Eric S. Raymond
346bcf9458
Magic-number elimination.
2017-07-02 13:22:50 -04:00
Aaron Traas
7eaefce61d
Moved application settings to settings_t struct
...
Since logfp, oldstyle, and prompt were application settings, rather than
have them all as global vars, move them to a single global var, seperate
from game state, as they aren't, technically, game state, but are
application settings.
2017-07-02 12:52:17 -04:00
Aaron Traas
85f8334e17
centralize calls to make_zzword()
...
make_zzword() now called in set_seed(), because the only times it was
called in the entire application is after every invocation of set_seed().
2017-07-02 02:02:09 -04:00
Aaron Traas
f815299a2a
make_zzword() moved to initialize. Pruned unused stuff from cheat.c
2017-07-02 01:07:53 -04:00
NHOrus
8cc5ee5412
Put stuff back in init, C-style
2017-07-01 16:45:42 +03:00
Eric S. Raymond
065caace64
Move PRNG initialization to simplify cheat.c
2017-07-01 08:59:45 -04:00
NHOrus
0a87fc9f78
Spread documentation from init.c It was empty without anything to document. Reindented, too
2017-07-01 08:53:03 -04:00
NHOrus
7f2c118e56
Cut initialize in favor of implicit/default initialization where possible
2017-07-01 08:53:03 -04:00
NHOrus
bf2fa227f0
Unshadowed k2 into k3 in main.c
...
Reindented everything
2017-06-29 20:11:53 +03:00
Jason S. Ninneman
83fb64b5a8
Jettison MAKEWD(), GETTXT(), vocab(), GETIN(), and the old db compiler.
2017-06-29 08:54:35 -07:00
Eric S. Raymond
27bc9f3bd2
De-macroize references to travel opcode fields we won't unpack further.
2017-06-28 09:21:41 -04:00
Eric S. Raymond
aace0b1359
More macro abstraction of the travel opcodes.
2017-06-28 08:26:36 -04:00
Eric S. Raymond
fb35c34171
After splitting out the stop field, nothing ever negates a travel opcode...
...
...so all those labs() calls can go away.
2017-06-27 22:15:22 -04:00
Eric S. Raymond
8560122f01
Break travel opcodes into a two-element structure.
2017-06-27 22:11:58 -04:00
Eric S. Raymond
894b3de949
Travel tables are all done from YAML now.
...
Leaves only Section 4 from asventure.text still relevant.
2017-06-27 16:11:13 -04:00
Jason S. Ninneman
7dc8839249
Abolish VOCWRD().
...
Action word mnemonics are now enums from adventure.yaml.
2017-06-26 22:07:24 -07:00
Jason S. Ninneman
f9edfc5151
Reexpress the motion words in adventure.yaml.
2017-06-26 22:22:51 -04:00
Jason S. Ninneman
6ac098170c
Use enums for object number mnemonics instead of VOCWRD() calls.
2017-06-26 11:27:27 -07:00
Jason S. Ninneman
2fac8d1aef
object_descriptions[] is now objects[].
2017-06-26 09:43:11 -07:00
Eric S. Raymond
d612b0e6ca
Change the name of the KEY array to avoid an upcoming macro clash.
2017-06-26 10:44:19 -04:00
Eric S. Raymond
59243cf8bc
Take FORTRANish upper-case function names to C-style lowercase...
...
...except for a few we're planning to get rid of. This will avoid some
upcoming collisions with macros defined from YAML.
2017-06-26 10:19:33 -04:00
Eric S. Raymond
d809974479
Dix off-by-one errors induced by tightening some array bounds.
2017-06-25 13:17:35 -04:00
Eric S. Raymond
8a6e6aae7d
Fully subsume section 7 into YAML.
2017-06-24 20:28:22 -04:00
Eric S. Raymond
5ba7973ca7
Improve comments, eliminate magic numbers.
2017-06-24 12:22:25 -04:00
Eric S. Raymond
3e19c39f57
Give generate constant arrays the const specifier.
...
Also, move the adventure.txt format documentation to dungeon.c to be
removed when that file is.
