Eric S. Raymond
59243cf8bc
Take FORTRANish upper-case function names to C-style lowercase...
...
...except for a few we're planning to get rid of. This will avoid some
upcoming collisions with macros defined from YAML.
2017-06-26 10:19:33 -04:00
Eric S. Raymond
d809974479
Dix off-by-one errors induced by tightening some array bounds.
2017-06-25 13:17:35 -04:00
Eric S. Raymond
8a6e6aae7d
Fully subsume section 7 into YAML.
2017-06-24 20:28:22 -04:00
Eric S. Raymond
5ba7973ca7
Improve comments, eliminate magic numbers.
2017-06-24 12:22:25 -04:00
Eric S. Raymond
3e19c39f57
Give generate constant arrays the const specifier.
...
Also, move the adventure.txt format documentation to dungeon.c to be
removed when that file is.
2017-06-24 11:07:07 -04:00
Eric S. Raymond
c3a2816821
Replace magic MINTRS/MAXTRS with a treasure attribute in YAML.
2017-06-24 10:47:59 -04:00
Eric S. Raymond
25077d0b4e
LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
2017-06-24 10:20:36 -04:00
Eric S. Raymond
64035d0026
More fixed limits (NOBJECTS, LOCSIZ) stop being fixed.
2017-06-24 10:18:33 -04:00
Eric S. Raymond
985137d9c7
Rationalize names of structure array sizes.
...
Everything that camn be #define become one, in all caps to signify that
it's a constant.
2017-06-24 09:55:32 -04:00
Eric S. Raymond
3a93b2b5f0
Elimination of OBJSND.
2017-06-24 09:08:48 -04:00
Eric S. Raymond
f47dc9f447
Location sounds are now declared by YAML.
2017-06-23 10:10:48 -04:00
Eric S. Raymond
44abab29e3
Toss unused parts of dungeon.c and init.c
2017-06-22 22:33:24 -04:00
Eric S. Raymond
6c6c72f327
Replace macros with condition bits.
2017-06-22 18:41:25 -04:00
Eric S. Raymond
51494657fd
Give the FORCED property a real cond bit. Delete some unused code.
2017-06-22 17:49:06 -04:00
Eric S. Raymond
7f7f49b739
Switch fully over to YAML generation of condition bits. COND is gone.
2017-06-22 17:28:39 -04:00
Jason S. Ninneman
79ffdb36f0
Switch to 0-indexing for hint handling code.
2017-06-21 10:26:23 -07:00
Jason S. Ninneman
c8f6ff3701
Abolish HNTMAX and HNTSIZ in favor of HINT_COUNT.
...
This change necessitated include guards on newdb.h.
2017-06-21 10:25:12 -07:00
Jason S. Ninneman
1e59d6b476
Clean out some disused variables.
2017-06-20 19:26:55 -04:00
Eric S. Raymond
a678b68b39
Mostly confine assumptions about what token_t is to misc.c
...
The token_t things like WD* are presently longs and will someday be
char[6]. By introducing some trivial functions - wordeq(),
wordempty(), and wordclear() - we mostly hide the difference.
All runtime knowledge about packing now lives only in misc.c and the
list of magic WORD_* defines in advent.h. Outside this, literals are
now accessed through #define names that could expand to either longs
or strings.
Still to be done: WD* values are sometiimes compated to zero in
ways implying they can be negative. Must figure out wat thus means.
2017-06-19 17:21:45 -04:00
Eric S. Raymond
87961483a2
Concentrate all magic-number values for packed-string constants in one place.
2017-06-19 16:53:55 -04:00
NHOrus
e9aff2568f
Even less magic
2017-06-19 20:18:20 +03:00
Jason S. Ninneman
06e8d5a83e
Abolish MAXDIE in favor of maximum_deaths.
2017-06-18 20:02:03 -07:00
Eric S. Raymond
fa9b6d317f
No longer restricted to 6-character FORTRAN identifiers.
2017-06-18 21:17:57 -04:00
Eric S. Raymond
b3057f038b
Re-format to consistent indent style with "make indent".
2017-06-18 06:18:51 -04:00
NHOrus
32fdd08d9b
Little cleanup of variable names
2017-06-17 17:48:12 +03:00
Eric S. Raymond
a57d93ce35
Magic-number elimination.
2017-06-16 07:00:57 -04:00
Eric S. Raymond
1896e0f886
Use symbolic shortnames for locations.
2017-06-15 10:31:26 -04:00
NHOrus
f1f7cfd4e9
Localizing variables
2017-06-15 16:16:21 +03:00
Eric S. Raymond
e5f9c4fbea
Use LOC_* constants for locations. Clean up some ARB_* constants.
2017-06-15 08:49:47 -04:00
Jason S. Ninneman
1322a347ae
Put the long and short location descriptions into a 'locations' data structure.
...
They're renamed 'small' and 'big' to avoid colliding with C reserved words.
2017-06-14 16:45:49 -07:00
Eric S. Raymond
a3c14ba077
Abolish setup check, there's no possibility of restart.
...
Note, this silently breaks old saves.
2017-06-13 10:20:15 -04:00
Jason S. Ninneman
15ff262d17
More retrofitting.
2017-06-11 15:42:25 -07:00
Eric S. Raymond
46cd836df0
Abolish funcs.h.
2017-06-08 04:25:20 -04:00
Eric S. Raymond
ed80d6dd2f
Move MAXDIE computation to dungeonmaker.
2017-06-07 15:33:22 -04:00
Eric S. Raymond
16d90e4c28
init.c is now real C.
2017-06-07 15:12:21 -04:00
Eric S. Raymond
78f606c879
Goto elimination.
2017-06-07 14:26:46 -04:00
Eric S. Raymond
14fee6b979
Eliminate globals.
2017-06-07 14:03:33 -04:00
Eric S. Raymond
2deb1b9f7f
Localize TK.
2017-06-07 10:38:18 -04:00
Eric S. Raymond
8a256a6e37
Narrow the scope of IGO.
2017-06-07 10:33:38 -04:00
Eric S. Raymond
2d95c3f4f5
Finish moving state arrays into game structure block.
2017-06-07 07:10:07 -04:00
Eric S. Raymond
0b02763bf0
More collecting of globals.
2017-06-07 06:38:40 -04:00
Eric S. Raymond
c1f1f2f79f
Magic-number cleanup.
2017-06-07 06:24:18 -04:00
Eric S. Raymond
461575ef4c
Bite the bullet - size siymbols have to be shared.
...
Otherwise we end up duplicating magic sizes and tey can drift apart.
2017-06-07 05:45:51 -04:00
Eric S. Raymond
7f4cff1188
Bring SETUP variable into game state block
...
Saved separately because the kogic around this variable looks
a bit dubious and may need review.
2017-06-07 05:24:48 -04:00
Eric S. Raymond
dda636bbc1
Pull more globals into the game state block.
2017-06-07 05:10:20 -04:00
Eric S. Raymond
91ad0185ff
Move more globals into the game state block.
2017-06-07 01:12:49 -04:00
Eric S. Raymond
62ee15c892
Pack more globals into the game block structure.
2017-06-07 00:41:51 -04:00
Eric S. Raymond
bb78ca96ce
Capture clock variables into the game-state block.
2017-06-07 00:15:31 -04:00
Eric S. Raymond
07c0020a7a
First step in game state encapsulation: the dwarf & pirate locations.
2017-06-06 21:34:11 -04:00
Eric S. Raymond
3b8122ae3a
Magic-number elimination.
2017-06-06 21:06:16 -04:00