc4747ab65
FNN and Central Tower
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If the Central Tower is present, change Pawprint Press to FNN.
2021-05-26 04:24:08 -04:00
Tony Bark
9dc5956e89
News outlet variable
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Two possible news outlets: FNN (Furtropolis News Network) or Pawprint Press.
2021-05-26 03:48:50 -04:00
Tony Bark
d1da70a099
Streamlined advisor window
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- Streamlined advisor window messages through signals.
- Added TODO file
- Ignore /except directory
- News ticker based on the advisor code with text from SC3k with news from the game, with some exceptions.
- New SC3k-like interface.
- Added icons from Font Awesome.
2021-05-26 03:35:52 -04:00
Tony Bark
e5505a3244
Tax system
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- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo
2021-05-22 04:12:18 -04:00
Tony Bark
49a1186115
Reduced starting budget
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- Redid money cheat code
- Reduced starting budget to 20k now that the money cheat codes can handle any additional income
2021-05-21 00:25:37 -04:00
Tony Bark
e86dd64b8b
Changed debug control to winodw
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- Changed debug control into custom window dialog.
- Reworked "whereyoufrom" cheat
- Changed how the money cheat works
2021-05-20 22:16:43 -04:00
Tony Bark
f6438a9bee
Finished debug/cheat console
2021-05-20 21:25:41 -04:00
Tony Bark
59ea5dd6f0
Advisor dialogs
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- WIP debug/cheat console
- Rewrote README
- Updated Zack's avatar with something made by me
2021-05-20 18:17:44 -04:00
Tony Bark
addbf91a36
Json-based dialog
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- Json-based dialog using code from the JRPG demo
- Moved advisor scenes to their own directory
- Year now has a "Y" prefix
- Docs directory
2021-05-20 15:05:58 -04:00
Tony Bark
80adf6b1d5
Updated README
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Updated README with screenshot and checked off a few of the TODOs (not that it's anywhere near complete)
2021-05-20 05:07:18 -04:00
Tony Bark
8170b69b7a
Menu sprites from Micropolis
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- Removed UI from ZC's Dress Up (may return in a later time)
- Power stations
- Simplified UI
- Time now works
- Income and expenses
2021-05-20 04:54:00 -04:00
Tony Bark
0b60335591
Implemented basic buying functions
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- Renamed more scripts
- Switched license to Artistic 2.0
2021-05-20 00:58:17 -04:00
Tony Bark
8435cab605
Added advisor window
2021-05-18 04:10:16 -04:00
Tony Bark
71bdc3d971
Created first zone type
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- Renamed CityData to SimData and added SimEvents for signals
= Set starting screen to game screen for now
2021-05-16 21:33:16 -04:00
Tony Bark
9d565de091
Removed Github CI and updated README
2020-12-29 11:20:31 -05:00
Anthony Foxclaw
436beac55d
Github CI
2020-06-11 12:45:04 -04:00
Anthony Foxclaw
46f5c6c262
UI sprites
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- Enabled pixel snapping
- Disabled resizing
2020-06-11 00:49:01 -04:00
Anthony Foxclaw
ce39d47543
Windows icon
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- Removed Micropolis icon
2020-06-11 00:36:00 -04:00
Anthony Foxclaw
8a40969703
Merged varies scenes into game scene
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- Merged GUI and world scenes into game scene with the GUI existing on a canvas layer
- Ported over camera movement script
2020-06-11 00:32:25 -04:00
Anthony Foxclaw
f5c7355d5a
New(ish) icon
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- Reorganized project directories
2020-06-11 00:05:09 -04:00
Anthony Foxclaw
29c7fa4502
Added credits for assets
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- Fixed license name in README
2020-06-05 13:34:46 -04:00
Anthony Foxclaw
7845b1f08f
World is now seperate scene
2020-06-05 13:00:13 -04:00
Anthony Foxclaw
9ba66410a4
Title screen
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- Title screen that lets you decide to the set the city name. Still figuring out the dropdown menu.
- Made city status script
2020-04-07 11:47:40 -04:00
Anthony Foxclaw
b9fc048624
Rearranged files
2020-04-07 05:08:05 -04:00
Anthony Foxclaw
bb607c208a
City name and game speed options
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- Added city name and game speed options to the right side of the top bar.
- HBox was renamed to CityStatus
2020-02-29 22:08:14 -05:00
Anthony Wilcox
cabd5d8817
Budget script
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New bank script that serves for handling the budget, taxes, and starting funds.
2019-11-29 14:24:25 -05:00
Anthony Wilcox
2c1a66e501
Basic lakes
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- Generate basic lakes within the empty spots generated by the terrian
- Ported over Micropolis' icons
2019-11-29 12:55:48 -05:00
Anthony Wilcox
2f7b47fa4d
WIP update to terrian tileset
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- Updating the terrian tileset as terrian_cl (Terrian City Limits) so that it's better optimized to work with the auto tile engine.
- Fixed typo in gitignore
2019-11-29 11:05:56 -05:00
Anthony Wilcox
4d7ba09097
Changed license to MPL 2.0
2019-11-11 03:53:36 -05:00
Anthony Wilcox
8a8531d2b2
Removed backups
2019-10-24 03:28:46 -04:00
Anthony Wilcox
1e8296f285
Initial source commit
2019-10-24 03:26:15 -04:00