2017-06-24 11:07:07 -04:00
Eric S. Raymond
c3a2816821
Replace magic MINTRS/MAXTRS with a treasure attribute in YAML.
2017-06-24 10:47:59 -04:00
Eric S. Raymond
25077d0b4e
LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
2017-06-24 10:20:36 -04:00
Eric S. Raymond
64035d0026
More fixed limits (NOBJECTS, LOCSIZ) stop being fixed.
2017-06-24 10:18:33 -04:00
Eric S. Raymond
985137d9c7
Rationalize names of structure array sizes.
...
Everything that camn be #define become one, in all caps to signify that
it's a constant.
2017-06-24 09:55:32 -04:00
Eric S. Raymond
3a93b2b5f0
Elimination of OBJSND.
2017-06-24 09:08:48 -04:00
Eric S. Raymond
f47dc9f447
Location sounds are now declared by YAML.
2017-06-23 10:10:48 -04:00
Eric S. Raymond
44abab29e3
Toss unused parts of dungeon.c and init.c
2017-06-22 22:33:24 -04:00
Eric S. Raymond
6c6c72f327
Replace macros with condition bits.
2017-06-22 18:41:25 -04:00
Eric S. Raymond
51494657fd
Give the FORCED property a real cond bit. Delete some unused code.
2017-06-22 17:49:06 -04:00
Eric S. Raymond
7f7f49b739
Switch fully over to YAML generation of condition bits. COND is gone.
2017-06-22 17:28:39 -04:00
Jason S. Ninneman
79ffdb36f0
Switch to 0-indexing for hint handling code.
2017-06-21 10:26:23 -07:00
Jason S. Ninneman
c8f6ff3701
Abolish HNTMAX and HNTSIZ in favor of HINT_COUNT.
...
This change necessitated include guards on newdb.h.
2017-06-21 10:25:12 -07:00
Jason S. Ninneman
1e59d6b476
Clean out some disused variables.
2017-06-20 19:26:55 -04:00
Eric S. Raymond
a678b68b39
Mostly confine assumptions about what token_t is to misc.c
...
The token_t things like WD* are presently longs and will someday be
char[6]. By introducing some trivial functions - wordeq(),
wordempty(), and wordclear() - we mostly hide the difference.
All runtime knowledge about packing now lives only in misc.c and the
list of magic WORD_* defines in advent.h. Outside this, literals are
now accessed through #define names that could expand to either longs
or strings.
Still to be done: WD* values are sometiimes compated to zero in
ways implying they can be negative. Must figure out wat thus means.
2017-06-19 17:21:45 -04:00
Eric S. Raymond
87961483a2
Concentrate all magic-number values for packed-string constants in one place.
2017-06-19 16:53:55 -04:00
NHOrus
e9aff2568f
Even less magic
2017-06-19 20:18:20 +03:00
Jason S. Ninneman
06e8d5a83e
Abolish MAXDIE in favor of maximum_deaths.
2017-06-18 20:02:03 -07:00
Eric S. Raymond
fa9b6d317f
No longer restricted to 6-character FORTRAN identifiers.
2017-06-18 21:17:57 -04:00
Eric S. Raymond
b3057f038b
Re-format to consistent indent style with "make indent".
2017-06-18 06:18:51 -04:00
NHOrus
32fdd08d9b
Little cleanup of variable names
2017-06-17 17:48:12 +03:00
Eric S. Raymond
a57d93ce35
Magic-number elimination.
2017-06-16 07:00:57 -04:00
Eric S. Raymond
1896e0f886
Use symbolic shortnames for locations.
2017-06-15 10:31:26 -04:00
NHOrus
f1f7cfd4e9
Localizing variables
2017-06-15 16:16:21 +03:00
Eric S. Raymond
e5f9c4fbea
Use LOC_* constants for locations. Clean up some ARB_* constants.
2017-06-15 08:49:47 -04:00
Jason S. Ninneman
1322a347ae
Put the long and short location descriptions into a 'locations' data structure.
...
They're renamed 'small' and 'big' to avoid colliding with C reserved words.
2017-06-14 16:45:49 -07:00